This is one of my all-time favorite mods. I just started playing BTA 3062, and this breaks it. So if you're downloading this and plan on using it w/BTA 3062 - don't.
man I cannot get this mod to work no matter what I do.
[DontShootTheDead @ 8/1/2020 1:37:22 PM] Logger.OverrideDebugLevel(DontShootTheDead) ---------------------------------------------------------------------------------------------------- [DontShootTheDead @ 8/1/2020 1:37:22 PM] EXCEPTION: Message: Sequence contains no elements<br/> StackTrace:at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <1b13ba6391c74847bbc3eddc86df7eee>:0 at Logger.OverrideDebugLevel (System.String modName) [0x0003b] in <fdd35e6645cf4f8b9dafacb2a8e57ec2>:0 ---------------------------------------------------------------------------------------------------- [DontShootTheDead @ 8/1/2020 1:37:22 PM] FAILED to override the DebugLevel and/or the LogLocation for Mod: DontShootTheDead [DontShootTheDead @ 8/1/2020 1:37:22 PM] CONTINUING to log in this file with the default DontShootTheDead.DebugLevel: 1
Hi xeryx, The quoted exception is only about logging, this does not indicate an error in functionality. If there aren't other entries everything is most likely working as expected.. Best regards, Mad
After this mod activates in a battle, you no longer get Resolve from kills. Something about interrupting the follow-up attack also breaks the other side consequences of scoring a kill, including the +10 Resolve bonus.
Sorry to say, though, that the June 22nd version still seems to have the issue.After scoring a stomp kill on a downed opponent and getting the "support weapons suspended" pop-up, all future kills in that mission generated no resolve.
Hi Sorites163, Thx again for the additional feedback and yes, due to limited time testing i missed that. Uploaded new version with a fix (hopefully the final one), would appreciate feedback if everythings working fine for you now. Best regards, Mad
initially i wanted to make them fire simultaneously or during the movement towards the melee target but after looking at the code i decided not to try, it's way more complicated (if not impossible)... best regards, mad
25 comments
[DontShootTheDead @ 8/1/2020 1:37:22 PM] Logger.OverrideDebugLevel(DontShootTheDead)
----------------------------------------------------------------------------------------------------
[DontShootTheDead @ 8/1/2020 1:37:22 PM] EXCEPTION:
Message: Sequence contains no elements<br/>
StackTrace:at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <1b13ba6391c74847bbc3eddc86df7eee>:0
at Logger.OverrideDebugLevel (System.String modName) [0x0003b] in <fdd35e6645cf4f8b9dafacb2a8e57ec2>:0
----------------------------------------------------------------------------------------------------
[DontShootTheDead @ 8/1/2020 1:37:22 PM] FAILED to override the DebugLevel and/or the LogLocation for Mod: DontShootTheDead
[DontShootTheDead @ 8/1/2020 1:37:22 PM] CONTINUING to log in this file with the default DontShootTheDead.DebugLevel: 1
The quoted exception is only about logging, this does not indicate an error in functionality. If there aren't other entries everything is most likely working as expected..
Best regards, Mad
Edit: Damn missed by a tab. But still plenty awesome since i wont shoot dudes after they die.
Best regards, Mad
Fixed and uploaded a new version, thx again for your feedback!
Best regards, Mad
Sorry to say, though, that the June 22nd version still seems to have the issue.After scoring a stomp kill on a downed opponent and getting the "support weapons suspended" pop-up, all future kills in that mission generated no resolve.
The actual melee kill is now generating resolve, but subsequent shooting kills do not. Interestingly, subsequent melee kills *do* generate resolve.
It seems like the fix only works for melee attacks after the first support-weapon suspension, not regular shooting kills after it.
Thx again for the additional feedback and yes, due to limited time testing i missed that. Uploaded new version with a fix (hopefully the final one), would appreciate feedback if everythings working fine for you now.
Best regards, Mad
best regards, mad
best regards, mad
Save heat, MG ammo, and don't blast any more salvage than necessary!