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Frayed Wires StudiosUploaded by
Marth8880Virus scan
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This page was last updated on 06 August 2024, 10:29PM
- Changelogs
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Version R6.5
- CHANGE LOG - RELEASE 6.5
MASS EFFECT: UNIFICATION V1.31, R6
FRAYED WIRES STUDIOS
LAST UPDATED: MAR-31-2017
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VISUAL:
-added shadowvolume to Scion
-fixed Scion torso collision
AUDIO:
-fixed hero music by reverting to original implementation
-fixed issue with low health sounds not stopping during health regen
-tan1: fixed vacuum wind sound in levolution event
-EUR: fixed issue with post-combat health regen not cooperating with global health regen
-added ML-77(b) Missile Launcher reload sound
-EUR: fixed Cooper Omni-Blade sounds and weapon damage feedback sounds
-fixed issue with low health sounds unintentionally fading out (by making them do so intentionally)
SHELL / UI / LOCALIZATION:
-fixed Conquest CP HUD markers
-tat2: fixed CP HUD indexes in Siege
-updated Siege description
- CHANGE LOG - RELEASE 6.5
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Version R6
- CHANGE LOG - RELEASE 6
MASS EFFECT: UNIFICATION V1.3, R6
FRAYED WIRES STUDIOS
LAST UPDATED: MAR-15-2017
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GAMEPLAY (SIDES / VEHICLES):
-removed motion blur parameter from all large-scale unit and hero classes
-increased jump height for Geth Destroyer, Geth Juggernaut, Evolved Geth Juggernaut
-implemented Lua-based mechanic add-on for Power Drain that regenerates user's shields
-changed each unit class's StrafeSpeed value to its MaxSpeed value
-changed sprint strafe factor value to 1.0 in all unit classes that can sprint
-fixed N7 Eagle barrage values
-fixed M-5 Phalanx barrage values
-fixed M-6 Carnifex barrage values
-decreased A-61 Mantis camera swim amount
-increased Hoth Defense Turret ordnance explosion damage radius, shield scale, and armor scale
-re-implemented Combat Drone tech power, gave to Alliance Engineer and Geth Machinist
-gave Proximity Mine power to Shepard's Infiltrator class
-increased N7 Eagle damage values
-implemented deferred shield regeneration feature (for player only)
-decreased explosion shake duration for Frag Grenades and Sticky Grenades
-tweaked various Omni-Blade weapon parameters
-fixed issue with Alliance Vanguard not using its primary weapons
-added critical hit locations to A-61 Mantis Gunship and M-35 Mako
-increased Scorch explosion's shake radius
-tweaked various Reaper Orbital Strike weapon parameters
-increased Barge Turret health
-removed Soldier Shepard's M-27 Scimitar
-replaced Infiltrator Shepard's ML-77 Missile Launcher with ML-77b Missile Launcher
-replaced Sentinel Shepard's M-5 Phalanx with M-77 Paladin
-replaced Sentinel Shepard's ML-77 Missile Launcher with ML-77b Missile Launcher
-replaced Vanguard Shepard's M-5 Phalanx (INC) with N7 Eagle (INC)
-increased ordnance damage values for Harbinger's Collector Assault Rifle and Collector Carbine
-increased maximum ammo capacity for Engineer Shepard's Geth Plasma Shotgun
-increased ordnance damage values for Engineer Shepard's and Jack's Geth Plasma Shotgun
-increased base ordnance damage values for Engineer Shepard's M-451 Firestorm
-increased ordnance damage values for Vanguard Shepard's Geth Spitfire
-replaced Adept Shepard's M-12 Locust with N7 Hurricane
-removed the jump energy cost for all unit/hero classes
-weapons/powers with incendiary effects now function the way they should (i.e., the target no longer needs to be right in front of you in order to ignite)
-increased minimap view distance for all units
-increased range, lifetime, and damage values of Scion's Arm Cannon ordnance
-removed energy cost for jumping while sprinting
-increased minimap view distances
-fixed issue with AI spamming Tactical Cloak (seemingly (again))
GAMEPLAY (CORE / MAPS / GAME MODES):
-tat2: adjusted planning and barriers
-fixed variable typo in master script
-optimized and simplified the code that alters the CP narration voice over calls
-ctf: implemented a mechanic that makes it so when a unit picks up its own team's flag, the flag is reset
-uta1: adjusted planning and barriers
-implemented support for Endor (end1)
-hot1: fixed shield generator CP's HUD index
-hot1: removed shield generator CP from list of artillery firing spots
-hot1: added more spawn nodes to CP1 spawn path
-hot1: added Mako vehicle spawn to CP1
-fixed Siege's perma-CP prop AI barriers
-yav1: fixed "Tflank" CP ally spawn path reference
-tan1: fixed turbine AI barriers
-added functionality to randomize order of artillery strike areas
-increased health crate/station recharge delay and amount
-hot1: increased shield generator health
-completely restructured all mission scripts
-added new map, "Aeia: Island"
-added new map, "Europa: Vostok Station"
-added new map, "Noveria: Compound"
-1flag, ctf: implemented mechanic that marks the designated capture region when a flag is picked up (for the team that picked up the flag)
-VRM: removed unnecessary AI barriers
-implemented mechanic from SWBF1 that prints a message in the chat whenever a CP is captured (e.g., "We have captured the Bunker")
VISUAL:
-adjusted HUD reticule 'hit' marker mesh
-fixed art elements in several load screens
-tat2: fixed z-fighting in docking bay mesh shadow volumes
-tat2: fixed lighting in wall mesh
-increased scale of all ordnance ImpactEffectSoft particle effects
-fixed enemy icon texture rotation
-fixed Scion choking animation for Power Drain
-improved Command Post collision
-cor1 ctf: fixed bookcase prop z-fighting
-implemented new CTF base art
-cor1: fixed statue prop placement
-cor1: fixed invisible collision mesh issue in library
-VRM: replaced foliage props with foliage leafpatches
-EDN: fixed z-fighting in pod prop mesh shadow volumes
-EDN: adjusted ambient lighting in all weather variations
-cor1: improved collision in various places in library
-VRM: fixed CP HUD index numbers
-improved rifle animation set
-improved pistol animation set
-PRO: adjusted cloud texture colors
-implemented new Collector Tri-Pulse Cannon uncharged/charged impact particle effects
-improved M-35 Mako mesh normals
-improved M-35 Mako body texture
-implemented new M-35 Mako chunk textures
-improved M-35 Mako shadow volume
-improved A-61 Mantis shadow volume
-implemented new color schemes for different Combat Drone classes
-fixed firing animation for all geth classes' secondary powers
-fixed Shepard's invisible kneepads
-improved tech power fire animation
-fixed pop in grenade throw animation
-implemented Omni-Blade fire animation
-implemented Flamer fire animation
-hot1: fixed floating trench near CP2
-hot1: fixed floating ammo/health crates
-improved Husk/Abomination textures
-fixed glowing parts on Geth Pulse Rifle and Geth Plasma SMG
-fixed shadow volume on Geth Plasma SMG
-implemented unique Cluster Grenade explosion particle effects
-updated 'hit' and 'critical hit' reticule meshes
-implemented unique scope texture for Javelin Sniper Rifle
-updated wall-mounted medi-gel container mesh with glowing pieces
-updated deployable turret collision meshes
-updated medi-gel crate and ammo crate LOD meshes
-removed shadowvolumes from medi-gel crate and ammo crate meshes
-adjusted lighting values for various biotic/tech powers
-updated Frag Grenade and Cluster Grenade glowing elements
-VRM: fixed shadowvolume on straight ramp mesh
-VRM: implemented new terrain textures
-VRM: decreased dynamic shadows intensity
-VRM: fixed shadowvolumes on rock meshes
-VRM: fixed seams in sky texture
-VRM: fixed sky texture compression
-VRM: fixed seams in global environment map texture
-fixed water explosion particle effects for deployable turrets
-added muzzleflash to Geth Turret
-fixed artillery dummy ordnance mesh visibility
-removed "smolder" effects from Medi-gel ordnance
-fixed sprinting animations for weapons that use pullback-style reload animation
-updated Singularity Pulse's ordnance and explosion particle effects
-hot1: fixed shading issues with trenches
-fixed turret 9pose animations for all Heretic/Evolved Geth classes
-fixed Evolved Geth Pyro's Melee animations
-updated Mounted Turret chunk textures
-updated Mounted Turret LOD and shadowvolume meshes
-added barrel recoil to Mounted Turret
-updated M-451 Firestorm and Flamer ordnance particle effects
-updated Collector unit meshes eyes to glow
-updated Harbinger unit mesh glowing elements to pulsate
-implemented unique Collector Assault Rifle ordnance impact pfx
-implemented unique Collector Carbine ordnance impact pfx
-optimized Incinerate explosion pfx
-optimized Carnage explosion pfx
-optimized Concussive Shot ordnance trail pfx
-optimized Singularity Rupture ordnance trail pfx
-optimized Frag Grenade explosion pfx
-optimized Sticky Grenade explosion pfx
-optimized M-100 Grenade Launcher explosion pfx
-optimized generic firearm ordnance impact pfx
-optimized armor-piercing ordnance impact pfx
-updated Anti-Ballistic Shield mesh
-fixed Reaper Orbital Strike fire animation and ordnance mesh
-nab2: updated textures with higher-res ones
-tat2: fixed deployable turret collision on Jabba's Sail Barge
-fixed Barge Turret collision
-fixed Barge Turret camera angle
-tat2: adjusted collision on tubes container mesh
-fixed stutter in rifle 'stand alert' animations
-fixed inconsistencies in CP HUD indexes in all maps
-fel1: fixed floating health/ammo crates
-fel1: fixed floating flower prop
-cor1, EDN, end1, geo1, kas2, mus1, myg1: fixed poorly-UV'd skydome meshes
-geo1: fixed seam in skydome texture
-cor1: updated skycar movement speeds
-cor1: fixed cliffside foliage transparency
-cor1: fixed flickering building mesh
-EDN: added subtle atmospheric fog
-EDN: added distant hills to background
-EDN: updated distant tower textures
-EDN: updated Collector Ship textures
-EDN: updated lighting
-EDN: improved spawn node locations
-EDN: improved AI planning
-fixed Shepard's pistol running animations
-fixed stretched UVs in A-61 Mantis Gunship mesh
-added barrel recoil to A-61 Mantis Gunship turret
-increased M-35 Mako brakelight glow strength
-optimized A-61 Mantis Gunship collision
-updated load screens containing the Mako
-tat2: updated load screens containing artillery explosions
-EDN: fixed CP HUD indexes in TDM mode
-tan1: updated one of the load screens
-fixed Yavin tower turret explosion offset
-cor1: fixed flickering hallway near CP3
-adjusted health/ammo crate collision
-removed turret buildzone collision
-fixed thermal clip LOD meshes
-cor1: fixed planter collision placements
-cor1: fixed planter foliage offsets
-cor1: updated planter dirt texture
-cor1: fixed cliffside collision volumes
-cor1: fixed window gaps in youngling chamber
-cor1: fixed gaps in corridor columns
-cor1: updated building/prop meshes with normal/specular maps
-updated all weapon models and textures with proper normal/specular maps
-fixed Heretic Geth Destroyer textures
-added barrel recoil to Mounted Turret
-updated Laser Turret with normal/specular maps
-implemented new Scion model/textures/anims
-PRO: updated lighting in garage and bunker
-cor1, nab2, yav1, EDN, PRO, VRM: updated load screens
-implemented proper textures for M-98b Black Widow Sniper Rifle
-implemented proper art assets for Geth Plasma Shotgun
-implemented proper art assets for Geth Javelin Sniper Rifle
-kam1: added landed Kodiak shuttle to landing platform
-fixed M-97 Viper Sniper Rifle scaling and hand position
-updated materials on Hex Barrier meshes
-VRM: fixed floating crate
-added muzzleflash to Scion's Cluster Grenades
-tat2: fixed transparency issue with tent mesh
-VRM: fixed missing polygons in 2-way walkway mesh
AUDIO:
-implemented a sound effect that plays whenever the player makes a kill
-fixed small inconsistencies in the code that alters the command post voice over sound stream property calls
-updated 'clip empty' sound effect
-implemented a low health sound that plays when the player's health is under a specified percentage
-implemented new Collector Tri-Pulse Cannon fire uncharged/charged fire sounds
-decreased Hoth Dish/Defense Turret fire sound min distance and rolloff
-implemented new Hoth Dish Turret ordnance explosion sound
-implemented new Abomination VOs
-implemented Omni-Blade fire sounds
-increased Geth Plasma Shotgun distant fire sound RollInDistance values
-increased Geth Plasma Shotgun ordnance impact sound gain
-optimized the way faction-unique sound effects are loaded
-implemented a feature that plays impact sounds whenever the player is damaged by enemy firearms
-decreased Geth Spitfire and Geth Plasma SMG barrel sound distance values
-fixed crossfade in various music tracks
-added several new music tracks
-updated Singularity Pulse's fire, ordnance, and explosion sounds
-pol1: fixed issue with open audio streams
-global: fixed issues with world emitter sounds
-kam1: implemented new thunder clap/roll sounds
-kas2: fixed foliage collision sounds
-end1: fixed foliage collision sounds
-dea1: fixed superlaser sounds
-adjusted weapon fire sounds for distance-based playback delay
-tat3: fixed ambient sounds for Jabba, Rancor, and screaming droid
-implemented hit marker sounds
-updated ordnance impact and ricochet sounds
-updated health crate recharge sound
-1flag: fixed flag pickup/drop sounds
-improved the looping seamlessness in a lot of the music tracks
-fixed mission ending VOs
-decreased gain of distant weapon fire sounds
-PRO: added proper soundspaces
-tat2: added quadrophonic versions of Cantina ambient streams
-fixed missing Alliance VOs
-adjusted gain/distance/rolloff values of ambient fire emitters
-fixed issue with certain audio streams not always opening properly
SHELL / UI / LOCALIZATION:
-implemented new HUD
-fixed missing load screen tips localization
-implemented new load screen tips
-updated old load screen tips
-renamed all instances of "Submachine Gun" to "SMG" in weapon names
-renamed "M-98 Widow Anti-Materiel Rifle" to "M-98 Widow Sniper Rifle"
-renamed "M-98 Black Widow Anti-Materiel Rifle" to "M-98 Black Widow Sniper Rifle"
-implemented feature in Conquest and Siege mode that attaches an objective marker to each CP
-fixed Barge Turret name localization
-tat2: fixed loadscreens
-adjusted UI slider background texture in ME3 shell variant
-fixed small inconsistencies in radio button textures in ME3 shell variant
-changed "Post-Mission Summary In" timer message to "Mission Success In"
-LZX: added original author credits to load screen
-renamed Geth Prime (ME2)'s "Siege Pulse" power name to "Singularity Pulse"
-updated Anti-Ballistic Shield HUD icon
-implemented new HUD icon for Proximity Mine
-updated reticule markers
-kam1: fixed HUD indexes for CPs in CTF
CONFIG TOOL:
-added "Custom HUD" setting to "General" tab
-added "Audio" tab
-added "Faction Announcer VO" setting to "Audio" tab
-added "'Low Health' Feedback Sounds" setting to "Audio" tab
-added "'Enemy Killed' Feedback Sounds" setting to "Audio" tab
-added "'Player Damaged' Feedback Sounds" setting to "Audio" tab
-moved "Sol Map Music" setting to "Audio" tab
-renamed "Sol Map Music" setting value "Sol" to "Unique Ambient Soundscape"
-renamed "Sol Map Music" setting value "Mass Effect" to Normal Ambient Music"
-renamed "Sol Map Music" setting to ""Sol Map Pack" Map Music"
-renamed "Shell Art Style" setting value "Classic" to "Star Wars Battlefront II"
-renamed "Shell Art Style" setting to "Menu Interface Style"
-renamed "Shield Functionality" setting value "Auto-Regenerating" to "Regenerating"
-added "Shield Regen Functionality (Player Only)" setting to "Gameplay" tab
-moved settings from "Commander Shepard" tab to "Factions" tab
-removed "Commander Shepard" tab
-renamed "Gender" setting to "Commander Shepard Gender"
-renamed "Class" setting to "Commander Shepard Class"
-added "Maps" tab
-added "Eden Prime Weather" setting to "Maps" tab
-added "Virmire Play Area" setting to "Maps" tab
-added "Hit Marker Sounds" setting to "Audio" tab
- CHANGE LOG - RELEASE 6
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- Author's activity
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September 2018
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21 Sep 2018, 2:15AM | Action by: Marth8880
Attribute change
Description changed.
August 2018
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02 Aug 2018, 5:31PM | Action by: Marth8880
File added
Mass Effect - Unification R6.5 (Standalone)
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02 Aug 2018, 5:30PM | Action by: Marth8880
Readme file added
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02 Aug 2018, 5:20PM | Action by: Marth8880
Changelog added
Change log added for version R6.5
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02 Aug 2018, 5:19PM | Action by: Marth8880
Changelog added
Change log added for version R6
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02 Aug 2018, 5:15PM | Action by: Marth8880
Mod video added
How to install
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02 Aug 2018, 5:14PM | Action by: Marth8880
Mod video added
Mass Effect: Unification (R6)
Europa: Vostok Station – New Map Trailer
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02 Aug 2018, 5:14PM | Action by: Marth8880
Mod video added
Mass Effect: Unification (R6)
Noveria: Compound – New Map Trailer
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02 Aug 2018, 5:13PM | Action by: Marth8880
Mod video added
Mass Effect: Unification (R6)
Aeia: Island – New Map Trailer
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02 Aug 2018, 5:12PM | Action by: Marth8880
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http://www.gametoast.com/viewtopic.php?f=29&t=27052
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02 Aug 2018, 5:12PM | Action by: Marth8880
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http://www.mediafire.com/file/52c49ue4e4bxaqq/MassEffectUnificationSetup_R6.5.zip/file
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02 Aug 2018, 5:03PM | Action by: Marth8880
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File 'Mass Effect - Unification R5 (Standalone)' description changed.
September 2016
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15 Sep 2016, 4:35AM | Action by: Marth8880
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15 Sep 2016, 12:32AM | Action by: Marth8880
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15 Sep 2016, 12:32AM | Action by: Marth8880
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