Headshots against moving targets may only involve one weapon by default. Some new traits of the gunnery skill raise that limit.
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## Gameplay changes * Precision Strike Headshots are only possible with a limited amount of weapons (*all* in vanilla) * This does not alter the behaviour/ruleset for called shots against prone/shutdown targets * Weapon limit is 1 by default and is raised through progression in the gunnery skilltree * To a maximum of 4 * Will make a "Alphastrike vs. Headshot" decision matter