So, I'm looking at the locust, and thinking its too small. the locust - back in the day - was a long legged beast. This seems a useful tool for fixing that, but I am confused about the settings and hoping you can help.
There is this line in the json: "defaultMechSizeMultiplier": 0.9,
Now I'm wondering how does that interact with the vector adjustments, for example with my Locust: "chassisdef_locust_LCT-1V": {"x": 0.95,"y": 1.25, "z": 0.95},
Do the two numbers interact, so first everything gets reduced to 0.9, and then the Locust will be reduced on the X and Z by 0.95 (so actually 0.855 of base), and the Y is increased by 1.25 (or actually 1.125)? Or do the specific vector numbers simply replace the default multiplier?
Hope you can clarify that for me, thanks.
(edit, looks like I had the Y and Z vectors swapped)
Sorry I didn't respond sooner. Basically the default is used if you don't have specific overrides. So in your case everything except the locust would be 0.9 times vanilla size, and the locust would be sized as you specified.
Hey, you may already have solved this, but if not, probably the error is that you didn't update your mod.json to include the new field for projectile scaling. That's what fixed this for me!
There will not be a BTML-only version. Modtek relies on BTML. The code is on github if you would like to compile your own version that doesn't rely on the modtek initialization routine.
Is it possible to make this work for ammo sizes? Specifically missiles? There's a mod here that adds Thunderbolt missiles, I'd like to make them slightly bigger than regular missiles to make them stand out.
Here's the pre-release version: https://github.com/janxious/MechResizer/releases/tag/v0.4.1 I don't have anything except the in-flight missile size changed yet (so no explosion change). I haven't figured out how to resize other stuff yet, other than having a little luck with muzzle flash size.
You forgot install instruction and mod dependencies. I'd like to know where mod.json goes, anjd why is it called mod.json and not something more unique? Is that replacing a file?
Thanks for this mod. Yes, there are 80T tanks smaller than a Locust. Need resizing.
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There is this line in the json:
"defaultMechSizeMultiplier": 0.9,
Now I'm wondering how does that interact with the vector adjustments, for example with my Locust:
"chassisdef_locust_LCT-1V": {"x": 0.95,"y": 1.25, "z": 0.95},
Do the two numbers interact, so first everything gets reduced to 0.9, and then the Locust will be reduced on the X and Z by 0.95 (so actually 0.855 of base), and the Y is increased by 1.25 (or actually 1.125)? Or do the specific vector numbers simply replace the default multiplier?
Hope you can clarify that for me, thanks.
(edit, looks like I had the Y and Z vectors swapped)
Thanks for this mod. Yes, there are 80T tanks smaller than a Locust. Need resizing.