This page was last updated on 02 December 2019, 2:42AM
Changelogs
Version v1.0
Marking this as a full release.
Added basic check for armour damage if no structure damage had been done to a mech with an attack: it'll check for at least 10% of the Mech's armour being stripped off before considering it.
This should make engagements take a bit more time before morale checks start happening.
Version v0.4.1
Fixes logic error with panic recovery, that was making recovered pilots be stuck with the panicked aim and to hit debuffs
Adds a new setting to enable pilots in mechs that are weaponless to consider ejecting when they're attacked.
Version v0.4.0
Added new meta backend system: this will allow for tracking of panic values across multiple campaigns
Fixed bug with JSONs being accessed before they exist sometimes