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Last updated
Original upload
Created by
AldodremUploaded by
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Tags for this mod
Activity logs
This page was last updated on 21 April 2022, 12:26AM
- Changelogs
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Version 1.403a
- Updated the mod to be compatible with game version 1.2.0-345R
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Version 1.402b
- Updated the mod to be compatible with game version 1.1.0-303R
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Version 1.402a
- Completed the rest of the ModTek file conversions
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Version 1.402
- Forgot to include the updated files from the constants folder
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Version 1.401
- Fixed a few missing commas in some JSON files
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Version 1.391
- tutorial mission no longer non-completable due to the BJ-1 walk value change
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Version 1.93
- Fixed Infinite Movement statistic from jump jet divide by 0 error
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Version 1.92
- Updated the Mech Statistic info boxes to reflect mods changes to movement & weapon ranges
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Version 1.91
- Changed Bonus Crit values for + from 20% to 25% and ++ from 40% to 50%
- ERPPC had incorrect damage values
- ERSL had missing Bonus stats for +/++
- ERML had missing Bonus stats for +/++
- ERLL had missing Bonus stats for +/++
- SPL had missing Bonus stats for +/++
- MPL had missing Bonus stats for +/++
- LPL had missing Bonus stats for +/++
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Version 1.39
- Updated the MechBay Statistics to show proper min/max pip bar values
- Taught the AI to try & avoid turn stacking by allowing reserve actions for thier turn phases
- Gave the AI tunnel vision as not to retaliate on another Mech if a focused fire primary target is still set by fellow lance mates
- Informed the AI about kiting so as to prefer to seek out it's engagements as a proper lance
- Sent the AI to Mech Academy to learn about protecting weak sides & how to utilise terrain advantages
- Guts now gives pilots a free Standard Heat Bank followed by an upgrade to an Improved Heat Bank. Overheat Thresholds of 5/10 instead of 15/30
- A to hit self value of -1 is applied if a Mech moves than fires. (An Ace pilot can avoid this by firing than moving)
- The to hit self when sprinted value has been changed from -4 to -2
- Bulwark now provides the same reduction to damage as taking cover. 25%
- Piloting perk when maxed allows 3 extra evasive charges (up to the max of 6), bonus is 2+1
- Applied a scale of 4:5 to movement values to allow for greater engagement times over longer distances
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Version 1.37
- removed non essential chassis files
- Fixed the tactical ability to now give the proper boost values
- Increased the AC/2 stab value from 40% base damage up to 80% its total base damage
- Increased the AC/5 stab value from 40%base damage up to 60% its total base damage
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Version 1.36
- Added the missing movedef files that are required for the Mech Movement update
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Version 1.35
- Missiles accuracy was reduced for direct fire mode to account for the missing dice roll from TT (previously the mod only applied towards indirect fired missles)
- All mech movements values have been updated to use CBT values (Walking Points Value*30)
- Store scrap values have been increased to suitable levels to closely match the games stock mech store value
- Pilot View/Radar ranges increased by value of 50 to accommodate for medium range engagements
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Version 1.33
- Corrected the ingame info fields on the updated ammo bins
- Stability damage has been scaled to 40% of the weapons actual damage output
- +,++,+++ Rares are scaled from the TT stock values but only +++ can match or even succeed some SLDF/LosTech
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Version 1.21
- Fixed an incorrect comma that resulted in a null field error from the small stock laser
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Version 1.9
- Updated (+/++) weapon stats for unique story mode mech weapons to fall in line with the balance of other +/++ weapons
- half ton MG ammo updated to correct price
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Version 1.8
- Split apart game components this is now base game only
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Version 1.7
- Finally got all the Heavy Metals weapons converted to their CBT vaules
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Version 1.6b
- Flashpoint Mechs Movement Updated
- Heavy Metal Mechs Movement Updated
- Urban Warfare Mechs Movement Updated
- DLC ammo box count + prices Updated
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Version 1.6a
- Fixed JSON error that was resulting in load errors
- Added NMM support
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Version 1.6
- Updated for game versions 1.9 - 1.9.1-686R
- New +/++ MG variants have been balanced to fit in with the other +/++ weapons
- Latest game update Mechs have been tabletop fixed
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Version 1.5.11h
- Hotfix for Mechlab null field error
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Version 1.5.11
- Updated mod to be compatible with MechEngineer/CustomComponents
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Version 1.5.1
- Eliminated the need to download an extra file to manually update the BlackJack values.
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Version 1.5
- Updated the mod to be compatible with game versions 1.5.0-473R & 1.5.1-477R
- Converted to ClassicBattleTech various values for the CP, CRB, FLE &HCT Mechs
- Converted to CBT various values for the Pulse Laser, & ER Laser & ER PPC +/++ weapon models
- Removed incompatible bulwark tweaks since pilot skills received a major rework since the last revision of this mod
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Version 1.4
- Updated the mod to be compatible with game version 1.1.0-303R
- Updated some minor text inaccuracies
- Converted Mod to use BTML and ModTek
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Version 1.3
- Weapons have correct range & prices
Ammo Bins have correct # of rounds
Missiles got tweaked to accommodate for extra TT to hit roll
Tactical perk updated to for above mentioned change
Mech movement calculates correct heat values for idle/jumps/walk/sprints
Floating point have been removed in some weapons to utilize standard integers
- Weapons have correct range & prices
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Version 1.2
- Reverted the heat scale back to the default 3:1 ratio but kept default 5:1 ratio for the damage. This allows less files to be changed specially everything in the heatsinks directory can remain vanilla
- HeavyMetal: Doubled Inferno HEat damage (was only counting towards 1 missile instead of two)
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Version 1.1
- Corrected the Internal Fusion Engine Heat Sinks to utilize the same 5:1 ratio that v1.0 used
- Corrected TAG heat for HeavyMetal
- Flashpoint: Cyclops 10-z meh part cost had an error of an extra 0 at the end
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Version 1.0
- v1.0 Initial mod that matched Damage & Heat values to reflect CBT TechManual readouts (p.341-p.343) to a scale of 5:1
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- Author's activity
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April 2022
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21 Apr 2022, 12:26AM | Action by: Aldodrem
Attribute change
'Description changed.'
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20 Apr 2022, 4:38PM | Action by: Aldodrem
File added
'CBT Balance Overhaul 1.94 (for BT 1.9.x) [version 1.93]'
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20 Apr 2022, 4:37PM | Action by: Aldodrem
File added
'CBT Balance Overhaul HeavyMetal [version 1.2]'
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20 Apr 2022, 4:35PM | Action by: Aldodrem
File added
'CBT Balance Overhaul Flashpoint [version 1.1]'
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20 Apr 2022, 4:34PM | Action by: Aldodrem
File added
'CBT Balance Overhaul UrbanWarfare [version 1.0]'
July 2021
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09 Jul 2021, 3:32PM | Action by: Aldodrem
Attribute change
Description changed.
June 2021
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11 Jun 2021, 7:49PM | Action by: Aldodrem
Changelog added
Change log added for version 1.93
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11 Jun 2021, 7:48PM | Action by: Aldodrem
File added
CBT Balance Overhaul 1.93 (for BT 1.9.x) [version 1.93]
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10 Jun 2021, 10:10PM | Action by: Aldodrem
Changelog added
Change log added for version 1.92
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10 Jun 2021, 10:08PM | Action by: Aldodrem
File added
CBT Balance Overhaul 1.92 (for BT 1.9.x) [version 1.92]
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07 Jun 2021, 6:12PM | Action by: Aldodrem
Changelog added
Change log added for version 1.1
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07 Jun 2021, 6:11PM | Action by: Aldodrem
File added
CBT Balance Overhaul Flashpoint [version 1.1]
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05 Jun 2021, 2:39AM | Action by: Aldodrem
Changelog added
Change log added for version 1.2
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05 Jun 2021, 2:38AM | Action by: Aldodrem
File added
CBT Balance Overhaul HeavyMetal [version 1.2]
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03 Jun 2021, 5:16PM | Action by: Aldodrem
File added
CBT Balance Overhaul 1.91 (for BT 1.9.x) [version 1.91]
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03 Jun 2021, 5:09PM | Action by: Aldodrem
Changelog added
Change log added for version 1.91
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03 Jun 2021, 4:29PM | Action by: Aldodrem
Changelog added
Change log added for version 1.91
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03 Jun 2021, 1:53PM | Action by: Aldodrem
Changelog added
Change log added for version 1.9
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03 Jun 2021, 1:52PM | Action by: Aldodrem
File added
CBT Balance Overhaul 1.9 (for BT 1.9.x) [version 1.9]
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03 Jun 2021, 1:45PM | Action by: Aldodrem
Changelog added
Change log added for version 1.9
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- Mod page activity
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April 2025
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20 Apr 2025, 5:29PM | Action by: ZedDynamite
Endorsed
'CBT Balance Overhaul'
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09 Apr 2025, 10:15AM | Action by: Strijoca
Endorsed
'CBT Balance Overhaul'
November 2024
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03 Nov 2024, 8:35AM | Action by: ElHorrible
Endorsed
'CBT Balance Overhaul'
October 2024
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20 Oct 2024, 3:03AM | Action by: VectorOne86
Tracked
'CBT Balance Overhaul'
August 2024
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12 Aug 2024, 9:30AM | Action by: Kylendros
Tracked
'CBT Balance Overhaul'
July 2024
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22 Jul 2024, 2:09AM | Action by: CorvusAnser
Tracked
'CBT Balance Overhaul'
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15 Jul 2024, 1:35AM | Action by: qtvgmx89
Tracked
'CBT Balance Overhaul'
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10 Jul 2024, 5:21PM | Action by: Daering
Endorsed
'CBT Balance Overhaul'
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08 Jul 2024, 1:15AM | Action by: CappyMorgan
Endorsed
'CBT Balance Overhaul'
June 2024
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11 Jun 2024, 4:15AM | Action by: VizthHal
Untracked
'CBT Balance Overhaul'
May 2024
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17 May 2024, 3:36PM | Action by: Morinn
Untracked
'CBT Balance Overhaul'
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06 May 2024, 4:42AM | Action by: virusbeast
Endorsed
'CBT Balance Overhaul'
March 2024
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26 Mar 2024, 10:24PM | Action by: Endrosz
Tracked
'CBT Balance Overhaul'
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13 Mar 2024, 8:30AM | Action by: wolfman391
Untracked
'CBT Balance Overhaul'
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08 Mar 2024, 8:38AM | Action by: lederhosen2
Untracked
'CBT Balance Overhaul'
January 2024
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07 Jan 2024, 9:55AM | Action by: arma1ite
Endorsed
'CBT Balance Overhaul'
December 2023
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14 Dec 2023, 6:10PM | Action by: Tatoborn
Tracked
'CBT Balance Overhaul'
November 2023
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12 Nov 2023, 10:52AM | Action by: pokerface666
Endorsed
'CBT Balance Overhaul'
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03 Nov 2023, 1:30AM | Action by: 6755568fgdhhs
Tracked
'CBT Balance Overhaul'
October 2023
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04 Oct 2023, 1:07PM | Action by: 17783
Endorsed
'CBT Balance Overhaul'
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