BattleTech
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Sheepy

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ElleSheepy

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40 comments

  1. clop10
    clop10
    • member
    • 0 kudos
    does it work with the latest version of the game? 
  2. GreatSephiroth
    GreatSephiroth
    • member
    • 10 kudos
    load time is super aids without a working version of this.
    1. Timlagor
      Timlagor
      • member
      • 0 kudos
      Are you saying this doesn't work with the latest version?
  3. SashaHellsing
    SashaHellsing
    • member
    • 2 kudos
    any updates for 1.9?
  4. santodx5
    santodx5
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    Hi,

    Will this work with 1.8?

    Thanks
    1. taintedloki
      taintedloki
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      • 3 kudos
      Turbine's code got included into BattletechPerformanceFix awhile ago.
    2. santodx5
      santodx5
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      • 0 kudos
      BattletechPerformanceFix wont work with 1.8, is this correct?
    3. sloakz
      sloakz
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      BattletechPerformanceFix is not working with 1.8.1 sadly
    4. BlazeStryker
      BlazeStryker
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      • 45 kudos
      Then the question remains, should we just use Turbine until PerformanceFix does?
  5. Ozar_Midrashim
    Ozar_Midrashim
    • member
    • 0 kudos
    Anyone tested properly with 1.6.2 ?
    1. catalex
      catalex
      • supporter
      • 0 kudos
      Yes, so far no issues. None that I noticed, at least
  6. slbc
    slbc
    • member
    • 0 kudos
    The dll DOES work with ModTek v0.7.2
  7. kilgoretrout69
    kilgoretrout69
    • member
    • 1 kudos
    PLEASE update this :)
  8. techstepman
    techstepman
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    • 4 kudos
    i think this needs to be updated again. Does anyone else notice its not working?
  9. Knight Marshal
    Knight Marshal
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    • 0 kudos
    It doesn't seem to be working for me. I get this in the log.

    04:25:41.4293 INFO 2018-12-02 Loading Turbine Version Unknown @ D:\Games\Steam\steamapps\common\BATTLETECH\Mods/
    04:25:41.4512 INFO Game Version 1.3.0, Harmony Version 1.1.0.0

    04:25:41.4522 INFO Loading queue on.
    04:25:41.4522 INFO Timeout on.
    04:25:41.4522 INFO OverrideMechDefDependencyCheck on.
    04:25:41.4522 INFO OverrideMechCompDependencyCheck off.
    04:25:41.4522 FINE Some simple filters and safety shield first.
    04:25:41.4572 INFO Harmony instance "Sheepy.BattleTechMod.Turbine.Module"
    04:25:41.4572 FINE Patched: BattleTech.DataManagerRequestCompleteMessage Void .ctor(BattleTechResourceType, String) [ : Skip_DuplicateRequestCompleteMessage ]
    04:25:41.4592 FINE Patched: BattleTech.VFXNamesDef BattleTech.VFXNameDef[] get_AllNames() [ Override_VFX_get_AllNames : Cache_VFX_get_AllNames ]
    04:25:41.4592 FINE Patched: BattleTech.CombatGameConstants Void LoadFromManifest() [ Override_CombatGameConstants_LoadFromManifest : ]
    04:25:41.4592 FINE Patched: BattleTech.CombatGameConstants Void OnDataLoaded(MessageCenterMessage) [ Save_CombatGameConstants_Data : ]
    04:25:41.4592 FINE Ok let's try to install real Turbine.
    04:25:41.4592 ERR System.NullReferenceException: One or more DataManager fields not found with reflection.
    at Sheepy.BattleTechMod.Turbine.Mod.ModStarts () [0x00000] in <filename unknown>:0
    at Sheepy.BattleTechMod.BattleModModule.TryRun (Sheepy.Logging.Logger log, System.Action action) [0x00000] in <filename unknown>:0
    04:25:41.4602 FINE Patched: BattleTech.UnityGameInstance Void InitUserSettings() [ : RunGameStarts ]
    04:25:41.4602 FINE Patched: BattleTech.SimGameState Void Init(BattleTech.GameInstance, SimGameType, Boolean, BattleTech.SimGameDifficulty) [ : RunCampaignStarts ]
    04:25:41.4632 FINE Patched: BattleTech.UI.CombatHUD Void Init(BattleTech.CombatGameState) [ : RunCombatStarts ]
    04:25:41.4632 FINE Patched: BattleTech.UI.CombatHUD Void OnCombatGameDestroyed() [ : RunCombatEnds ]
    04:29:11.5254 INFO Caching VFXNamesDef.AllNames (63)
    1. ElleSheepy
      ElleSheepy
      • supporter
      • 19 kudos
      It has now been updated to works with 1.3, but thanks for the report. The speedup is not as impressive as older versions, since 1.3 slowdown is caused by some new code. Hopefully I'll be able to gain some performance back after I am done updating other mods to 1.3.
    2. Ellenhard
      Ellenhard
      • supporter
      • 0 kudos
      Any chance to update this mod to 1.5 version of the game, please? Loading times are a killer even with the SSD and mostly deleted old saved games.
  10. Goivah
    Goivah
    • member
    • 0 kudos
    This mod currently breaks Patterns on Mechs, for some reason. Impossible to apply new ones with it installed.
    1. TA42908762
      TA42908762
      • member
      • 0 kudos
      Display becomes strange in Mechbay.
      Toggle display on same Mech models, display is blackout.
      After that toggle another Mech models,that's display is overlap.
      Combined my Atlas and King crab...King Atlab?
    2. xeryx
      xeryx
      • premium
      • 5 kudos
      I concur I also had this issue, uninstalled now. Probably ought to pull this mod until fixed.

      The new super mechs are sure cool though!! If only I can have them!
    3. VoxKoshka
      VoxKoshka
      • member
      • 0 kudos
      I can't actually use the mechbay at all even after removing the mod now. I'm not certain how that happened.