BattleTech
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Created by

Carl Hommel

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Notelrac

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About this mod

Start with the Argo and all the systems in the HBS map unlocked, without the storyline and special scenarios. For people who want the "RogueTech" experience without the full Inner Sphere map and new weapons.

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Changelogs
NoCampaign
Start with the Argo and all the systems in the HBS map unlocked, without the storyline and special scenarios.  For people who want the "RogueTech" experience without the full Inner Sphere map and new weapons.

This mod works with the 1.1beta released on 6/18.

Installation
Install BTML and ModTek if you do not have these yet. Extract the "NoCampaign" folder from the rar to "BATTLETECH\Mods\".

General Details
The following json files are changed:
  • milestones/milestone_000_cinematic_prologue.json        initialize variables
  • milestones/milestone_001_characterCreation.json          skip the tutorial
  • milestones/milestone_003_title_coronation_palace         skip the first mission and identify the mod
  • milestones/milestone_114_sim_leopard_start.json          unlock the map and tweak the starting Argo inventory
  • shops/shopdef_Components_base_0.json                          add double heat sinks to every shop
  • simGameConstants/simGameConstants.json                   10 contracts available per system, Friendly reputation with everyone

Configuration
You may wish to make the following changes:
  • Delete shops/shopdef_Components_base_0.json if you do not want the ability to buy expensive double heat sinks.  I added them in because it enables some marginal mech builds and is a money sink.
  • Review and change the starting gear in milestones/milestone_114_sim_leopard_start.json  .   You now have enough jump jets and heat sinks to modify your starting mechs without having to buy them.


Game Play Notes
During the first few months you will need to balance your spending between:
  • upgrading the Argo
  • buying those sweet sweet double heat sinks
  • paying the bills
Do not assume that 10 missions will always be available when you jump into a new system, as you may not have sufficient reputation.   Be sure to always have enough cash on hand to pay the next month's payroll!  (With version 1.1, your Friendly reputation should allow you to run some missions.)

Additional Recommended Mods
And by "recommended", I mean "this is how I debugged things."
  • RandomCampaignStart         begin with random mechs and mechwarriors

My other mod: 
  • DangerBoats                             start with dangerous single-purpose 'Mech variants focused on MLs, LRMs, SRMs, JJ mobility, and nigh-invulnerable armor

The following mods are UI tweaks which do not impact gameplay
  • BetterSorting                             sort the inventory in the shop to put things you want to buy at top
  • ContractSort                              sort the 10 possible contracts
  • CommanderPortraitLoader   yay, custom avatars
  • BTMLColorLOSMod                  different LOS lines for indirect vs direct fire
  • ExtendedInformation              more statistics
  • RealHitChance                           accurate to-hit chances
  • CamZoom                                    a higher perspective on the battlefield

The following will impact gameplay.  (Obviously, in a way which I like...)
  • BasicPanicSystem                    mechwarriors "punch out" when outnumbered
  • LessHeadInjuries                       machine guns are no longer uber
  • PermanentEvasion                    I modified settings.json so that only lights retain evasion pips