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tokan511

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tokan511

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About this mod

This mod adds elite pilots and advanced mechs, advanced vehicles, both individual and lances to the random dynamic pool, as well as advanced turret versions for AI forces.

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Name: Elite Forces

MORE NEW FEATURES!!! ~~~Version 1.4 --No more weak pirates! also, this version adds 17 more advanced mechs into the dynamic pool both individually and lances, 21 new lancedefs (specific roles), 26 new pilots, adjustments to existing lancedefs and more!---see patchnotes for all the details!

~Important Notes;

This mod does add the potential for a lot of advanced/lostech loot as a byproduct. if you don't want this you may need to set your difficulty for "no rare salvage", also adjusting salvage rights and "unequipped mechs" may be useful. I'll probably try to address this in an alternate future version for those that might want less rare loot without having to turn rares off. I have been working on this but my testing has had inconsistent results. Still experimenting and testing....

Also, Elite forces is mostly standalone, however it does modify the following vanilla game files so you could have problems with other mods that modify the same:

~Turrets

~Some vanilla procedural contracts (to clear the reduced armor tag that weakens/reduces armor for some A.I. forces) However, no story/campaign or flashpoints have been modified.

~Vanilla SLDF mechs/variants as well as the Grand Dragon and Bullshark MAZ


Known Issues:

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Recommended mods to use with Elite Forces (Including version tested with)

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To-do List

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Current Mod Version 1.4.1 ~See patchnotes

Description: Adds elite pilots and advanced Mechs, advanced vehicles, both individual and lances, as well as advanced turrets to fight against the player

Author: tokan511

Dependency: Base game, Flashpoints, Urban Warfare and Heavy Metal

Verified Game Version:1.9.1

~Works for career or campaign modes only

~Works with HBS mod loader, place into the C:\Users\*younamehere*\Documents\My Games\BattleTech\mods folder and select the mod in the mods menu in game. You can also use this mod with Modtek, just place it into your BattleTech/Mods directory with your other Modtek mods instead (tested with version 0.7.7.2).


Features:

~~Added 82 new veteran and elite level AI Mechwarriors (not hirable) for the random dynamic pool starting at mission difficulty 3 and going up to mission difficulty 10. The best elite level pilots are all 10's. (The vanilla game AI pilots skill numbers are about average, even for difficulty 10)

~~added 50 new advanced mech variants. These mechs are built like late game players mechs, they have upgraded armor, better cooling, upgrade equipment and advanced weapons (advanced/lost tech all ++ or +++). These mechs are in the dynamic pool and will show up randomly as appropriate. This includes advanced versions of standard mechs and advanced versions of SLDF mechs. All advanced mechs have an "X" in the mech ID. All builds are legal within tonnage limits with gear that is available in the vanilla/DLCs game.

~Added 13 new advanced vehicle versions to the pool. These vehicles have upgraded versions of their stock weapons and equipment. Lance and individual spawns.

~Turrets upgraded to 12 new advanced turrets types. These turrets are upgraded versions of the vanilla turrets. All vanilla turrets are replaced with advanced versions. For some reason I could not get dynamic turret "lances" to work right so I just replaced the vanilla ones for now.

~~60 new dynamic lance definitions. Starting from mission difficulty 3 up to mission difficulty 10. These are preset lances for the random dynamic pool that contain advanced mechs with dedicated elite/vet pilots. Lance definitions included for advanced mech SLDF lances with dedicated elite pilots.

~~All of the vanilla SLDF mechs have all had their "Blacklisted" tags removed, so they can now show up in missions. This includes the crab CRB-27b and the Phoenix Hawn PHX-1b. I also removed this tag from the Grand Dragon DRG-1G and the Bullshark-MAZ

~~This mod works even better with your favorite or custom A.I. behavior mods, as well as using extended view and radar range tweaks (I use 400m base view and 550 base radar, works pretty well). 

~~List of advanced version mechs:
ANH-1AX1ARC-2RX1   ARC-2SX1  AWS-8QX1
BNC-3SX1 BL-6-KNTX1CN9-ALX1 CP-10ZX1
ENF-4RX1 FS9-HX1       FLE-4RX1 HCT-3FX1
JVN-10FX1KGC-0000X1       MAD-3RX1ON-1VX1
ON-1VX2   RVN-1X1      SHD-2DX1WHM-6RX1
WVR-6KX1ZEU-6SX1    ASN-101XAS7-DX1
AS7-DX2   BLR-1GXBSK-M3X CTF-1XA
CTF-1XB   GHR-5HX      GRF-1SX  JM6-SX
JVN-10NXJR7-DX         KTO-18X1 KTO-18X2
RVN-1X2   TDR-5SX      VL-5TX

SLDF Advanced mechs:
CRB-27bX
PHX-1bX
ZEU-5TX
WHM-7AX
MAD-2RX
HGN-732bX
GRF-4NX
BSK-MAZX
BLR-1GBX
BL-6B-KNTX
AS7-D-HTX

Vehicles:
PackratX
Inferno CarrierX
StrikerX
ScorpionX
SchrekX
ManticoreX
GalleonX
DemolisherX
SRM CarrierX
LRM CarrierX
BulldogX
VargrX APC
SleipnirX APC

Turrets:
Heavy SniperX/LaserX/ShredderX/SniperX
Medium SniperX/LaserX/ShredderX/SniperX
Small SniperX/LaserX/ShredderX/SniperX