I love this, and I'm using it as part of RogueTech.
I'd love to see a setting so that it doesn't ALWAYS upwardly-modify the skull-ratings offered. Add a random factor so you'll still be offered some 1/2-skull missions even if you have some assault mechs in your company. Arguably, one of the points of the game is to build the best, most awesome company you can... but I feel it makes the game much less fun if it is automatically advancing you towards only-5-skull missions. Variety is the spice of life, and when it's combined with the "DropCostPerMech" mod, throwing 400t worth of mechs at a 1-skull mission is *Expensive* and self-limiting. But sometimes splattering an unexpecting lance is fun!
I imagine this could be affected somewhat by increasing "NumberOfMechsCounted" to 8 or more. But that's still a bit of a dodge from the core concern as it's still an upwards push in difficulty.
So if I'm reading this right, this will make things more difficult? That's bloody great! I get so tired of mowing down light-medium mechs when I'm decked out in Assaults...
12 comments
I'd love to see a setting so that it doesn't ALWAYS upwardly-modify the skull-ratings offered. Add a random factor so you'll still be offered some 1/2-skull missions even if you have some assault mechs in your company. Arguably, one of the points of the game is to build the best, most awesome company you can... but I feel it makes the game much less fun if it is automatically advancing you towards only-5-skull missions. Variety is the spice of life, and when it's combined with the "DropCostPerMech" mod, throwing 400t worth of mechs at a 1-skull mission is *Expensive* and self-limiting. But sometimes splattering an unexpecting lance is fun!
I imagine this could be affected somewhat by increasing "NumberOfMechsCounted" to 8 or more. But that's still a bit of a dodge from the core concern as it's still an upwards push in difficulty.
Thank you for sharing your excellent new mod with the Nexus Mods Community!
We like it so much we're going to promote your mod on our Social Media.
Look out for your mod appearing on our Facebook or Twitter over the next few days!
Keep up the awesome work!
- Nexus Mods Staff
You've been a busy, busy guy, respect o_O
And thank you for all your mods!
Without your work my Battletech-experience and that of thousands of other people wouldn't be what it is today <3