"I rewrote all the backgrounds... I strongly advice to use the aforementioned mods..." Between that and the previous comments, I don't think this mod is going to deliver what it promises.
@christianerding2 That's like saying someone can't judge a wine because they're not a vintner - y'know, the appeal to accomplishment fallacy. https://en.wikipedia.org/wiki/Appeal_to_accomplishment
Got the update but still not progressing to benefactor. Did the first mission and several contracts (up tp about 6) and nothing has triggered yet? I do have a mod that changes milestone files but not 14 (and campaign works fine without this mod).
You really need to check your files, I found 2 errors. and the last one is listed in a post below. the first one is a simple comma but the second one causes a failure in the game. I am playing around with it and may use it in XAI if I like it. Can you give me the original author's address?
I can confirm that, just like Caratar below, I have run into an issue where the campaign will not pop up the next events in line for the storyline while this mod is activated. Besides that, it seems to work great and I really enjoy it.
Just wanted to say I'm really enjoying this mod and hope you find new ways to expand the options or find a way to randomize its effects to some degree. Not completely of course, otherwise what's the point? But maybe have most major choices have two possible outcomes that still feel consistent with the nature of the background.
First off, thank you for putting the effort into making (or expanding, as it were) the mod and I hope you're able to put this information to use.
I believe I found an issue that might not cause any problems when using this mod in career mode, but seems to cause an issue in campaign mode.
Within your event milestone 114 to 115 to 116 chain for applying starting benefits to the crew: It would seem as though when you get to 116 you failed to transfer the criteria from the original milestone 114 into the 116 to properly set the terms for activating story campaign milestone 120.
With the basic CBaQ mod I was able to start a fresh campaign and get it to advance properly after the requisite 2 contracts. With this mod that has broken. I'm not entirely sure what data from the vanilla milestone 114 needs to transfer into your 116 series, as my json editing skills are not that great, but hopefully this information helps you apply a quick fix.
12 comments
I do have a mod that changes milestone files but not 14 (and campaign works fine without this mod).
the first one is a simple comma but the second one causes a failure in the game. I am playing around with it and may use it in XAI if I like it. Can you give me the original author's address?
DataLoader [ERROR] LoadResource() - Caught exception while loading [C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\Mods\CBaQE\milestones\milestone_116_notify_systemTravel_Freelancer.json]
DataLoader [ERROR] System.Exception: Unrecognized token at index1185
If we take a look at that file and that index, we're to find the following:
"ExclusionTags" : {
"items" : [
"items" : null,
"tagSetSourceFile" : ""
}
I believe I found an issue that might not cause any problems when using this mod in career mode, but seems to cause an issue in campaign mode.
Within your event milestone 114 to 115 to 116 chain for applying starting benefits to the crew: It would seem as though when you get to 116 you failed to transfer the criteria from the original milestone 114 into the 116 to properly set the terms for activating story campaign milestone 120.
With the basic CBaQ mod I was able to start a fresh campaign and get it to advance properly after the requisite 2 contracts. With this mod that has broken. I'm not entirely sure what data from the vanilla milestone 114 needs to transfer into your 116 series, as my json editing skills are not that great, but hopefully this information helps you apply a quick fix.