I've been trying to use this mod, but for some reason it causes visual glitches to occur during the drop section before the mission starts (basically, when I add pilots or other mechs, the mechs already there tend to vanish. Also, it doesn't really enforce the limit that it says its there. I have btml and modtek installed, but I'm wondering what's wrong with the mod.
I'm in agreement on this, better to start with a limit that allows the normal starting lance to be used. I am playing with: 145, 165, 185, 205, 225, 250, 275, 300, 325, 350 It's nice I am only up to Weldry, I am also playing with 4 mission dificulty variability and up to 5 missions per planet so I get some harder and easier than standard missions on each planet, with the limited numbers in a 6 bay Leopard I have already hit instances where I had to rejig my lance to fit under the limit for some missions.
I'd like to see an option to allow the player to spend c-bills to still bring the selected lance when over the designated tonnage for that mission difficulty.
So, it would be free up to that point... then after that, each ton over that amount would cost an additional 1k - 50k (configurable in settings).
The mod 'ModTek.dll' searches through all sub folders of the Mods/ directory for mod.json files, and if the mod.json lists a dll then ModTek will load that dll. The important thing about this is that ModTek will pass the settings from the mod.json file onto the dll when the dll is initialized.
If the TonnageLimitByMissionDifficulty.dll was directly in the Mods/ folder then BattleTechModLoader will load the dll instead of ModTek which misses out on several features provided by ModTek. Several mods have been written to be loaded directly by BattleTechModLoader, but any mods that are written to be loaded by ModTek won't work when BattleTechModLoader attempts to load them.
I feel there needs to be some reason why you dont bring bigger guns to the fight. I would say speed. A mech's speed is essential for it to intercept and out maneuver its opponent. What if you could make a mod similar to this that required of the player a minimum speed rating? That would go a seriously long way toward making use of smaller mechs. Is something like this possible?
Yeah something like that should be a pretty minor variation on a tonnage limit mod. Most of the work behind mods at the level of this goes into setting up the github repository and mod page!
15 comments
Thanks for the great mod.
Jay.
I'll probably set the minimum to 140 instead of 120 so you can at least field a full lance from the beginning with the starter mechs:
Blackjack = 45
Vindicator = 45
Spider = 30
Locust = 20
UPDATE: I went with these settings:
"tonnageByDifficulty": [ 140, 145, 155, 170, 190, 215, 235, 250, 260, 265 ]
I am playing with: 145, 165, 185, 205, 225, 250, 275, 300, 325, 350
It's nice I am only up to Weldry, I am also playing with 4 mission dificulty variability and up to 5 missions per planet so I get some harder and easier than standard missions on each planet, with the limited numbers in a 6 bay Leopard I have already hit instances where I had to rejig my lance to fit under the limit for some missions.
I'd like to see an option to allow the player to spend c-bills to still bring the selected lance when over the designated tonnage for that mission difficulty.
So, it would be free up to that point... then after that, each ton over that amount would cost an additional 1k - 50k (configurable in settings).
This can be role-played as a bribery amount.
Make sure that you've installed the BattleTechModLoader and ModTek according to their instructions.
If the TonnageLimitByMissionDifficulty.dll was directly in the Mods/ folder then BattleTechModLoader will load the dll instead of ModTek which misses out on several features provided by ModTek. Several mods have been written to be loaded directly by BattleTechModLoader, but any mods that are written to be loaded by ModTek won't work when BattleTechModLoader attempts to load them.
I feel there needs to be some reason why you dont bring bigger guns to the fight. I would say speed. A mech's speed is essential for it to intercept and out maneuver its opponent. What if you could make a mod similar to this that required of the player a minimum speed rating? That would go a seriously long way toward making use of smaller mechs. Is something like this possible?