BattleTech

File information

Last updated

Original upload

Created by

GenTask

Uploaded by

Task2

Virus scan

Some manually verified files

Tags for this mod

Documentation

Readme

View as plain text

GT Weapon Diversity - 1.1c

:: REQUIREMENTS ::
� Battletech is up to date

:: FEATURES ::
86 weapons (Flamers, MG's, Lasers, AC's, Missiles)

:: GENERAL OTHER STUFF ::
� Follows ModTek community mod for installation

:: GAME ELEMENTS IMPACTED ::
This impacts both Single Player and Skirmish mode

:: INSTRUCTIONS ::
Ensure that you have ModTek and BTML installed!

(https://github.com/Mpstark/BattleTechModLoader)
(https://github.com/Mpstark/ModTek)

1 - Create a "Mods" folder in your "steamapps\common\BATTLETECH" or similar GOG folder.

2 - Extract contents of file to the "Mods" folder you created

3 - Determine which version you want to use, navigate to its folder and open the "mod.json" and set enabled to "true". Both are set to false, choose one or the other and save the document. If you set true in "GT_WeaponDiversityPlus" then also make sure to set true for "JK_MinorAdjustmentsForPlus" . Only "JK_MinorAdjustmentsStandalone" is set to true by default and if "GT_WeaponDiversityPlus" is set true it set to automatically NOT load.

4 - Launch the game, voila!


:: RECOMMENDED MODS ::
- Want to add more 'Mechs to the Campaign game? Check out JK_Variants: https://www.nexusmods.com/battletech/mods/18

:: FIXED ::
-1.1 latest fixes for formatting and missing commas in jsons, non-new files reloacted to StreamingAssets folder, added alternate Hunchback, Victor, and Bulldog Chassis (mounting older weapons), includes breakmygame file for 'plus' version
-1.1a fixes file structure and cleanup for ModTek (faster loading)
-1.1b compatible with BattleTech 1.1, modified new weapons to be in line with heat generation changes for HBS weapons (PPC, ERLL, LL, ML, SL, AC/2 through AC/20, LRM/10/15, SRM/2/6)
-1.1c minor fixes, fixed Flamers that had minimum range of 90, some missiles had critical hit chance of 0 (changed to normal base crit chance), and fixed text inaccuracies for some LRM5s and LRM15s that had LRM10 descriptions, fixed the AC/20 Defiance Mech Hunter so it actually has the No Recoil as described by its bonus (thanks to Yeach for pointing these out), Aberdovey Mk III was missing damage bonus (thanks ruffyen)

:: KNOWN ISSUES ::
� Mechs in Skirmish may be overpriced and thus the lance you selected may be overbudget if you are using the PLUS edition

:: CREDITS Template::
- GenTask
- Justin Kase (aka Justin Kase Too, Val_LS) (Minor Adjustments mod)
- Fasa and Catalyst Game Labs

:: Discussion Threads ::
To Be Added