BattleTech
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RealityMachina aka me

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Lad09

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22 comments

  1. naustghoul
    naustghoul
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    Looks like this coupled with 'Basic Panic System' causes a hang during firing resolutions (at the end of missions, during missions, whenever.) AND also looks like it might conflict with others, but that is as much as I found in the testing I got so far.
    1. Mopar63
      Mopar63
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      I am seeing the same thing and have removed the mod
    2. greylead
      greylead
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      Ugh, same here. Damn, these were my 2 favorite mods and now they cause infinite hangups.
    3. Lad09
      Lad09
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      Hey, can you confirm the crash still happens with the latest version? The update should have fixed the mod incompatibilities with the changes 1.6/Urban Warfare have.
  2. Dizzy_xc
    Dizzy_xc
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    This was updated 3rd of Dec. Is it compliant with 1.3?
  3. SovetskiiSoryuz
    SovetskiiSoryuz
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    Post 1.2 this mod makes all generated head disappear entirely. Heat was generated again once I deleted this mod from my mod folder. I am not sure what the conflict is though.
    1. RCrockford
      RCrockford
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      I noticed this - the minimum heat of zero is broken with this mod, so you end up with mechs running at -300 heat after a few movement only turns and then they never really warm back up.
  4. Socratatus
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    I now find myself cheering when an enemy mech blows its own arm off and wincing when the chance I took to fire another salvo, blows MY mech`s arms off!
  5. kato42
    kato42
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    Damn... this makes Firestarters outright dangerous. they were annoying before, but with the heat causing ammo cook-off... youch! Now they are potentially deadly!
    Just had my Blackjack go up like a Roman candle thanks to one (did I move the ammo out of the centre torso?)

    (edit - answer: no I did not, and I'm playing with the setting where a destroyed centre torso turns the mech to junk... so no more BJ-1 for me)
  6. kato42
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    In the tabletop game, at least back when I played it (many years ago, when dinosaurs roamed the Earth) heat build up also damaged pilots (can you say 'heat stroke'?) I'd love to see that added too.
    Probably as a separate mod.

    When I did my first play through on this, watching an enemy mech get to glowing like a cinder, but it not exploding or the pilot cooking in it annoyed me. This mod and the injuries hurt mod make me happy.
  7. Socratatus
    Socratatus
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    Seems to work quite well and not overpowered. Works on enemy too. Certainly makes you watch your heat more carefully now. Endorsed.
  8. Dizzy_xc
    Dizzy_xc
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    I suppose as per the description, per box means that there's a chance for each box of ammo to cook off, yes? So the more ammo you have the more chances you'll have on detonate? I thought maybe it was an all or nothing thing.
  9. LiveWire1982
    LiveWire1982
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    Don't know if this is a bug but I had ammo explosions on my mech even after the ammo had exploded. Didn't notice if it actually caused any more damage though, maybe it just shows it in UI.
  10. willssi
    willssi
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    Does this work for enemy mechs as well?
    1. Dizzy_xc
      Dizzy_xc
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      Edit: Just used some Hellfire SRM's on an enemy Thunderbolt and I shut it down. Upon it's turn the ammo cooked off and it was destroyed before taking any action. Weeeeeeeee!

      Plus some feed back on this mod: https://forum.paradoxplaza.com/forum/index.php?threads/shortest-campaign-ever.1103306/