Hello! While i know the mod has been yet to be updated, would it be possible for you to use the data editor version of the XLSX? Its easier, and might be useful for others who want to do a little editing to it! Really loved the mod tho, keep it up! :D
Yes, because before it was broken due to the new XLSX file format, but I have reformatted my mod to work with the new XLSX format. Hopefully it works now.
How come dragon archer has more health and armor than spearman?? It doesn't have any logic, they are ranged units and also look at them! They don't have any armor but a cloth on them whole the spearman is only melee and has armor.
Now please don't be offended, the mod and work is amazing, but please use logic and observe how the units look aswell to make it a bit more logical and realistic.
Hmm... yes about the archer its HP I can explain it because all tier 1 melee units from each clan has health upgrades. However the archers cutting weakness is already at 1.1, but its blunt armor is 0.35 logically they are agile and fast but not well built on withstanding heavy physical trauma. So I might increase or normalize their blunt armor to 1 in the future but for the piercing armor, I made it so that all units that deal piercing damage also has piercing resistances. Don't worry I am not offended or anything, I might balance some units in the future if I am not busy. I am sorry if my mod is somehow of a mess.
Yes, I am quite aware of that. Mods can still work if you made a backup of the 1.58.3 version of the Zen edition before being updated by steam to the current 1.59 version. Otherwise it is impossible or unless the developers decides to add mod support in the future.
I like your mod the best (you obviously put so much thought into it lol). Just wanted to see if you can also add Kenji to Dragon/Serpent clan on Skirmish? Nerf him if you wish (BG costs 95% stamina for example). It just... feels wrong playing Dragon/Serpent without Kenji lol. TYSM!
Yes I did. Anyway about Kenji implementing him to be playable in a skirmish setting would be okay, but I am not sure how to make the AI use him. I have red the AI's willingness to use heroes. But there is a problem in the editor there are only limited spaces for each unit and hero like 1-161 in a column. I do not know how to expand it and I think it can be expanded through the games DLL. Unfortunately, only the Devs has access to it so I can't do much unless I replace something in those 1-160 column codes or whatever but that would complicate things for me and it would be a lot of work. Ultimately it might lead to bugs, headaches and such that needs to be fixed. I have been using mods for a very long time on different games and from what I can observed all mods usually has bugs and it is acceptable because nothing is perfect. But I like to avoid it if possible.
You install the mod by going through your battle realms folder. Steam-steamapps-common-Battle realms directory. You unzip the file and cut and paste the battle realms.dat to your battle realms directory mentioned on the first sentence.
- Pasants: Focused on Attack (they will gang up on attacking enemies). - All units: Cautious (they will prioritize survivability). - Priority: Peasants > Healers > Infantry > Siege > Missile > Cavalry > Special (Heroes).UnitToWarPartyEffectiveness
- Assault: All units, heroes and healers, with a high focus on elite units (tier 4 and 3) and durable units (tier 2), with battle gear. - Raiding: Uses only Spearmen, Swordsmen, Blade Acolytes, Brawlers, no battle gear. - Defense: All units, heroes and healers, with a high focus on fast-to-train units (tier 1) and WOTW units, with battle gear. - AmbushFromHill: All tier 1 units, WOTW units, no battle gear. - AmbushFromForest: Tier 1 melee units, WOTW melee units, Tier 2 melee units (high chance), with battle gear. - Scout: Uses only Spearmen, Swordsmen, Blade Acolytes, Brawlers, no battle gear. - Fixing: Tier 1 melee and missile unit types, no battle gear. - Flanking: All units, heroes and healers, with a high focus on durable units (tier 2) and WOTW units, with battle gear. - DistractAway: Uses only Spearmen, Swordsmen, Blade Acolytes, Brawlers, no battle gear. - DistractTowards: Uses only Spearmen, Swordsmen, Blade Acolytes, Brawlers, no battle gear. - Perimeter: Tier 1 units, WOTW units (high chance), no battle gear.AiWarPartyMakeUps
Hmm interesting yes... I will see what I can do with your suggestions if I decide to update my mod on the future. Also I like your ideas especially about the war party for the scouting AI. It only makes sense that a scouting party should only be composed of cannon fodder and fast moving units.
Make it compatible with Zen Edition ver. 1.57.9 Beta
Why v1.57.9 Beta? It is because the later of this version makes everything slower to match online. Therefore, v 1.57.9 Beta is the last good version where skirmishes and stories have adjustable speed (I chose fast) and online is separate thing where the game is slow. Where do you find v1.57.8 and v.1.57.9 Beta? Skidrowreloaded.com
More suggestions: 1. AI will be able to play all Heroes and Zen Heroes. v1.57.9 Beta v1.57.8 are not using some heroes and Zen. I tested it many times. 2. Population to 50 3. Player will command AI to attack others if team matches any time. 4. Increase horse respawn rate and usage by AI as this is what war called. 5. Serpent AI will be able to play Necro. 6. Dragon Monument will be use by AI often. 7. All clans able to use other rare units such as Seeker, Dyrads, and others. 8. Increase peasant respawn rate a bit because later if full army the peasants respawn rate is getting slow. 9. "No more limited" special building type that only build one time unless if destroy e.g crypt bro, necro's throne, Serpent and Dragon's Town Square, and others. 10. Full army attack
I've played with this and I think infested one's bombing capability is broken I'd always lose everything when they go kaboom. No you can't kite them when you are controlling 20 units and they stick while fighting. Other than that the mod is cool.
18 comments
I have updated the DAT file to the current file format of the Battle Realms data, and it now works again.
Now please don't be offended, the mod and work is amazing, but please use logic and observe how the units look aswell to make it a bit more logical and realistic.
Thank you for considering.
That too bad
UnitBattlePlans
- Pasants: Focused on Attack (they will gang up on attacking enemies).
- All units: Cautious (they will prioritize survivability).
- Priority: Peasants > Healers > Infantry > Siege > Missile > Cavalry > Special (Heroes).UnitToWarPartyEffectiveness
- Assault: All units, heroes and healers, with a high focus on elite units (tier 4 and 3) and durable units (tier 2), with battle gear.
- Raiding: Uses only Spearmen, Swordsmen, Blade Acolytes, Brawlers, no battle gear.
- Defense: All units, heroes and healers, with a high focus on fast-to-train units (tier 1) and WOTW units, with battle gear.
- AmbushFromHill: All tier 1 units, WOTW units, no battle gear.
- AmbushFromForest: Tier 1 melee units, WOTW melee units, Tier 2 melee units (high chance), with battle gear.
- Scout: Uses only Spearmen, Swordsmen, Blade Acolytes, Brawlers, no battle gear.
- Fixing: Tier 1 melee and missile unit types, no battle gear.
- Flanking: All units, heroes and healers, with a high focus on durable units (tier 2) and WOTW units, with battle gear.
- DistractAway: Uses only Spearmen, Swordsmen, Blade Acolytes, Brawlers, no battle gear.
- DistractTowards: Uses only Spearmen, Swordsmen, Blade Acolytes, Brawlers, no battle gear.
- Perimeter: Tier 1 units, WOTW units (high chance), no battle gear.AiWarPartyMakeUps
- Assault: 40% Melee, 30% Missile, 20% Siege, 10% Healers, 20-40 units.
- Raiding: 100% Melee, 3-5 units.
- Defense: 40% Melee, 30% Missile, 20% Siege, 10% Healers, 20-40 units.
- AmbushFromHill: 20% Melee, 50% Missile, 30% Siege, 5-10 units.
- AmbushFromForest: 80% Melee, 20% Siege, 10-15 units.
- Scout: 100% Melee, 3-5 units.
- Fixing: 50% Melee, 50% Missile, 3-5 units.
- Flanking: 40% Melee, 30% Missile, 20% Siege, 10% Healers, 20-40 units.
- DistractAway: 100% Melee, 3-5 units.
- DistractTowards: 100% Melee, 3-5 units.
- Perimeter: 50% Melee, 50% Missile, 3-5 units.
- Charging: 100% Melee, 3-5 units.
Why v1.57.9 Beta? It is because the later of this version makes everything slower to match online. Therefore, v 1.57.9 Beta is the last good version where skirmishes and stories have adjustable speed (I chose fast) and online is separate thing where the game is slow.
Where do you find v1.57.8 and v.1.57.9 Beta?
Skidrowreloaded.com
More suggestions:
1. AI will be able to play all Heroes and Zen Heroes. v1.57.9 Beta v1.57.8 are not using some heroes and Zen. I tested it many times.
2. Population to 50
3. Player will command AI to attack others if team matches any time.
4. Increase horse respawn rate and usage by AI as this is what war called.
5. Serpent AI will be able to play Necro.
6. Dragon Monument will be use by AI often.
7. All clans able to use other rare units such as Seeker, Dyrads, and others.
8. Increase peasant respawn rate a bit because later if full army the peasants respawn rate is getting slow.
9. "No more limited" special building type that only build one time unless if destroy e.g crypt bro, necro's throne, Serpent and Dragon's Town Square, and others.
10. Full army attack