Having issues adding Heatsink. Added it to all the correct shop files (all of them for good measure) and I cannot find them. They show up in Skirm. Mech bay, but any planet I go to (tried 18 in one run) show nothing.
So I did SOMETHING right since they show up in Skirm, but I want them in Campaign. Did I miss something?
Update: Infinite loading when adding custom weapon. Main screen fine, but Skirm or Campaign do not work. Once again, Manifest updated, weapon placed in right files, and added store info. NOTHING.
Infinite loading usually means that one of the equipment files points to something wrong. Like, a file a should be in "/inf/New weapons" but the its in "/inf/NewWeapons" or similiar.
If it doesn't show up try setting "DiscountModifier" to 1.0 and "Count" to 0 in the shop files.
Unfortunately not. From what I can read is that just a debug option for testing. You will have to copy it into the other shop def, and even then it just seems to be a chance that the weapon can pop up.
Not certain, but possible "Modded File Path" problem when creating VersionManifest reference: http://forum.paradoxplaza.com/forum/index.php?threads/mod-talk-mod-discussion-thread.1091249/page-11#post-24317491
Some of the created filepath wants to use '/" instead of '\". Have tested multiple times and can confirm repeating issue.
The path I am giving the programm is the text you write into the Modded File path/The Text from the Unique ID box.
I tried it several times now and I can't find a reason as to why it should turn the string to something like: data\weapon/Weapon_Autocannon_UAC5_0-STOCK.json
My guess is that what was entered into the modded file path was "data\weapon/"
Personally, I DO NOT use BTML or MODTEK specifically for the problems people are having with losing their games after the very frequent STEAM updates. Honestly, I just can't see the value of using MODS that are dependant on those programs just to have my game constantly locking up on every update, then having to, at best, reload everything again and HOPE that it all works out, and at WORST waiting for MOD creators to update their MODS to work with the new STEAM updates. To be blunt - f*#@ THAT! I only use MODS that are independent of BTML and ModTek, as well as MODS that I have created (via MUCH trial and error!) myself. When a STEAM update comes along, I just reload all the backup files I have made of my current build, and within a very short couple of minutes -VOILA!!! - I pick up RIGHT where I left off. (And by the way, I have had NO PROBLEMS with any of the weapons or equipment I have made with THIS MOD.) Well, that's my rant.... to each his own. Have a great day everyone, and happy hunting!
Pretty much this, the Manifest CSV is the only thing that you have to add your weapons/equipment back to after update. A backup should be made of everything before and after editing just in case.
Ok, everyone who's having trouble getting mods to load after the recent update (20th May or thereabouts), if you're willing to write (copy and paste and fill in a few blanks) a few lines of code, you can make your weapons modtek compatible and get them to load again.
You'll need BTML and ModTek, search for and follow the instructions to install them.
After that, create your own mod.json using the guide in ModTek and be sure to include your modded shop files (don't just mod the originals in their folder) in a BATTLETECH\Mods\yourmod\StreamingAssets\data\shops folder.
It would be too much to paste the whole guide here so here's links to the BTML/ModTek author's stuff.
It might not be useful to all of you, but hopefully someone with more knowledge than me can explain the finer details.
Edit: Figured out what I did wrong. Can confirm that everything is working correctly with this method. Don't be afraid of writing mod.json files, it's a very easy way of getting your Weapons Lab creations into the game, if anyone needs help with it just ask.
Edit 2: Due to a certain unnecessary rant I just read (that made me feel bad for just offering some help), I feel that I should clarify: this method is only for people who are having issues with editing the .csv or can't get it working for whatever reason. It's a suggestion, nothing more. But it worked for me so I thought I'd post about it. BTML injects itself into 1 file which is backed up in the process, you just run the .exe again after an update and bam, it's working again. I have had no issues.
Mod Support for this Game is a real Nightmare. Basically breaking all the mods time and time again, when they do an update.
Yet this time it seems that the game won't recognize the changes to the CSV and the Shops anymore. Or it expects the Data to be set somewhere else entirely.
Ok, so ever since the game update i can't get any weapons to work. They worked fine before hand and all that jazz, but no matter what i do, anytime i modify the csv file in any way i get infinite loading screen, even after doing a fresh install of the game, then creating all new weapons i still get the Loading screen of Doom. Any suggestions?
105 comments
\weapon
\shop
\VersionManifest.csv
So I did SOMETHING right since they show up in Skirm, but I want them in Campaign. Did I miss something?
Update: Infinite loading when adding custom weapon. Main screen fine, but Skirm or Campaign do not work. Once again, Manifest updated, weapon placed in right files, and added store info. NOTHING.
Help?
If it doesn't show up try setting
"DiscountModifier" to 1.0 and "Count" to 0 in the shop files.
You will have to copy it into the other shop def, and even then it just seems to be a chance that the weapon can pop up.
http://forum.paradoxplaza.com/forum/index.php?threads/mod-talk-mod-discussion-thread.1091249/page-11#post-24317491
Some of the created filepath wants to use '/" instead of '\". Have tested multiple times and can confirm repeating issue.
I tried it several times now and I can't find a reason as to why it should turn the string to something like: data\weapon/Weapon_Autocannon_UAC5_0-STOCK.json
My guess is that what was entered into the modded file path was "data\weapon/"
Honestly, I just can't see the value of using MODS that are dependant on those programs just to have my game constantly locking up on every update, then having to, at best, reload everything again and HOPE that it all works out, and at WORST waiting for MOD creators to update their MODS to work with the new STEAM updates.
To be blunt - f*#@ THAT!
I only use MODS that are independent of BTML and ModTek, as well as MODS that I have created (via MUCH trial and error!) myself.
When a STEAM update comes along, I just reload all the backup files I have made of my current build, and within a very short couple of minutes -VOILA!!! - I pick up RIGHT where I left off.
(And by the way, I have had NO PROBLEMS with any of the weapons or equipment I have made with THIS MOD.)
Well, that's my rant.... to each his own.
Have a great day everyone, and happy hunting!
You'll need BTML and ModTek, search for and follow the instructions to install them.
After that, create your own mod.json using the guide in ModTek and be sure to include your modded shop files (don't just mod the originals in their folder) in a BATTLETECH\Mods\yourmod\StreamingAssets\data\shops folder.
It would be too much to paste the whole guide here so here's links to the BTML/ModTek author's stuff.
Install guide - https://github.com/Mpstark/ModTek/wiki/The-Drop-Dead-Simple-Guide-to-Installing-BTML-&-ModTek-&-ModTek-mods
Mod.json guide - https://github.com/Mpstark/ModTek/wiki/The-mod.json-format
It might not be useful to all of you, but hopefully someone with more knowledge than me can explain the finer details.
Edit: Figured out what I did wrong. Can confirm that everything is working correctly with this method. Don't be afraid of writing mod.json files, it's a very easy way of getting your Weapons Lab creations into the game, if anyone needs help with it just ask.
Edit 2: Due to a certain unnecessary rant I just read (that made me feel bad for just offering some help), I feel that I should clarify: this method is only for people who are having issues with editing the .csv or can't get it working for whatever reason. It's a suggestion, nothing more. But it worked for me so I thought I'd post about it. BTML injects itself into 1 file which is backed up in the process, you just run the .exe again after an update and bam, it's working again. I have had no issues.
Mod Support for this Game is a real Nightmare. Basically breaking all the mods time and time again, when they do an update.
Yet this time it seems that the game won't recognize the changes to the CSV and the Shops anymore. Or it expects the Data to be set somewhere else entirely.