Glad to see this back on the site, it hurt me to lose access to it. However I should point out that the name is spelled incorrectly. It reads "Sepecial" when it should read "Special". :)
Was wondering if you could update this with some of the new things like the Cyclops-10-HQ's Battle Computer and Advanced Command Mod, and the Raven-3X's TSM (Triple Strength Myomers). Thank you, been looking for a mod like this! Edit: Oh poop, nevermind, it has it, didn't see it on the file list. Thanks again!
Quick question for you.... I'm working on my own personal mod of weapons and equipment, and am still in testing mode. While I have all my items in game via the save editor, I want to make them available in stores. I've downloaded your mod for use as reference, and I see that in your version manifest csv files you have itemCollection_Weapons_base, Reference,5,5 and 5,9 as the first lines in your battlefield progression and research progression version manifest csv files. My questions are: 1- Do I need to have these references as well for my similar mod? 2- Do the 5,5 and 5,9 have the same meaning for "reference" as they do for the actual items in the file?
Any help you can offer will be greatly appreciated, THANKS!
itemCollection_Weapons_base,Reference,5,1 ->Item[could be also another item table], Type [Heatsink, upgrade, Mech … ans so on], Counts, wight in the itemtable
if you have a tbale as item, you have to set Type to "reference". If you have counts "0" then the Programm will give you unlimit Items. If you have a numbers from 1 -9 for counts, the Programm give you this amount of items, if it is a item and not a table. If you use a table the Programm will throw a dice so often like your number in counts.
the wieght, means how possible it is to get this item. Example Item1,upgrade,1,2 Item2,upgrade,1,2 Item3,upgrade,1,6
You have a 20 percent chance to get Item1 or item2. But a 60% change toe get Item3.
Did this help? Sorry for my english. I'm from Germany and I am better in math and physics than languages.
Hey, THANK you for the quick response! My #2 question was the one I was most interested in, but I resolved the issue by leaving those lines out of my .csv, so it's working great now. once again, I appreciate your help!
8 comments
I'm working on my own personal mod of weapons and equipment, and am still in testing mode. While I have all my items in game via the save editor, I want to make them available in stores.
I've downloaded your mod for use as reference, and I see that in your version manifest csv files you have itemCollection_Weapons_base, Reference,5,5 and 5,9 as the first lines in your battlefield progression and research progression version manifest csv files.
My questions are:
1- Do I need to have these references as well for my similar mod?
2- Do the 5,5 and 5,9 have the same meaning for "reference" as they do for the actual items in the file?
Any help you can offer will be greatly appreciated, THANKS!
itemCollection_Weapons_base,Reference,5,1 ->Item[could be also another item table], Type [Heatsink, upgrade, Mech … ans so on], Counts, wight in the itemtable
if you have a tbale as item, you have to set Type to "reference". If you have counts "0" then the Programm will give you unlimit Items. If you have a numbers from 1 -9 for counts, the Programm give you this amount of items, if it is a item and not a table. If you use a table the Programm will throw a dice so often like your number in counts.
the wieght, means how possible it is to get this item.
Example
Item1,upgrade,1,2
Item2,upgrade,1,2
Item3,upgrade,1,6
You have a 20 percent chance to get Item1 or item2. But a 60% change toe get Item3.
Did this help? Sorry for my english. I'm from Germany and I am better in math and physics than languages.
My #2 question was the one I was most interested in, but I resolved the issue by leaving those lines out of my .csv, so it's working great now.
once again, I appreciate your help!