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Daiyuki

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Daiyuki117

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25 comments

  1. QaXaQ
    QaXaQ
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    I don't see any mentioning in the description that this "fix" makes some missions easier, yet it changes "Lance_Enemy_Ambushers" in "SimpleBattle_TrapSprung"
    from
    spawnEffectTags": {
    "items": [
    "spawn_poorly_maintained_75"
    ]

    to
    spawnEffectTags": {
    "items": [
    "spawn_poorly_maintained_50"
    ]
    what looks to me like the armour is going from 75% to 50%, right?
  2. drstalker
    drstalker
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    For a mod that "simply tweaks the contracts to make it impossible for one of those heavy mech mission targets to be a vehicle." why is there a mechdef included for a quad guass rifle Atlas called Gausszilla?

    1. NevynAu
      NevynAu
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      The author is including a lot of files that have nothing to do with the Trap Contract vehicle fix, not sure why.
    2. NevynAu
      NevynAu
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      Double post sorry
    3. LadyAlekto
      LadyAlekto
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      because he actually works on making this compatible to roguetech and fix the lance spawner

      Daiyuki just made a mess ;)
    4. drstalker
      drstalker
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      Just had another look and the current version is now only changing 3 contract files, so I'll give that a go.
  3. endersblade
    endersblade
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    Hmm.The old replacer version worked just fine. However I've since switched to the ModTek version, and now whenever I go to the Contracts screen, I just get the infinitely loading spinny circle thing.
    1. Nilbogg
      Nilbogg
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      Same
    2. deltaangelfire2
      deltaangelfire2
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      +1
    3. kamikazikyle
      kamikazikyle
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      well i removed this mod and im still getting the issue even after going to another system so i assume either its not this mod or it broke the save
  4. Vulture82
    Vulture82
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    Download worked fine for me.

    Could you do me a favor and tell which contract files you edited?
    Because I want to make a ModTek-mod out of it so I can switch it on- and off more easily, but you uploaded every contract.json even the ones you didn't change.

    And thank you very much for your work!
    1. Daemonjax
      Daemonjax
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      Going by the file modifed dates for the jsons, there's quite a few that were modified... but you can pick them out by looking at the date modified -- the unmodified ones are from 4/24/2018.
    2. Garthazin
      Garthazin
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      Dug through the files myself, most of the modified files he's just changed the ramshackle level from 25% to 50% armour. The only necessary files are in data/simplebattle

      SimpleBattle_TakeTheBait.json
      SimpleBattle_TakeTheBait_Hard.json
      SimpleBattle_TrapSprung.json

      The only lines changed are are 451, 451, and 433 respectively, from "lance_type_mech" to "lance_type_solo" in each. That's all youll need for a modtek version.

      I wish people would just upload the f***ing necessary files instead of making us do this shit.

      E: cutting out all the files but these three takes the mod from 10MB to 100kb. f*#@ing hell
    3. Zoticus
      Zoticus
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      Looking at a minimal-touch ModTek implementation, it looks like you need to include everything in "targetTeam" > "lanceOverrideList" because it's an array.

      Touching 315 lines is better than touching all 800 I think.

      I *think* this should work, but I don't have time to test it this morning. I'm sharing it here for the original poster to pick up if they want to take it, check it, and add something similar to this to their downloads page.

      [Edit] removed link as it caused a problem on contract selection [/Edit]
      [Edit 2] If you used the file here and got a spinning wheel at contracts, it's because the database gets a bad entry I think. I resolved it by following doing this:
      ": it seems like mods that change contracts must get imported to modtek's metadatadatabase.db, and removing them causes a loop when the game tries to generate new missions. Deleting .modtek of course forces modtek to regenerate its mddb and thus solves the problem."

      from https://www.reddit.com/r/BattleTechMods/comments/8oxfch/contracts_no_longer_appear/
    4. Vulture82
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      Cheers! I'll test it out as soon as I can.

      Edit: sadly your modtek-mod makes it so that the contract-screen is trapped in an endless loading-cycle.
      Don't know why that is tbh :(
    5. NevynAu
      NevynAu
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      Had a quick look at the dropbox files, each file has a trailing comma JSON error second last bracket. Also lines 3-9 are not needed in SimpleBattle_TakeTheBait.json and SimpleBattle_TrapSprung.json but that should not affect things unless another mod changes those values and it gets overwritten by this mod.

      Other than that looks like it should work, I have it working from my own edits.
    6. Sondra1408
      Sondra1408
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      Great mod! This thing bothered me since the beginning! You go for full salvage for these missions, because you expect to have a good chance to salvage a decent Mech, but then you'll find only a Shrek or Demolisher and a few light/medium Mechs.
      Do it cover up these missions, where it says "extremly heavy" Mech aswell? I don't know how this works, but can you set a min/max to tonnage for these missions? Last time I got a Cicada, which I wouldn't describe as extremly heavy ;P But since you can get those missions early on, the Mech shouldn't be too heavy, but atleast 60 tons and max maybe 75/80 tons. 60-65 should be common and 70 tons and above really really rare.
      Looking forward to this mod til it's "polished" and works with ModTek. Thank you very much! :)
    7. LadyAlekto
      LadyAlekto
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      the thing that you got contracts problem is that modtek 20 had errors importing contracts, modtek 21 was specificially updated for this

      This is also part of RogueTech and we're working on further improving the contracts
    8. taintedloki
      taintedloki
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      Strange, I toke what Zoticus had on dropbox and applied NevynAU's suggested edits and had the minimal modtek working just fine. That infinite load screen in the command center was fixed simply by deleting just the .modtek folder and rebuilding the database, and that was before Mpstark dropped the 0.2.1 modtek update.
    9. LadyAlekto
      LadyAlekto
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      then it didnt change anything as this functionality had problems prior to 21 and you all got lucky your game didnt crash and burn
    10. taintedloki
      taintedloki
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      Well its no longer an issue, since Daiyuki uploaded a modtek version. Thanks for that btw.
  5. Daemonjax
    Daemonjax
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    • 72 kudos
    In the cleaned up modtek version, really only everything within:

    {
    "targetTeam": {
    "lanceOverrideList": [

    ... needs to be included -- the rest can be deleted from the files, bringing the filesizes down to ~13.5k. But whatever.

    Thanks for the fix and new modtek version.
    1. LadyAlekto
      LadyAlekto
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      No it will not, because theres going to be a massive overhaul and contracts are limited within the engine as well as issues we had with that method
  6. Tavi40
    Tavi40
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    there is nothing there man might want to check your upload
    1. endersblade
      endersblade
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      I just downloaded it perfectly fine.