BattleTech
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ACCount

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ACCount05

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26 comments

  1. Zaardu
    Zaardu
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    Still can't load the mechbay with 1.9 HM.
  2. DizzyXC
    DizzyXC
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    ACCount05, please contact me via PM or on discord as 'dizzy' for a project to add an EW Panel to the Mechbay for L. Alekto and her Roguetech mod. Thanks!
  3. Destroy
    Destroy
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    Not working with 1.6 here.
  4. ahaywood
    ahaywood
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    Did the 1.5 update break this mod? With it loaded I can't load the mech bay.
  5. Dizzy_xc
    Dizzy_xc
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    Compatible with 1.4 and Roguetech?
  6. Goivah
    Goivah
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    Is this compatible with 1.3/FP?
    1. unclecid66
      unclecid66
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      it doesnt seem to be for me.
      i mean the game launched with it but whenever i moused over things the info was all garbled together.
    2. Goivah
      Goivah
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      Yup. Tried it out and I couldn't even access the Mech Bay with it installed. Here's hoping the creator updates it.
  7. mentatt76
    mentatt76
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    What does the second line in firepower section indicate? I mean a number with an "S" after the number ? I just couldn't figure this out
    1. BouhPwet
      BouhPwet
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      It's the total (S)tability damage, very useful :p
      Mostly dealt by missiles (SRM and LRM) and ballistic weapons (AC); also the PPC.
  8. Mariusz85x
    Mariusz85x
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    For me it also does not show statistics log looks like this:
    BTModLoader -- 7/22/2018 12:29:59 PM
    12:29:59 PM - ExtendedInformation.dll: Found and called entry point "Void Init()" in type "ModNamespace.ModBase"
    12:29:59 PM - ExtendedInformation.dll: While loading a dll, an exception occured:
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type 'BattleTech.StatTooltipData' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
    at (wrapper managed-to-native) System.Reflection.MonoMethodInfo:get_method_info (intptr,System.Reflection.MonoMethodInfo&
    at System.Reflection.MonoMethodInfo.GetMethodInfo (IntPtr handle) [0x00000] in <filename unknown>:0
    at System.Reflection.MonoMethod.GetPseudoCustomAttributes () [0x00000] in <filename unknown>:0
    at System.MonoCustomAttrs.GetPseudoCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0
    at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0
    at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
    at System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
    at Harmony.PatchTools+<>c__2`1[Harmony.HarmonyPrepare].<GetPatchMethod>b__2_0 (System.Reflection.MethodInfo m) [0x00000] in <filename unknown>:0
    at System.Linq.Enumerable.First[MethodInfo] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
    at System.Linq.Enumerable.FirstOrDefault[MethodInfo] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
    at Harmony.PatchTools.GetPatchMethod[HarmonyPrepare] (System.Type patchType, System.String name, System.Type[] parameters) [0x00000] in <filename unknown>:0
    at Harmony.PatchProcessor.RunMethod[HarmonyPrepare,Boolean] (Boolean defaultIfNotExisting, System.Object[] parameters) [0x00000] in <filename unknown>:0
    at Harmony.PatchProcessor.PrepareType () [0x00000] in <filename unknown>:0
    at Harmony.PatchProcessor..ctor (Harmony.HarmonyInstance instance, System.Type type, Harmony.HarmonyMethod attributes) [0x00000] in <filename unknown>:0
    at Harmony.HarmonyInstance.<PatchAll>b__7_0 (System.Type type) [0x00000] in <filename unknown>:0
    at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
    at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
    at ModNamespace.ModBase.Init () [0x00000] in <filename unknown>:0
    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    --- End of inner exception stack trace ---
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
    at BattleTechModLoader.BTModLoader.LoadDLL (System.String path, System.String methodName, System.String typeName, System.Object[] prms, BindingFlags bFlags) [0x00000] in <filename unknown>:0

    Took 0.1282351 seconds to load mods

  9. Wrathchilde
    Wrathchilde
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    So where do you actually drop the .dll that's in the downloaded file?
    1. Dragon32
      Dragon32
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      https://github.com/Mpstark/ModTek/wiki/The-Drop-Dead-Simple-Guide-to-Installing-BTML-&-ModTek-&-ModTek-mods
    2. Bloodwolf0013
      Bloodwolf0013
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      So it goes in the base mods folder? I only ask because I have yet to have this mod work, and am unsure if it is due to needing to be in a subfolder, or if it is conflicting with something else.
    3. Dragon32
      Dragon32
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      Put the .dll in the root of Steam\SteamApps\common\BATTLETECH\Mods
    4. Diinem
      Diinem
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      Where do you hover over or click to get the details as shown in the picture in the image section for the mod?
      I have had the same issue since this mods inception. I never seen it do anything. I do have a bunch of other mods installed that may be causing issues with it don't know.
  10. LadyAlekto
    LadyAlekto
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    So it is more public

    I do thank you for making this more compatible for RogueTech and it is highly appreciated :)