0 of 0

File information

Last updated

Original upload

Created by

Axterix

Uploaded by

Axterix

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

To use:
1) Back up your BattleTech_Data/StreamingAssets/data folder.
2) Unzip GameTweaks_v1.zip.
3) Copy data folder into BattleTech_Data/StreamingAssets/, replacing existing files.

Mod notes:

Contracts:
- increased max number of contracts shown from 3 to 5.

Visibility:
- Sight range increased from 300 to 360.
- Sensor range increased from 400 to 450.

Skills:
- Gunnery now adds 2% to hit per rank, down from 2.5%.
- Guts skill Increase Overheat Level only increases overheat cap by 10, down from 15.
- Called shot mastery now only increases location hit chance by 2.8, down from 3.75.

Weapons:
- Heat has been reduced on the following:
-- PPCs: heat reduced from 40 to 30.
-- ERPPCs: heat reduced from 50 to 45.
-- Large Lasers: heat reduced from 30 to 24.
-- Large Pulse Laser: heat reduced from 40 to 30.
-- ER Large Laser: heat reduced from 45 to 36.
- Ranges (short, medium, long) have been adjusted to match TT levels for all weapons except the Pulse LL. It continues to use the regular LL ranges the game gave it, except now with the TT S/M/L breakdown.
- PPCs no longer provide a to hit debuff on targets.
- ACs now provide a to hit debuff on targets. This debuff stacks up to 4x.
- AC/2 now weighs 4 tons, down from 6. It now generates 6 heat, up from 5.

Combat:
- Base to hit chance reduced to 70%, down from 75%.
- Indirect Fire is now a 5 penalty, up from 3.
- For firing from above:
-- Chance of head shot reduced by 50%.
-- Chance of side torso hit increased by 25%.
- Medium range now has a 2 to hit penalty, up from 0.
- Clustering hit location multipliers reduced to 1, down from 8 (same location) and 4 (adjacent location).

Mechs:
- Blackjack: gets 1 ton more armor, a heat sink in the left torso, and a pair of machine guns in side torso + ammo in center.
- Jagermech JM6-S - 2 tons more armor, a Ballistic TTS, and 1 heat sink.
- Jagermech JM6-A - AC/2 ammo moved to CT. 2 tons more LRM ammo. 2 heat sinks.

Bug fixes:
- Delta LRM 5++, LRM 10++, LRM 15++ incorrectly had 5 stability damage instead of four. Now they do the correct four stability damage.
- Holly SRM 6+ and SRM 6++ had accuracy boosts of 5 and 25% respectively. Now receive the same accuracy boosts as all other SRMs (0%).