This is a solve of issue with incorrectness of reward for the additional enemy lances. If you faced with issue like a me: i receive 7500% reward for every destroyed additional enemy lance. Solve: 1. go to SteamLibrary\steamapps\common\BATTLETECH\Mods\MissionControl\config\AdditionalLances 2. open with notepad every ".json" file 3. after text: "ALL": ["Generic_Battle_Lance"] }, and before text: "Enemy": { "Max": add text: "RewardsPerLance": [ { "Type": "ContractBonusRewardPct", "Value": "0.1", }, ],
be informed - "value 0.1" mean that you will receive 100% reward for every destroyed enemy lance. This value can be edited. This described there: https://www.missioncontrolmod.com/docs/features/additional-lances/
Solved: Source of thes error - outdated "missioncontrol" mod. Need to replace it with up-to-date version: https://www.nexusmods.com/battletech/mods/319?tab=files&file_id=3869
It will reintroduce a lot of old stuff from 3.0 (weapons tune up, and complete heat and evasion system rework and some more), some new mods and updated Mission Control. Most of the stuff will be optional as separate mods, thought i recommend to enable it all as id will alter game-play sufficiently.
The only thing that holding me now is market assortment. Somehow StoresRestored3025 mod i tried to use is not give me stuff want to see and other market mods are kinda basic. But if i would not be able to get StoresRestored3025 to work as expected soon i will upload with more basic but working market mod as a temporary solution.
Hi, The new patch causes my game to be unable to locate saves and stays stuck on refreshing saves. Any fix? The vanilla game is boring without your mod. You did too good of a job!
I've a question about heavy & assault class Jump Jets. Haven't seen any of them at stock. I'm looking it on planets with following traits - Rich, Inner Sphere level, Research, Blackmarket, Former Star League presence, Manufacturing, Travel hub - Pojos, Hurik, Cavalor. Is it going how it's planned, or something wrong? :)
Assault parts have low chance to be found on market.
Orion and Awesome on Rich, Inner Sphere level with Manufacturing. For other assaults planet must also be at highly populated.
Also there is a slim chance to found assault parts on battlefields.
There is also chances to get different assaults on different panets. For example you could sometimes buy Atals on Coromodier after you complete the campaign or Stalker on Tyrlon after you capture it but also in Marik manufacturing planets.
But i never manage to get that high level in campaign after all these chances, so there can be error somewhere. ;)
Well... I'm talking only about JJ, not about complete mechs. Jump Jets for heavies are hard to be found on stock (even reserarch & rich). So, as i can understand you, it is as planned, isn't it? And I should try to find it on planets with "battlefield" trait or get as salvage from missions - am I correct?
I see I get +2 when using it instead of -4 as the description actually says. Is this normal? In the change log I can only see modification for morale cost.
So, I was thinking about RogueTech, but then I found out that it doesn't support campaign. A little more searching and I found out this mod pack. Great job in also adjusting the story missions :)
A shame that it only has 10 endorsment. Great job and I hope it will get more popular :)
It is batshit crazy that this mod is not more popular, it is the only Battletech mod worth downloading. Don't think I have many more hours left in me till they release some more mechs but wanted to sincerely thank you for adding about 200 hours of quality game time so far. Seriously... ~20 hours vanilla and ~200 hours Life is Hard. Thanks!
I have 150 hours of this mod and I am mostly on first mission. :))) You know, iron with hard story missions. My peak in story is Liberation:Smithon mission. I think I will never end this game, but who cares. :) Thanks.
217 comments
This is a solve of issue with incorrectness of reward for the additional enemy lances. If you faced with issue like a me: i receive 7500% reward for every destroyed additional enemy lance.
Solve:
1. go to SteamLibrary\steamapps\common\BATTLETECH\Mods\MissionControl\config\AdditionalLances
2. open with notepad every ".json" file
3. after text: "ALL": ["Generic_Battle_Lance"]
},
and before text: "Enemy": {
"Max":
add text: "RewardsPerLance": [
{
"Type": "ContractBonusRewardPct",
"Value": "0.1",
},
],
be informed - "value 0.1" mean that you will receive 100% reward for every destroyed enemy lance. This value can be edited.
This described there: https://www.missioncontrolmod.com/docs/features/additional-lances/
But you could try to update "missioncontrol" mod again.
https://www.nexusmods.com/battletech/mods/319?tab=files
It got updated lately, again.
Anyone know how to solve an infinite loading screen on a random campaign missions?
This problem still exist.
Source of thes error - outdated "missioncontrol" mod.
Need to replace it with up-to-date version:
https://www.nexusmods.com/battletech/mods/319?tab=files&file_id=3869
Hope - that will be useful for someone.
It will reintroduce a lot of old stuff from 3.0 (weapons tune up, and complete heat and evasion system rework and some more), some new mods and updated Mission Control.
Most of the stuff will be optional as separate mods, thought i recommend to enable it all as id will alter game-play sufficiently.
The only thing that holding me now is market assortment.
Somehow StoresRestored3025 mod i tried to use is not give me stuff want to see and other market mods are kinda basic.
But if i would not be able to get StoresRestored3025 to work as expected soon i will upload with more basic but working market mod as a temporary solution.
Especially with new skills.
Haven't seen any of them at stock.
I'm looking it on planets with following traits - Rich, Inner Sphere level, Research, Blackmarket, Former Star League presence, Manufacturing, Travel hub - Pojos, Hurik, Cavalor.
Is it going how it's planned, or something wrong? :)
Orion and Awesome on Rich, Inner Sphere level with Manufacturing.
For other assaults planet must also be at highly populated.
Also there is a slim chance to found assault parts on battlefields.
There is also chances to get different assaults on different panets.
For example you could sometimes buy Atals on Coromodier after you complete the campaign or Stalker on Tyrlon after you capture it but also in Marik manufacturing planets.
But i never manage to get that high level in campaign after all these chances, so there can be error somewhere. ;)
Jump Jets for heavies are hard to be found on stock (even reserarch & rich). So, as i can understand you, it is as planned, isn't it? And I should try to find it on planets with "battlefield" trait or get as salvage from missions - am I correct?
Hope new version hard life come soon.
We need to summon our game master RGreat, guys! %)
There was no reply for two or three days... Hope he's ok.
I see I get +2 when using it instead of -4 as the description actually says. Is this normal?
In the change log I can only see modification for morale cost.
I'll check description.
Its "ToHitOffensivePush" in BattleTech_Data\StreamingAssets\data\constants\CombatGameConstants.json
But in my opinion +2 is still quite generous considering what you can achieve with precision shot.
A little more searching and I found out this mod pack.
Great job in also adjusting the story missions :)
A shame that it only has 10 endorsment.
Great job and I hope it will get more popular :)
I think i encountered something like that myself.
Happens only then enemy overheat you?
It is batshit crazy that this mod is not more popular, it is the only Battletech mod worth downloading. Don't think I have many more hours left in me till they release some more mechs but wanted to sincerely thank you for adding about 200 hours of quality game time so far. Seriously... ~20 hours vanilla and ~200 hours Life is Hard. Thanks!
I think I will never end this game, but who cares. :)
Thanks.