-Fixed an issue with case mismatch that caused an error for Linux users. Tested aok! Thank you to @SalsaHeaven for testing with me to find the solution!
- Minor changes to LanceDefs and Mission to make it run smoother
Well download this mod and then later tried to delete it since it bugged and not up to date. It now screws with the campaign and wont show other contracts after a certain point. Wont let Career mode go on. Will freeze the game when put back in and attempt to run the contract.
The later bug might be because of other mods but the first two are definitely this mod. Don't download guys less it get updated.
I have a weird glitch - after I remove this mod from ModTek mods folder, no contracts are spawned anymore. Even with the fresh new career. As soon as I put it back, all starts to work normally. Is there anything I can do to cleanly remove MASH from my mods list except for the full game reinstall?
Damage that hits the standard MASH truck turret location shows doing structure damage even though no location takes damage. It has the floating orange structure numbers. This was without using precision shot.
This is a great addition and new missions are so welcome it's not funny.
I have a question though. As you mention, the intercept mission might be hard to stomach.
I won't be able to play until Monday to have a chance to see how you've set it up, but I was wondering if it might be possible to give the Opfor a long time limit for the MASH unit to make it to the end zone.
This would give players the chance to destroy all the escorting forces and have to physically block the MASH truck from proceeding and hold it short of the marker until time runs out to simulate a capture. The long time limit would keep players from just slowing things down enough to win and would force a real victory and capture.
That is an interesting idea - I'll have to see if it is possible.
Or maybe see if an option to end the fight can be added in after killing the escorts/reinforcements but not the MASH.
It is a high reward scenario - basically earning 2-2.5 as much as you normally would. But you will suffer from some morale loss and you may need to hire some new medical staff.
I am working on another mission to add to the pack that will be a timed event to help out a detachment of Hatchy's Helpers - we'll see how that goes first ;)
11 comments
-Fixed an issue with case mismatch that caused an error for Linux users. Tested aok! Thank you to @SalsaHeaven for testing with me to find the solution!
- Minor changes to LanceDefs and Mission to make it run smoother
- Minor changes to in Mission conversations
The later bug might be because of other mods but the first two are definitely this mod. Don't download guys less it get updated.
There is a chance that the newer version of the Mod also fixes the issue.
Did another one for the J-27 Transport included in the JK_VariantsCAB folder.
Working on missions for the Long Tom, Loader King and some others to add more variety to the Contract choices.
I have a question though. As you mention, the intercept mission might be hard to stomach.
I won't be able to play until Monday to have a chance to see how you've set it up, but I was wondering if it might be possible to give the Opfor a long time limit for the MASH unit to make it to the end zone.
This would give players the chance to destroy all the escorting forces and have to physically block the MASH truck from proceeding and hold it short of the marker until time runs out to simulate a capture. The long time limit would keep players from just slowing things down enough to win and would force a real victory and capture.
Eximar
Or maybe see if an option to end the fight can be added in after killing the escorts/reinforcements but not the MASH.
It is a high reward scenario - basically earning 2-2.5 as much as you normally would. But you will suffer from some morale loss and you may need to hire some new medical staff.
I am working on another mission to add to the pack that will be a timed event to help out a detachment of Hatchy's Helpers - we'll see how that goes first ;)
Hatchy's helpers. I love it.