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BoogieMan

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BoogieManFL

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17 comments

  1. 5etoz
    5etoz
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    I prefer your smaller changes than to the large swath of changes people do. :D
    I assume this effects all the +, ++, +++ weapons?

    I also wanted to ask if you will be doing ACs and missiles heat/damage/weight adjustment too?
    I am currently trying out your laser files.
    1. BoogieManFL
      BoogieManFL
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      Hello, and yes, the changes apply to all the variants of the weapons.

      I actually had the AC heat adjustments mostly done, but then they dropped their 1.1 update which among other things also reduced AC heat generation slightly, by about how much I had so my changes no longer seem to be required.

      Interestingly, they also reduced the heat generation of many of the energy weapons I modded. For some they chose almost the same number I did, and in some cases actually lowered even more than I did.

      Fow now I suggest not even using my mod since they decided to reduce heat generation more than I thought they would. They also changed how stability works depending on mech class, so my LRM stability changes may now end up over nerfing stability damage, especially against larger mechs.

      I'll have to look in to if it still has a reason to exist or if I should just get rid of it or only leave in the changes I made to cost and range.
  2. chuckanar
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    This changes it for the whole game correct? not just for the players mechs.
    Also assume this does not change the displayed heat for these weapons. That all the tool tips and such will still show the old heat generated.
    1. BoogieManFL
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      Assuming the enemy mechs use the same weapons as the player, I think they do, then yes. As for the tooltips, that's something I've been looking in to.
  3. alyfoxlp
    alyfoxlp
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    In fairness to the game, the higher heat to damage ration is to offset their much lower mass and space compared to ballistic weapons. Im not saying dont make this mod, Im not saying dont use this mod, or dont enjoy this mod. Just pointing out that in the original source material, that is how the worked :P
    1. BoogieManFL
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      Math isn't my strongest skill but this is how I see it..

      A single large laser is 3x the heat and 5x the weight for a 62.5% increase damage over a single medium laser.
      After that, factor in the increased number of needed heatsinks and the weight ratio goes way down on a 1-1 basis.

      Large Laser 5 tons, 30 heat, 40 damage
      Medium Laser: 1 ton, 10 heat, 25 damage.

      Going for the same heat
      Large Laser - 5 tons, 30 heat, 40 damage
      Medium Laser x3 - 3 tons, 30 heat, 75 damage.

      Going for the same weight
      Large Laser - 5 tons, 30 heat, 40 damage
      Medium Laser x5 - 5 tons, 50 heat, 125 damage

      So what.. a 60% increase in heat for 312.5% increase damage for the same weight?

      Range is very easy to close in the game, so sniping is greatly devalued. So the range advantage of large lasers isn't that useful in most situations and if you want a long range mech you may as well just use LRMs. Even disregarding math medium/short range mechs output vastly more damage than long range direct fire mechs .
  4. Panpiper
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    Congrats on fixing this properly. The typical first attempt one sees for this sort of issue would normally be someone judging "these weapons generate too much heat", and then, "I know, I'll make a mod where they generate NO heat!" As if that fixes the game rather than breaking it worse...
    1. BoogieManFL
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      Thanks! I wanted it to be effective, but subtle. Such that if you didn't know any better you'd think that it was part of the base game.
    2. charlie0050
      charlie0050
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      Agreed. This is truly a "balanced" mod. Great job.
  5. PUR3M4YH3M
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    Thank you so much! I've always preferred energy weapons over most others, but in this game it just wasn't an effective choice, this makes them viable again! I cannot thank you enough, may the LosTech gods smile upon you friend.
    1. BoogieManFL
      BoogieManFL
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      Thank you!
    2. PUR3M4YH3M
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      May I ask if you're planning on changing the LosTech versions of energy weapons?
    3. BoogieManFL
      BoogieManFL
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      Yep! Just updated the mod to include ER and Pulse variants, and a change to the ER PPC that I forgot to save.
  6. Hanekem
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    Maybe it is the luck of the draw but I am not seeing PPC+ weapons since installing the mod. the LL+ appear.
    Maybe it is luck of the draw, but can you check to see if the PPC files are all ok?
    1. Madcat221
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      I have spotted a grand total of 1 PPC with a plus before I even knew there was a Nex site for this game. I since lost it to getting winged on an op, and am always having no luck finding anything other than bog-standard. I think it is indeed luck of the draw. I see LL+ all the time, and have two that I am reluctant to install since heat is outta control for the big energy weapons.
    2. BoogieManFL
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      I've seen a few in the stores from time to time and I play with my mod enabled. They seem to be fairly rare, but I recently bought a PPC++ from the store.

      I double checked the file and the only lines I've altered are ranges, heat generation, and cost so I'm sure it was just luck of the roll.
    3. Hanekem
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      THey do seem rare, but I wwas sure I had a PPC+ before installing the mod and since I hadn't seen it anymore, or any since...

      Still, Great mod, makes LL and PPC a workable option, again.