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Pink Glowing Mechs: Hi for some reason the mechs added by this mod glow pink in the mechbay, I've installed the CAB using both "All" and "Legacy CAB" options but the mechs textures still won't load. The enemy mechs are just fine however any mechs I own glow pink in the Mech Bay or have their weapons glow pink during a mission despite the enemy force mechs not having this issue. Anyone else run into this problem? The vanilla mechs don't have this issue just the mechs added by this mod.
Where are the Argos changes hidden in the mod? I love everything else that you have done with it, but those changes and would like to revert them or us the upgrades from a different mod instead. I do not see any ShipUpgrade folders or .json files referencing the argos in the mod folders.
Excuse me, what? why after enabling elite forces, i get penalised for bringing big tonnage mechs for battles that are harder than vanillia? what's the sense in that?
Just ran into X-variant mechs on the second mission of the game. They were in poor repair (i.e. half armor) and dropped top of the line gear. This probably shouldn't happen.
Greetings! Firstly: amazing mod! Really revitalized the game for me.
I was wondering if you could please clear up witch equipment "Stacks" its effects together?
The article in the tab mentioned that heavy defensive suite, hybrid defensive suite, and passive defensive suite, don't stack... but I also bought a mech with two copies of the "guardian" defense thing so presumably those stack?
And then the targeting computer + TTS and all the rest... how do they stack? If I have two targeting computers is that better than one?
Right now I feel like my mechs are unoptimized and I want to change that if I can!
Is the GitHub Repo up to date? Nexus refuses connections to the CDN server for files above ~20MB in my country and I refuse to pay them to get around a problem they caused.
Do you mean that there are weapons mounted in a location without actual hardpoints? Or do you mean that the weapon and hardpoint are correct, but displayed incorrectly (eg a cannon shows up as a laser on the model)? Can you provide a specific example?
Just started a playthrough with this mod and noticed the SHD-3K has this issue, its not a CAB issue but is a chassis definition issue. Default loadout in mechdef_shadowhawk_SHD-3K has a ER Medium Laser in its right arm, but there are no right arm energy hardpoints configured in the chassisdef_shadowhawk_SHD-3K, so you can't upgrade or replace it.
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Hi for some reason the mechs added by this mod glow pink in the mechbay, I've installed the CAB using both "All" and "Legacy CAB" options but the mechs textures still won't load. The enemy mechs are just fine however any mechs I own glow pink in the Mech Bay or have their weapons glow pink during a mission despite the enemy force mechs not having this issue. Anyone else run into this problem? The vanilla mechs don't have this issue just the mechs added by this mod.
You can check how to configure it here:
https://www.nexusmods.com/battletech/mods/655
I was wondering if you could please clear up witch equipment "Stacks" its effects together?
The article in the tab mentioned that heavy defensive suite, hybrid defensive suite, and passive defensive suite, don't stack... but I also bought a mech with two copies of the "guardian" defense thing so presumably those stack?
And then the targeting computer + TTS and all the rest... how do they stack? If I have two targeting computers is that better than one?
Right now I feel like my mechs are unoptimized and I want to change that if I can!
Thanks again, as it really is an amazing mod :-)
Some mechs when completed will have weapons but not hardpoints to support those weapons.
I don't know if this is a CAB issue or and EA issue, but I haven't really seen anything mentioned here either.
Default loadout in mechdef_shadowhawk_SHD-3K has a ER Medium Laser in its right arm,
but there are no right arm energy hardpoints configured in the chassisdef_shadowhawk_SHD-3K, so you can't upgrade or replace it.