MG+/MG++/MG+++'s are not in all shops. Also a few certain mechs/mech parts only appear on certain worlds, and I'm not sure if its something with the mod or the game but the Marauder/Warhammers are a few that don't appear for an example.
doesnt seem to work? all store only show up with default limited selections? and it seems now all stores no longer sell ammo as a rule? might need to duplicate the csv entries into multiple list??
I am working on a program that will scan the data and mod directories for items and mechs and generate the mod automatically. Will be released as a new utility mod when finished.
can't wait, sometimes we just want to check out all the available items in the game to see what build is possible, when your new mod comes out it'll make that possible and future proof.
Is it possible to disable this mod? At first it wouldn't activate for me, then it activated, I got the item I wanted, and now I'm stuck with every item in every shop (mod unchecked along with Modtek).
The mod works fine for me you have to start a new campaign though. It won't work for any existing campaign becuase the items that can be sold are hard coded upon making a new campaign. So in short in order to have a campaign hard coded with stores that can sell everything you have start a new campaign in order for the mod to write in the code.
Shouldn't this include the LB 10-X and UAC weapons? I can definitely see the LB ammo in stores, but no weapons. I am running Heavy Metal and BT V1.8.1... everything else seems to be OK.
Are there other COIL units available other than the base S model? If so, I can't see those in the store either.
Please update for the latest patch, would like to buy the new mechs that came with the update, the maurader and warhammer, when you have time. Thank you.
37 comments
List with all the equipment including the missing ones
Installation:
What's the proper way of de-activating the mod?
Are there other COIL units available other than the base S model? If so, I can't see those in the store either.