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Clinton Mead

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clintonmead

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7 comments

  1. circuitmewtwo
    circuitmewtwo
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    • 0 kudos
    Very disappointed that this mod is apparently no longer up to date, as I have the same error as quiller9.
  2. quiller9
    quiller9
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    • 0 kudos
    Getting this error in the modtek log when trying to use this mod in 1.7:

    FixRepShopAdjustment 1.0.0
    Loaded assembly FixRepShopAdjustment (v1.0.0.0)
    Invoking 'FixRepShopAdjustment.Init(String directory, String settingsJSON)' using parameter dictionary
    Error: While invoking 'FixRepShopAdjustment.Init', an exception occured
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: No target method specified for class FixRepShopAdjustment.FixRepShopAdjustment+PatchSimGameStateGetReputationShopAdjustment (declaringType=System.Single, methodName =GetReputationShopAdjustment, methodType=, argumentTypes=(BattleTech.SimGameReputation))
    at Harmony.PatchProcessor.PrepareType () [0x001e4] in <ef472ad41f4948fdb52674edfe069979>:0
    at Harmony.PatchProcessor..ctor (Harmony.HarmonyInstance instance, System.Type type, Harmony.HarmonyMethod attributes) [0x00065] in <ef472ad41f4948fdb52674edfe069979>:0
    at Harmony.HarmonyInstance.<PatchAll>b__9_0 (System.Type type) [0x00023] in <ef472ad41f4948fdb52674edfe069979>:0
    at Harmony.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x0001b] in <ef472ad41f4948fdb52674edfe069979>:0
    at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00007] in <ef472ad41f4948fdb52674edfe069979>:0
    at BattletechModUtilities.HarmonyManager`1[TSettings]..ctor (System.Reflection.Assembly assembly, System.String settingsJSON, System.String harmonyUniqId, System.Boolean debugDefault) [0x000da] in <ede89e646910478e857d9113109e7e1a>:0
    at FixRepShopAdjustment.FixRepShopAdjustment.Init (System.String directory, System.String settingsJSON) [0x00005] in <8bf0b4b5ee1f4e6588e49a829ac36e30>:0
    at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
    --- End of inner exception stack trace ---
    at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
    at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
    at ModTek.Util.AssemblyUtil.InvokeMethodByParameterNames (System.Reflection.MethodInfo method, System.Collections.Generic.Dictionary`2[TKey,TValue] paramsDictionary) [0x0014c] in <2affd5aa398542ff9bc7dda52df0924f>:0
    at ModTek.ModTek.LoadAssemblyAndCallInit (ModTek.ModDef modDef) [0x0019c] in <2affd5aa398542ff9bc7dda52df0924f>:0

    any assistance would be appreciated.
    1. vm2345
      vm2345
      • member
      • 0 kudos
      Apparently a Hamony change. See https://github.com/pardeike/Harmony/issues/116
  3. BlazeStryker
    BlazeStryker
    • premium
    • 55 kudos
    Yeah, I would say double (100% higher) is more sensible that 100 TIMES higher (10000% higher)...
  4. manfred99
    manfred99
    • member
    • 0 kudos
    Thanks for the Mod
  5. legislatrice
    legislatrice
    • member
    • 1 kudos
    Stupid question: how do i install the mod?
    1. clintonmead
      clintonmead
      • member
      • 0 kudos
      Not a stupid question at all. The instructions for setting up mods is here:

      https://github.com/BattletechModders/ModTek/wiki/The-Drop-Dead-Simple-Guide-to-Installing-BTML-&-ModTek-&-ModTek-mods

      Then just unzip the mod into the mod folder.

      The good thing is once you do the steps at the link you can just drop future mods into the mod folder, without having to linked to steps.