BattleTech
0 of 0

File information

Last updated

Original upload

Created by

Dialcaliper

Uploaded by

Dialcaliper

Virus scan

Safe to use

Tags for this mod

3 comments

  1. Equaliser
    Equaliser
    • member
    • 0 kudos
    I edited the files. Launched the campaign. It didn't change anything.

    There's "SimGameConstants" file in Advanced Difficulty Settings, installed by XLRP and modtek Cache has "milestone_114_sim_leopard_start" in there, but I'm not sure if it interferes with Handy Campaign Start or just a backup.

    I tried to copy "milestone_114..." directly into StreamingAssets milestones folder, but it didn't change much. No changes either.

    What am I missing here?
  2. Araziel333
    Araziel333
    • supporter
    • 0 kudos
    [please delete]
  3. SandmanNagasawa
    SandmanNagasawa
    • member
    • 0 kudos
    Awesome little util/mod

    I have how ever discovered a.. well can't really call it a bug.. (after all this is a mod!) so call it a feature!

    If you enable flashpoints in the file milestone_203_sim_leopard you will discover a problem..
    If you do this you will find that the mechs in your mechbays will be stripped of equipment if loaded from a save game... so the workaround is do not save do not shut the computer off and don't quit the game!

    I had to try.. now it is awesome fun being able to do flashpoints and campaign AT THE SAME TIME... but.. again..if you save out then you'll deal with stripped mechs.. And you know I do dimly recall something in the modding forums about this so..Caveat that once you activate flashpoints in the campaign you'll hose your save games..