I got this to work with 3062A. The cool thing about 3062a is they actually separate out the different heatsinks. I had to first make Clan sets for tonnage and heat to see if that worked and then I had to modify the Goddess heatsink and remove some code to get it to work properly. So basically You have to use clan tech with clantech and IS tech with IS tech. But I managed to make a set of heatsinks that tie tonnage heat and the codes into a neat little package so your not trying to cram two or more heatsinks onto a single mech just drop the one you need and go.
Nice work, love the mod! You have a typo in the filename for the MultiTarget heat sink. That could be why it wasn't working for you. Once you change the name it works perfectly. Sent you a DM.
OK, I'm obviously doing something wrong, because the mod is active but none of the things are showing up in stores. I'm using Battletach Mod Manager which relies on ModTek. Any advice would be appreciated.
I've finally got this to work with BTA 3062, next i'll try it with Roguetech. Update The Godess aperture heatsink is not working properly, think i've not copied something right, i've got the 64t heatsink to work, so that's some blessing
I haven't downloaded or used Roguetech myself. If it installs in the same way as the Community Asset Bundle, then I would think that you could just put the Ability Gear folder in your \BATTLETECH\Mods folder where you have the game installed. Is Roguetech installed differently?
Once I finish playing through the game, I may have a look at RogueTech. Offhand, I am going to guess that it's a similar issue to what I noted with the Unlimited Tonnage mod, where someone is overwriting the equipment list. I may have a go at adding the stock to every star system. It's a bit of a pain, but it may work better for compatibility.
I looked a bit more into this. There is a patch for RogueTech stores on nexus because RogueTech was also made for an older version of the game. Do you have the patch? My guess here is that the RogueTech mod has the same issue as Unlimited Tonnage does, which is that it overwrites changes that my mod is making.
I looked into this more and have installed RogueTech. No, I don't think I am going to make this mod work with RogueTech. There are too many changes, and I am not even sure where to start. RogueTech does not seem like it is designed to allow custom mods after it is installed, and the RT Team has tried to discourage anyone from posting instructions anywhere on how to make mods for their mod, at least from what I gather from reading their wiki and reddit postings.
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I only check Gear_HeatSink_Ability_GoddessAperture.json and already spot a few error ~.~.
Sent you a DM.