Looks like this coupled with 'Basic Panic System' causes a hang during firing resolutions (at the end of missions, during missions, whenever.) AND also looks like it might conflict with others, but that is as much as I found in the testing I got so far.
Hey, can you confirm the crash still happens with the latest version? The update should have fixed the mod incompatibilities with the changes 1.6/Urban Warfare have.
Post 1.2 this mod makes all generated head disappear entirely. Heat was generated again once I deleted this mod from my mod folder. I am not sure what the conflict is though.
I noticed this - the minimum heat of zero is broken with this mod, so you end up with mechs running at -300 heat after a few movement only turns and then they never really warm back up.
I now find myself cheering when an enemy mech blows its own arm off and wincing when the chance I took to fire another salvo, blows MY mech`s arms off!
Damn... this makes Firestarters outright dangerous. they were annoying before, but with the heat causing ammo cook-off... youch! Now they are potentially deadly! Just had my Blackjack go up like a Roman candle thanks to one (did I move the ammo out of the centre torso?)
(edit - answer: no I did not, and I'm playing with the setting where a destroyed centre torso turns the mech to junk... so no more BJ-1 for me)
In the tabletop game, at least back when I played it (many years ago, when dinosaurs roamed the Earth) heat build up also damaged pilots (can you say 'heat stroke'?) I'd love to see that added too. Probably as a separate mod.
When I did my first play through on this, watching an enemy mech get to glowing like a cinder, but it not exploding or the pilot cooking in it annoyed me. This mod and the injuries hurt mod make me happy.
I suppose as per the description, per box means that there's a chance for each box of ammo to cook off, yes? So the more ammo you have the more chances you'll have on detonate? I thought maybe it was an all or nothing thing.
Don't know if this is a bug but I had ammo explosions on my mech even after the ammo had exploded. Didn't notice if it actually caused any more damage though, maybe it just shows it in UI.
Edit: Just used some Hellfire SRM's on an enemy Thunderbolt and I shut it down. Upon it's turn the ammo cooked off and it was destroyed before taking any action. Weeeeeeeee!
Plus some feed back on this mod: https://forum.paradoxplaza.com/forum/index.php?threads/shortest-campaign-ever.1103306/
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Just had my Blackjack go up like a Roman candle thanks to one (did I move the ammo out of the centre torso?)
(edit - answer: no I did not, and I'm playing with the setting where a destroyed centre torso turns the mech to junk... so no more BJ-1 for me)
Probably as a separate mod.
When I did my first play through on this, watching an enemy mech get to glowing like a cinder, but it not exploding or the pilot cooking in it annoyed me. This mod and the injuries hurt mod make me happy.
Plus some feed back on this mod: https://forum.paradoxplaza.com/forum/index.php?threads/shortest-campaign-ever.1103306/