Is the JVN-10A Supposed to be excluded for some reason? Was working fine until I got one from salvage and noticed it had same tonnage as vanilla. Looked in the mod and see that its doesn't have a file for its particular chassis. Love the mod though!
In description say: "Work for player, not working for AI". It's not try. When I install this mod, I was happy, I boost my mech's armor, and add a few new weapons. But in next mission I see that my enemies have same armor and more weapons, than I (because, I play on high difficult, and not have many free weapon and techs on my desc).
I find it's not working for Cyclops-CP-10-Q and Cyclops-CP-10-Z either
edit: seems like not working for all mechs under chassisDLC folder. I'm using the game built-in mod enabler btw, not using modtek, and I only have flashpoint DLC.
edit2: I tried using modtek, apparently it's working but my old saves can't be loaded since it's reading the HBS mod list. In the end I use the unity asset extractor and manually inject the DLC .json file into the flashpoint DLC asset and now it's working with my savegame.
i got this to work by just copy and pasting the files into the proper folder as the initial unzipping created a bunch of extra folders. Now i believe i have it under control.
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Battlemaster 1GB and Phoenix Hawk 1B (both SLDF) are excluded for some reason.
Edit: And the Marauder 2R (also SLDF)
edit:
Also not working on centurion cn9-a.
edit: seems like not working for all mechs under chassisDLC folder. I'm using the game built-in mod enabler btw, not using modtek, and I only have flashpoint DLC.
edit2: I tried using modtek, apparently it's working but my old saves can't be loaded since it's reading the HBS mod list. In the end I use the unity asset extractor and manually inject the DLC .json file into the flashpoint DLC asset and now it's working with my savegame.