Dies this mod have the "Your own mechs now get destroyed and leave behind salvage." feature? I always thought it was dumb your mech gets it head blown off or cored you have to find all the pieces again but when you do it to enemies you can salvage them.
So as a note if you add this mode it doesn't trigger until you get your first mech of all the pieces in a mission. Then it does dialogue for the hybrid mecks too.
Is there any way to have the mechbay build the mechs and not have it sent to storage? I am playing the "equipped mechs" setting and before the Argo upgrade, my mechs come built with everything, now it sends them to storage instead with no new equipment added to my inventory
I'm not sure if there's anything that can be done about this, but I noticed the penalty for assembling a variant from too few of its parts can be circumvented by either cancelling and reapplying the work order, or saving and reloading the game. Is there anything that could be done to make sure the assembly time remains consistent?
I guess this is by design, normally the mechs are put into bays and not storage, if I remember right?
What happens to the equipment? Like if I buy parts to SLDF mechs and then put them together, will it put all their special equipment into storage? Or do you only get the empty chassis when you run this mod?
edit: i see the parts dont go into inventory either.. just put together an Archer and dont have its LRM20s. Sad that it cuts off that method of accessing lostech gear :(
Cannot get the assembly dialog to appear. When disabling the mod, any mechs that had enough parts to assemble now appear in storage as zero inventory, with an option to ready, however attempting to ready them does nothing This is version 1.8
It's possible that the mod is broken in 1.6, but shift-rclick doesn't do anything. I have several mechs where I have 3/99 and when I try to assemble them, nothing happens.
I also had this problem. Until its fixed I switched to CustomSalvage at https://github.com/BattletechModders/RogueTech/tree/master/CustomSalvage It does the same thing a bit differently but at least I can assemble the mechs again when I want.
I've had that issue. I've got a mech of my own design which also is compatible with the Phoenix hawk. I have about 10 parts in different variants and nothing is popping up for any of them. Additionally, I have a seperate mech of my own design which I built which was successful, then when I pressed ready it did nothing. When I left the mechbay and went back to the storage. It was not in storage, and it was not in the mechbay.
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i think this is correct...but i could be mistaken
https://discord.com/channels/723976641931378821/733063524078845973
Can i somehow deactivate the Assembly part of the mod?
Having a strange issue though -- mechs are starting unequipped?
I don't have that difficulty option enabled in the main game, and I don't see a setting for it in the mod.json
What happens to the equipment? Like if I buy parts to SLDF mechs and then put them together, will it put all their special equipment into storage? Or do you only get the empty chassis when you run this mod?
edit: i see the parts dont go into inventory either.. just put together an Archer and dont have its LRM20s. Sad that it cuts off that method of accessing lostech gear :(
When disabling the mod, any mechs that had enough parts to assemble now appear in storage as zero inventory, with an option to ready, however attempting to ready them does nothing
This is version 1.8
Until its fixed I switched to CustomSalvage at https://github.com/BattletechModders/RogueTech/tree/master/CustomSalvage
It does the same thing a bit differently but at least I can assemble the mechs again when I want.
I hope donZappo gets around to updating this mod.