Star Wars: Battlefront II

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Calrissian97

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Calrissian97

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Naboo: City of Theed 0.5 (Public Alpha)
Original map by Sereja | Ported by Calrissian97
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SUMMARY
Heyo! City of Theed is estimated to be 45% finished!
As an early (now late) Christmas gift, here's a sneak peek at what's
to come! This build will feature both eras in conquest
mode with plenty of vehicles with 40 vs 40 AI.
It's a beautiful map originally designed by the famous
Battlefront I map maker- Sereja. This will serve as a
Battlefront II port, as well as my own rendetion of
the map and what it can be. I hope you enjoy it!

IN THIS BUILD
~AI planning and barriers remade and completed
~Basic prop placement (Buildings)
~Night, Noon, and Rain environments
~Two CPs have been strategically moved
~Nearly complete City, beginnings of the spaceport
~Vehicles and starfighters (No sounds yet)

TO BE DONE
~Detail props, such as trees, benches, statues, etc.
~Twilight environment (Currently early in development)
~Remake the terrain
~Add Sereja's Sides
~Add Cal's Sides
~Fakeconsole commands for switching costumes
~Custom gamemodes, campaign missions, etc.

INSTALLATION
Installation for Naboo: City of Theed is as simple as
installing any mod! Simply place the NCT folder from
this folder into your Gamedata/Addon/ directory!

BONUSES
Just a couple tips, there are variable environments
available for this map! They are activated by text files!
You can find them in the NCT/data/_LVL_PC/ directory!
The options are Night.txt, Noon.txt, Rain.txt, and Twilight.txt
Rename a text file to any one of these to load that environment.
Right now the Twilight environment is the least finished, with
the others being mostly completed. If none is specified, the game
will load the Noon environment by default. Lookout for easter eggs
throughout the map! You might find some familiar props out there!


*Credits to Harrisonfog for the daytime sky dome texture
*Sereja for most of the source models and textures, plus some level design
*Calrissian97 for the map itself