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mad234269

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mad234269

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25 comments

  1. ChrisACU
    ChrisACU
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    Unfortunately breaks BTA 3062. I'd like it to not do that, personally.
    1. GantradiesDracos
      GantradiesDracos
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      for context/outta curiosity, what breaks, exactly?
  2. kilgoretrout69
    kilgoretrout69
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    This is one of my all-time favorite mods. I just started playing BTA 3062, and this breaks it. So if you're downloading this and plan on using it w/BTA 3062 - don't.
  3. BlazeStryker
    BlazeStryker
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    Very sensible. Will this also work with DFA?
    1. mad234269
      mad234269
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      Yes
  4. deleted98402993
    deleted98402993
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    Simple mod, but a good one.
  5. xeryx
    xeryx
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    man I cannot get this mod to work no matter what I do.

    [DontShootTheDead @ 8/1/2020 1:37:22 PM] Logger.OverrideDebugLevel(DontShootTheDead)
    ----------------------------------------------------------------------------------------------------
    [DontShootTheDead @ 8/1/2020 1:37:22 PM] EXCEPTION:
    Message: Sequence contains no elements<br/>
    StackTrace:at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <1b13ba6391c74847bbc3eddc86df7eee>:0
    at Logger.OverrideDebugLevel (System.String modName) [0x0003b] in <fdd35e6645cf4f8b9dafacb2a8e57ec2>:0
    ----------------------------------------------------------------------------------------------------
    [DontShootTheDead @ 8/1/2020 1:37:22 PM] FAILED to override the DebugLevel and/or the LogLocation for Mod: DontShootTheDead
    [DontShootTheDead @ 8/1/2020 1:37:22 PM] CONTINUING to log in this file with the default DontShootTheDead.DebugLevel: 1
    1. mad234269
      mad234269
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      Hi xeryx,
      The quoted exception is only about logging, this does not indicate an error in functionality. If there aren't other entries everything is most likely working as expected..
      Best regards, Mad
    2. xeryx
      xeryx
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      Everything is working now with this new version! Thanks again!
  6. ThNd
    ThNd
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    Best mod for this game PERIOD

    Edit: Damn missed by a tab. But still plenty awesome since i wont shoot dudes after they die.
  7. Sorites163
    Sorites163
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    After this mod activates in a battle, you no longer get Resolve from kills. Something about interrupting the follow-up attack also breaks the other side consequences of scoring a kill, including the +10 Resolve bonus.
    1. mad234269
      mad234269
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      Thx for feedback, i'll check but never had it happen. Any other mods involved?
      Best regards, Mad
    2. mad234269
      mad234269
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      Nevermind, managed to reproduce... weird issue.
      Fixed and uploaded a new version, thx again for your feedback!
      Best regards, Mad
    3. Sorites163
      Sorites163
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      Thanks!

      Sorry to say, though, that the June 22nd version still seems to have the issue.After scoring a stomp kill on a downed opponent and getting the "support weapons suspended" pop-up, all future kills in that mission generated no resolve.
    4. Sorites163
      Sorites163
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      Further details:

      The actual melee kill is now generating resolve, but subsequent shooting kills do not. Interestingly, subsequent melee kills *do* generate resolve.

      It seems like the fix only works for melee attacks after the first support-weapon suspension, not regular shooting kills after it.
    5. mad234269
      mad234269
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      Hi Sorites163,
      Thx again for the additional feedback and yes, due to limited time testing i missed that. Uploaded new version with a fix (hopefully the final one), would appreciate feedback if everythings working fine for you now.
      Best regards, Mad
    6. Sorites163
      Sorites163
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      That did it! Thanks!
  8. JmX1977
    JmX1977
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    why not just reversing order at which weapons fire? so all those support weapon fire before melee attack?
    1. mad234269
      mad234269
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      initially i wanted to make them fire simultaneously or during the movement towards the melee target but after looking at the code i decided not to try, it's way more complicated (if not impossible)...
      best regards, mad
    2. GusPorterhouse
      GusPorterhouse
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      This would be a huge nerf to MG's, their niche is to tear up exposed components after the melee attack strips armor.
    3. Madcat221
      Madcat221
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      Because the point of them is to critseek out the big megaton punch hole it made in the target's armor.
    4. mad234269
      mad234269
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      also that :-)
      best regards, mad
  9. Madcat221
    Madcat221
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    My One-Punch Grasshopper thanks you.
  10. guranto28
    guranto28
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    Awesome mod.
    Save heat, MG ammo, and don't blast any more salvage than necessary!