It doesn't seem to be working for me. I get this in the log.
04:25:41.4293 INFO 2018-12-02 Loading Turbine Version Unknown @ D:\Games\Steam\steamapps\common\BATTLETECH\Mods/ 04:25:41.4512 INFO Game Version 1.3.0, Harmony Version 1.1.0.0
04:25:41.4522 INFO Loading queue on. 04:25:41.4522 INFO Timeout on. 04:25:41.4522 INFO OverrideMechDefDependencyCheck on. 04:25:41.4522 INFO OverrideMechCompDependencyCheck off. 04:25:41.4522 FINE Some simple filters and safety shield first. 04:25:41.4572 INFO Harmony instance "Sheepy.BattleTechMod.Turbine.Module" 04:25:41.4572 FINE Patched: BattleTech.DataManagerRequestCompleteMessage Void .ctor(BattleTechResourceType, String) [ : Skip_DuplicateRequestCompleteMessage ] 04:25:41.4592 FINE Patched: BattleTech.VFXNamesDef BattleTech.VFXNameDef[] get_AllNames() [ Override_VFX_get_AllNames : Cache_VFX_get_AllNames ] 04:25:41.4592 FINE Patched: BattleTech.CombatGameConstants Void LoadFromManifest() [ Override_CombatGameConstants_LoadFromManifest : ] 04:25:41.4592 FINE Patched: BattleTech.CombatGameConstants Void OnDataLoaded(MessageCenterMessage) [ Save_CombatGameConstants_Data : ] 04:25:41.4592 FINE Ok let's try to install real Turbine. 04:25:41.4592 ERR System.NullReferenceException: One or more DataManager fields not found with reflection. at Sheepy.BattleTechMod.Turbine.Mod.ModStarts () [0x00000] in <filename unknown>:0 at Sheepy.BattleTechMod.BattleModModule.TryRun (Sheepy.Logging.Logger log, System.Action action) [0x00000] in <filename unknown>:0 04:25:41.4602 FINE Patched: BattleTech.UnityGameInstance Void InitUserSettings() [ : RunGameStarts ] 04:25:41.4602 FINE Patched: BattleTech.SimGameState Void Init(BattleTech.GameInstance, SimGameType, Boolean, BattleTech.SimGameDifficulty) [ : RunCampaignStarts ] 04:25:41.4632 FINE Patched: BattleTech.UI.CombatHUD Void Init(BattleTech.CombatGameState) [ : RunCombatStarts ] 04:25:41.4632 FINE Patched: BattleTech.UI.CombatHUD Void OnCombatGameDestroyed() [ : RunCombatEnds ] 04:29:11.5254 INFO Caching VFXNamesDef.AllNames (63)
It has now been updated to works with 1.3, but thanks for the report. The speedup is not as impressive as older versions, since 1.3 slowdown is caused by some new code. Hopefully I'll be able to gain some performance back after I am done updating other mods to 1.3.
Display becomes strange in Mechbay. Toggle display on same Mech models, display is blackout. After that toggle another Mech models,that's display is overlap. Combined my Atlas and King crab...King Atlab?
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Will this work with 1.8?
Thanks
04:25:41.4293 INFO 2018-12-02 Loading Turbine Version Unknown @ D:\Games\Steam\steamapps\common\BATTLETECH\Mods/
04:25:41.4512 INFO Game Version 1.3.0, Harmony Version 1.1.0.0
04:25:41.4522 INFO Loading queue on.
04:25:41.4522 INFO Timeout on.
04:25:41.4522 INFO OverrideMechDefDependencyCheck on.
04:25:41.4522 INFO OverrideMechCompDependencyCheck off.
04:25:41.4522 FINE Some simple filters and safety shield first.
04:25:41.4572 INFO Harmony instance "Sheepy.BattleTechMod.Turbine.Module"
04:25:41.4572 FINE Patched: BattleTech.DataManagerRequestCompleteMessage Void .ctor(BattleTechResourceType, String) [ : Skip_DuplicateRequestCompleteMessage ]
04:25:41.4592 FINE Patched: BattleTech.VFXNamesDef BattleTech.VFXNameDef[] get_AllNames() [ Override_VFX_get_AllNames : Cache_VFX_get_AllNames ]
04:25:41.4592 FINE Patched: BattleTech.CombatGameConstants Void LoadFromManifest() [ Override_CombatGameConstants_LoadFromManifest : ]
04:25:41.4592 FINE Patched: BattleTech.CombatGameConstants Void OnDataLoaded(MessageCenterMessage) [ Save_CombatGameConstants_Data : ]
04:25:41.4592 FINE Ok let's try to install real Turbine.
04:25:41.4592 ERR System.NullReferenceException: One or more DataManager fields not found with reflection.
at Sheepy.BattleTechMod.Turbine.Mod.ModStarts () [0x00000] in <filename unknown>:0
at Sheepy.BattleTechMod.BattleModModule.TryRun (Sheepy.Logging.Logger log, System.Action action) [0x00000] in <filename unknown>:0
04:25:41.4602 FINE Patched: BattleTech.UnityGameInstance Void InitUserSettings() [ : RunGameStarts ]
04:25:41.4602 FINE Patched: BattleTech.SimGameState Void Init(BattleTech.GameInstance, SimGameType, Boolean, BattleTech.SimGameDifficulty) [ : RunCampaignStarts ]
04:25:41.4632 FINE Patched: BattleTech.UI.CombatHUD Void Init(BattleTech.CombatGameState) [ : RunCombatStarts ]
04:25:41.4632 FINE Patched: BattleTech.UI.CombatHUD Void OnCombatGameDestroyed() [ : RunCombatEnds ]
04:29:11.5254 INFO Caching VFXNamesDef.AllNames (63)
Toggle display on same Mech models, display is blackout.
After that toggle another Mech models,that's display is overlap.
Combined my Atlas and King crab...King Atlab?
The new super mechs are sure cool though!! If only I can have them!