BattleTech

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koztaz2

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koztaz2

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About this mod

My personal take on AI for Battletech Revised

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A lot more aggresive AI variant. No more camping. No more hiding. No more waiting. No more sensorlock cheesing.

AI is relentless and will try to keep you in LOS for his buddies. Spreads more and will try to aproach you from different angles when that is possible. It will prefer high ground or cover bonus but if it see an opportunity will step out in open and unleash hell even if that means overheating!

Death From Above and melee moves will be used without hesitation as long as they are best available option and in range.

Sticks or mechs without weapons wil no longer aimlessly walk around or brace for no reason, but sprint towards closest enemy and will supply constant pressure. Careful with those as they don't have any limit for DFA!

Defensive moves like running away, bracing or breaking LOS will happen only after you deal serious ammount of damage and even then it may decide to return the favor. Vehicles will not be stuck waiting in holes. Scouts will not run away if you hit them with a medium laser. And your repair bills will skyrocket.

You have been warned! Get some tissues for your tears and lubricant for your accurators.


It will NOT work properly with mods that support run and gun, because in the custom build AI behavior tree run moves are excluded in combat unless no other option is available. This improves AI think time signifficantly! However a separate version with included sprint move is uploaded in optional files that is NOT recommended if your mod does not support run and gun.

And yes you heard it right now relentless AI has its own customised and optimized behavior tree!
Thanks to Mpstark and his awesome AIToolkit.


Is it better than BetterAI? Absolutly not! It is different. With my own twists and surprises. Just a different view of how should combat flow.

Enjoy!



Installation:

Remove any of the following folders in "BATTLETECH\Mods": ".modtek", "AIToolkit", "Relentles AI" and "BetterAI" if present and unzip there the folders inside ".zip" file.