ACCount05, please contact me via PM or on discord as 'dizzy' for a project to add an EW Panel to the Mechbay for L. Alekto and her Roguetech mod. Thanks!
For me it also does not show statistics log looks like this: BTModLoader -- 7/22/2018 12:29:59 PM 12:29:59 PM - ExtendedInformation.dll: Found and called entry point "Void Init()" in type "ModNamespace.ModBase" 12:29:59 PM - ExtendedInformation.dll: While loading a dll, an exception occured: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type 'BattleTech.StatTooltipData' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. at (wrapper managed-to-native) System.Reflection.MonoMethodInfo:get_method_info (intptr,System.Reflection.MonoMethodInfo& at System.Reflection.MonoMethodInfo.GetMethodInfo (IntPtr handle) [0x00000] in <filename unknown>:0 at System.Reflection.MonoMethod.GetPseudoCustomAttributes () [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetPseudoCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at Harmony.PatchTools+<>c__2`1[Harmony.HarmonyPrepare].<GetPatchMethod>b__2_0 (System.Reflection.MethodInfo m) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.First[MethodInfo] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.FirstOrDefault[MethodInfo] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at Harmony.PatchTools.GetPatchMethod[HarmonyPrepare] (System.Type patchType, System.String name, System.Type[] parameters) [0x00000] in <filename unknown>:0 at Harmony.PatchProcessor.RunMethod[HarmonyPrepare,Boolean] (Boolean defaultIfNotExisting, System.Object[] parameters) [0x00000] in <filename unknown>:0 at Harmony.PatchProcessor.PrepareType () [0x00000] in <filename unknown>:0 at Harmony.PatchProcessor..ctor (Harmony.HarmonyInstance instance, System.Type type, Harmony.HarmonyMethod attributes) [0x00000] in <filename unknown>:0 at Harmony.HarmonyInstance.<PatchAll>b__7_0 (System.Type type) [0x00000] in <filename unknown>:0 at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0 at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0 at ModNamespace.ModBase.Init () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception& at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at BattleTechModLoader.BTModLoader.LoadDLL (System.String path, System.String methodName, System.String typeName, System.Object[] prms, BindingFlags bFlags) [0x00000] in <filename unknown>:0
So it goes in the base mods folder? I only ask because I have yet to have this mod work, and am unsure if it is due to needing to be in a subfolder, or if it is conflicting with something else.
Where do you hover over or click to get the details as shown in the picture in the image section for the mod? I have had the same issue since this mods inception. I never seen it do anything. I do have a bunch of other mods installed that may be causing issues with it don't know.
26 comments
i mean the game launched with it but whenever i moused over things the info was all garbled together.
Mostly dealt by missiles (SRM and LRM) and ballistic weapons (AC); also the PPC.
BTModLoader -- 7/22/2018 12:29:59 PM
12:29:59 PM - ExtendedInformation.dll: Found and called entry point "Void Init()" in type "ModNamespace.ModBase"
12:29:59 PM - ExtendedInformation.dll: While loading a dll, an exception occured:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type 'BattleTech.StatTooltipData' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at (wrapper managed-to-native) System.Reflection.MonoMethodInfo:get_method_info (intptr,System.Reflection.MonoMethodInfo&
at System.Reflection.MonoMethodInfo.GetMethodInfo (IntPtr handle) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.GetPseudoCustomAttributes () [0x00000] in <filename unknown>:0
at System.MonoCustomAttrs.GetPseudoCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0
at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0
at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
at Harmony.PatchTools+<>c__2`1[Harmony.HarmonyPrepare].<GetPatchMethod>b__2_0 (System.Reflection.MethodInfo m) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[MethodInfo] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.FirstOrDefault[MethodInfo] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at Harmony.PatchTools.GetPatchMethod[HarmonyPrepare] (System.Type patchType, System.String name, System.Type[] parameters) [0x00000] in <filename unknown>:0
at Harmony.PatchProcessor.RunMethod[HarmonyPrepare,Boolean] (Boolean defaultIfNotExisting, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Harmony.PatchProcessor.PrepareType () [0x00000] in <filename unknown>:0
at Harmony.PatchProcessor..ctor (Harmony.HarmonyInstance instance, System.Type type, Harmony.HarmonyMethod attributes) [0x00000] in <filename unknown>:0
at Harmony.HarmonyInstance.<PatchAll>b__7_0 (System.Type type) [0x00000] in <filename unknown>:0
at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
at ModNamespace.ModBase.Init () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at BattleTechModLoader.BTModLoader.LoadDLL (System.String path, System.String methodName, System.String typeName, System.Object[] prms, BindingFlags bFlags) [0x00000] in <filename unknown>:0
Took 0.1282351 seconds to load mods
I have had the same issue since this mods inception. I never seen it do anything. I do have a bunch of other mods installed that may be causing issues with it don't know.
I do thank you for making this more compatible for RogueTech and it is highly appreciated :)