Tried to install the mod via the Vortex Mod Launcher, the game tells me the mod doesn't load and that it has the Community Asset Bundle as a dependency, not entirely unexpected even though that dependency isn't mentioned here. Downloaded the CAB, mod still fails to load, after glancing through the Mod files I notice the lack of a .dll file that other mods have, does this mod even work at all or can you go without a .dll with modtek and i should just use modtek instead?
I'm unfamiliar with the Vortex Mod Launcher but if the CAB and "SterakMissileLaunchers" are installed then it will work just fine. "FellOfACargoShip" is optional.
The mod is json only - no DLL is needed. It does depends on StreakMissileLaunchers and CAB which are DLL based.
There is no clear instructions for installing this mod ! Please describe the exact instructions for installing the mod ,as it is necessary to install several more mods based on your own, I will be grateful .RoyalMechs makes a link to the mandatory installation of your mod as a result the store on the planets of the Star League stops opening at all ! Write down a clear path to install the mod files-Mod Tech-САВ-or what order ?
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I'm unfamiliar with the Vortex Mod Launcher but if the CAB and "SterakMissileLaunchers" are installed then it will work just fine.
"FellOfACargoShip" is optional.
The mod is json only - no DLL is needed. It does depends on StreakMissileLaunchers and CAB which are DLL based.
https://www.youtube.com/watch?v=xDnY0vJSb60
Does the above answers your question?
also the BT save editor works as well in adding meks to storage or mechbay.
I'll add the BT save editor as a way to add the mechs to mechbay.
Tx!
I'll make then available in stores and or systems in the next version.