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Cargo_Vroom

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SrJoben

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18 comments

  1. SrJoben
    SrJoben
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    Sticky
    It was impractical to test this thoroughly because Defend Base contracts are fairly rare.

    If you find that doesn't have the turrets, or won't load, or is otherwise broken tell me about it.

    Include the contract name in the report or it's useless.
    1. SrJoben
      SrJoben
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      Balance has been reset in the 0.7.0 update. I was getting some reports reports of problems. Difficulty has been set more conservatively until I can test each mission individually. (Which I now have the tools to do easily). I set the enemy difficulty systematically as described in the readme.
  2. andaluth
    andaluth
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    I'm not sure if this has been updated to work with the newest patch. But I was curious if this was compatible with roguetech, if it is current.
  3. Dradis84
    Dradis84
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    @ SrJoben, love this mod however as of 1.8 this breaks the contracts system and contracts are unable to load when visiting a new system or once you have done all contracts for a system.

    See this post https://forum.paradoxplaza.com/forum/index.php?threads/battletech-contracts-infinite-loading-screen-heavy-metal-installed.1285672/

    Hopefully you can fix the issue :P
    1. christianerding2
      christianerding2
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      • 17 kudos
      Can confirm this, contract loading is stuck. Hopefully a fix can be made.
  4. Phantus13
    Phantus13
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    Compatible with 1.7?
  5. HerrBoss
    HerrBoss
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    works fine in regular base def missions but not at all with flashpoint base def:(
  6. Dizzy_xc
    Dizzy_xc
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    Anyone have experience with Roguetech mod with this? 0998 ver.

    Thx
    1. haerzog
      haerzog
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      • 2 kudos
      RT does include this yeah, its pretty cool. Or were you asking about adding the mod separately to an installation of RougeTech?
  7. blade424242
    blade424242
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    Great idea, thanks!
    I just wish some of the campaign/flashpoint scenarios could also be so retrofitted - it is damn near impossible to defend 200HP structures against 3 lances coming from different directions, even when I have way stronger 'mechs.
  8. Sir_Toejam
    Sir_Toejam
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    Does this still work with 1.3/flashpoint?
    1. unclecid66
      unclecid66
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      • 1 kudos
      yes....did a base defense other day with this mod.
      no issues.
    2. Sir_Toejam
      Sir_Toejam
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      • 7 kudos
      confirmed.
  9. unclecid66
    unclecid66
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    great mod thanks
    i actually take them when they come up now.
  10. n3007
    n3007
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    • 3 kudos
    Great mod! Adds immersion and makes defence missions much more manageable yet challenging. Cheers.
  11. VisserV
    VisserV
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    I tried to add your mod to my BMM and it wouldn't accept it. I see that it has a mod.json file. So I don't know why my BMM won't use it.
    1. SrJoben
      SrJoben
      • member
      • 26 kudos
      Strange. I don't use BMM, but I talked to the person who made it and he didn't see any problem.