File information

Last updated

Original upload

Created by

Hamed91211173

Uploaded by

hamed91211173

Virus scan

Safe to use

Tags for this mod

50 comments

  1. Bobbobbobbobby
    Bobbobbobbobby
    • member
    • 0 kudos
    Is this mod still being worked on? 

    Battlemaster 1GB and Phoenix Hawk 1B (both SLDF) are excluded for some reason. 

    Edit: And the Marauder 2R (also SLDF)
  2. SteelYoda
    SteelYoda
    • member
    • 0 kudos
    Is the JVN-10A Supposed to be excluded for some reason? Was working fine until I got one from salvage and noticed it had same tonnage as vanilla. Looked in the mod and see that its doesn't have a file for its particular chassis. Love the mod though!
  3. shadowofdoom1000
    shadowofdoom1000
    • member
    • 0 kudos
    Edit: Wrong mod forum
  4. Rifleman144
    Rifleman144
    • premium
    • 0 kudos
    I can't seem to install this right, any advice?
  5. nellonport
    nellonport
    • member
    • 0 kudos
    In description say: "Work for player, not working for AI". It's not try. When I install this mod, I was happy, I boost my mech's armor, and add a few new weapons. But in next mission I see that my enemies have same armor and more weapons, than I (because, I play on high difficult, and not have many free weapon and techs on my desc).
    1. libralizard
      libralizard
      • member
      • 0 kudos
      I am seeing this as well.
  6. xxzxcuzxmin
    xxzxcuzxmin
    • member
    • 0 kudos
    Seems it's not working for some chassis, for now I can only say it is not working for archer. Anyone have a quick fix?

    edit:
    Also not working on centurion cn9-a.
    1. andreastsm
      andreastsm
      • member
      • 0 kudos
      I find it's not working for Cyclops-CP-10-Q and Cyclops-CP-10-Z either

      edit: seems like not working for all mechs under chassisDLC folder. I'm using the game built-in mod enabler btw, not using modtek, and I only have flashpoint DLC.

      edit2: I tried using modtek, apparently it's working but my old saves can't be loaded since it's reading the HBS mod list. In the end I use the unity asset extractor and manually inject the DLC .json file into the flashpoint DLC asset and now it's working with my savegame.
    2. Stammer6
      Stammer6
      • member
      • 0 kudos
      Any step-by-step instructions on how to inject the DLC .json file into the DLC assets? And do you have to do it for each one?
    3. Betrix5068
      Betrix5068
      • member
      • 0 kudos
      How'd you get it working? I'm using ModTek but the Cyclops HQ is stupidly overweight for this mod.
  7. mazditzo
    mazditzo
    • member
    • 1 kudos
    hello can you update for heavy maetal latest dlc? thank you
    1. hamed91211173
      hamed91211173
      • member
      • 53 kudos
      done it and updated it sorry for being late not playing the game and install it recently
  8. rockpilez
    rockpilez
    • member
    • 0 kudos
    i got this to work by just copy and pasting the files into the proper folder as the initial unzipping created a bunch of extra folders. Now i believe i have it under control.
  9. NewPiddyx
    NewPiddyx
    • member
    • 0 kudos
    I dont think this mod works as intended
  10. jobdani
    jobdani
    • member
    • 0 kudos
    could you maybe make a file where the mech has 0 tonnage used?, so that when there is noting in the mech it has 0 tonnage used.