Total-conversion mod for SWBF2 that adds the Mass Effect era to Instant Action. Fight as the Systems Alliance, the Heretic Geth, the Collectors, or the Evolved Geth on six new custom maps, all of the stock maps, and all maps from the Sol Map Pack.
Required patch, unnecessary if your game is through GOG or Steam. INTERNATIONAL ENGLISH CD-ROM VERSION of the official v1.1 patch released by Pandemic Studios.
Mass Effect: Unification Developed by Frayed Wires Studios Created by Aaron Gilbert & James Plummer
Mass Effect: Unification is a fan-made non-profit total-conversion mod developed by Frayed Wires Studios for STAR WARS™ Battlefront™ II. Neither Frayed Wires Studios nor Mass Effect: Unification are affiliated with or endorsed by BioWare or Electronic Arts in any way.
Mass Effect is the sole property of EA International (Studio and Publishing) Ltd. All Rights Reserved.
Mass Effect: Unification is not made, distributed, or supported by the Walt Disney Company nor LucasArts, a division of Lucasfilm Entertainment Company Ltd. Elements TM & (C) LucasArts, a division of Lucasfilm Entertainment Company Ltd.
Licensed music and sound assets from Mass Effect, Mass Effect 2, Mass Effect 3, Mass Effect: Paragon Lost, and Far Cry 3 are present in Mass Effect: Unification. Their presence does not significantly impact the respective copyright holders' ability to profit from the original works.
CHANGE LOG - RELEASE 6.5
MASS EFFECT: UNIFICATION V1.31, R6
FRAYED WIRES STUDIOS
LAST UPDATED: MAR-31-2017
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VISUAL:
-added shadowvolume to Scion
-fixed Scion torso collision
AUDIO:
-fixed hero music by reverting to original implementation
-fixed issue with low health sounds not stopping during health regen
-tan1: fixed vacuum wind sound in levolution event
-EUR: fixed issue with post-combat health regen not cooperating with global health regen
-added ML-77(b) Missile Launcher reload sound
-EUR: fixed Cooper Omni-Blade sounds and weapon damage feedback sounds
-fixed issue with low health sounds unintentionally fading out (by making them do so intentionally)
CHANGE LOG - RELEASE 6
MASS EFFECT: UNIFICATION V1.3, R6
FRAYED WIRES STUDIOS
LAST UPDATED: MAR-15-2017
--------------------------------------------
GAMEPLAY (SIDES / VEHICLES):
-removed motion blur parameter from all large-scale unit and hero classes
-increased jump height for Geth Destroyer, Geth Juggernaut, Evolved Geth Juggernaut
-implemented Lua-based mechanic add-on for Power Drain that regenerates user's shields
-changed each unit class's StrafeSpeed value to its MaxSpeed value
-changed sprint strafe factor value to 1.0 in all unit classes that can sprint
-fixed N7 Eagle barrage values
-fixed M-5 Phalanx barrage values
-fixed M-6 Carnifex barrage values
-decreased A-61 Mantis camera swim amount
-increased Hoth Defense Turret ordnance explosion damage radius, shield scale, and armor scale
-re-implemented Combat Drone tech power, gave to Alliance Engineer and Geth Machinist
-gave Proximity Mine power to Shepard's Infiltrator class
-increased N7 Eagle damage values
-implemented deferred shield regeneration feature (for player only)
-decreased explosion shake duration for Frag Grenades and Sticky Grenades
-tweaked various Omni-Blade weapon parameters
-fixed issue with Alliance Vanguard not using its primary weapons
-added critical hit locations to A-61 Mantis Gunship and M-35 Mako
-increased Scorch explosion's shake radius
-tweaked various Reaper Orbital Strike weapon parameters
-increased Barge Turret health
-removed Soldier Shepard's M-27 Scimitar
-replaced Infiltrator Shepard's ML-77 Missile Launcher with ML-77b Missile Launcher
-replaced Sentinel Shepard's M-5 Phalanx with M-77 Paladin
-replaced Sentinel Shepard's ML-77 Missile Launcher with ML-77b Missile Launcher
-replaced Vanguard Shepard's M-5 Phalanx (INC) with N7 Eagle (INC)
-increased ordnance damage values for Harbinger's Collector Assault Rifle and Collector Carbine
-increased maximum ammo capacity for Engineer Shepard's Geth Plasma Shotgun
-increased ordnance damage values for Engineer Shepard's and Jack's Geth Plasma Shotgun
-increased base ordnance damage values for Engineer Shepard's M-451 Firestorm
-increased ordnance damage values for Vanguard Shepard's Geth Spitfire
-replaced Adept Shepard's M-12 Locust with N7 Hurricane
-removed the jump energy cost for all unit/hero classes
-weapons/powers with incendiary effects now function the way they should (i.e., the target no longer needs to be right in front of you in order to ignite)
-increased minimap view distance for all units
-increased range, lifetime, and damage values of Scion's Arm Cannon ordnance
-removed energy cost for jumping while sprinting
-increased minimap view distances
-fixed issue with AI spamming Tactical Cloak (seemingly (again))
GAMEPLAY (CORE / MAPS / GAME MODES):
-tat2: adjusted planning and barriers
-fixed variable typo in master script
-optimized and simplified the code that alters the CP narration voice over calls
-ctf: implemented a mechanic that makes it so when a unit picks up its own team's flag, the flag is reset
-uta1: adjusted planning and barriers
-implemented support for Endor (end1)
-hot1: fixed shield generator CP's HUD index
-hot1: removed shield generator CP from list of artillery firing spots
-hot1: added more spawn nodes to CP1 spawn path
-hot1: added Mako vehicle spawn to CP1
-fixed Siege's perma-CP prop AI barriers
-yav1: fixed "Tflank" CP ally spawn path reference
-tan1: fixed turbine AI barriers
-added functionality to randomize order of artillery strike areas
-increased health crate/station recharge delay and amount
-hot1: increased shield generator health
-completely restructured all mission scripts
-added new map, "Aeia: Island"
-added new map, "Europa: Vostok Station"
-added new map, "Noveria: Compound"
-1flag, ctf: implemented mechanic that marks the designated capture region when a flag is picked up (for the team that picked up the flag)
-VRM: removed unnecessary AI barriers
-implemented mechanic from SWBF1 that prints a message in the chat whenever a CP is captured (e.g., "We have captured the Bunker")
VISUAL:
-adjusted HUD reticule 'hit' marker mesh
-fixed art elements in several load screens
-tat2: fixed z-fighting in docking bay mesh shadow volumes
-tat2: fixed lighting in wall mesh
-increased scale of all ordnance ImpactEffectSoft particle effects
-fixed enemy icon texture rotation
-fixed Scion choking animation for Power Drain
-improved Command Post collision
-cor1 ctf: fixed bookcase prop z-fighting
-implemented new CTF base art
-cor1: fixed statue prop placement
-cor1: fixed invisible collision mesh issue in library
-VRM: replaced foliage props with foliage leafpatches
-EDN: fixed z-fighting in pod prop mesh shadow volumes
-EDN: adjusted ambient lighting in all weather variations
-cor1: improved collision in various places in library
-VRM: fixed CP HUD index numbers
-improved rifle animation set
-improved pistol animation set
-PRO: adjusted cloud texture colors
-implemented new Collector Tri-Pulse Cannon uncharged/charged impact particle effects
-improved M-35 Mako mesh normals
-improved M-35 Mako body texture
-implemented new M-35 Mako chunk textures
-improved M-35 Mako shadow volume
-improved A-61 Mantis shadow volume
-implemented new color schemes for different Combat Drone classes
-fixed firing animation for all geth classes' secondary powers
-fixed Shepard's invisible kneepads
-improved tech power fire animation
-fixed pop in grenade throw animation
-implemented Omni-Blade fire animation
-implemented Flamer fire animation
-hot1: fixed floating trench near CP2
-hot1: fixed floating ammo/health crates
-improved Husk/Abomination textures
-fixed glowing parts on Geth Pulse Rifle and Geth Plasma SMG
-fixed shadow volume on Geth Plasma SMG
-implemented unique Cluster Grenade explosion particle effects
-updated 'hit' and 'critical hit' reticule meshes
-implemented unique scope texture for Javelin Sniper Rifle
-updated wall-mounted medi-gel container mesh with glowing pieces
-updated deployable turret collision meshes
-updated medi-gel crate and ammo crate LOD meshes
-removed shadowvolumes from medi-gel crate and ammo crate meshes
-adjusted lighting values for various biotic/tech powers
-updated Frag Grenade and Cluster Grenade glowing elements
-VRM: fixed shadowvolume on straight ramp mesh
-VRM: implemented new terrain textures
-VRM: decreased dynamic shadows intensity
-VRM: fixed shadowvolumes on rock meshes
-VRM: fixed seams in sky texture
-VRM: fixed sky texture compression
-VRM: fixed seams in global environment map texture
-fixed water explosion particle effects for deployable turrets
-added muzzleflash to Geth Turret
-fixed artillery dummy ordnance mesh visibility
-removed "smolder" effects from Medi-gel ordnance
-fixed sprinting animations for weapons that use pullback-style reload animation
-updated Singularity Pulse's ordnance and explosion particle effects
-hot1: fixed shading issues with trenches
-fixed turret 9pose animations for all Heretic/Evolved Geth classes
-fixed Evolved Geth Pyro's Melee animations
-updated Mounted Turret chunk textures
-updated Mounted Turret LOD and shadowvolume meshes
-added barrel recoil to Mounted Turret
-updated M-451 Firestorm and Flamer ordnance particle effects
-updated Collector unit meshes eyes to glow
-updated Harbinger unit mesh glowing elements to pulsate
-implemented unique Collector Assault Rifle ordnance impact pfx
-implemented unique Collector Carbine ordnance impact pfx
-optimized Incinerate explosion pfx
-optimized Carnage explosion pfx
-optimized Concussive Shot ordnance trail pfx
-optimized Singularity Rupture ordnance trail pfx
-optimized Frag Grenade explosion pfx
-optimized Sticky Grenade explosion pfx
-optimized M-100 Grenade Launcher explosion pfx
-optimized generic firearm ordnance impact pfx
-optimized armor-piercing ordnance impact pfx
-updated Anti-Ballistic Shield mesh
-fixed Reaper Orbital Strike fire animation and ordnance mesh
-nab2: updated textures with higher-res ones
-tat2: fixed deployable turret collision on Jabba's Sail Barge
-fixed Barge Turret collision
-fixed Barge Turret camera angle
-tat2: adjusted collision on tubes container mesh
-fixed stutter in rifle 'stand alert' animations
-fixed inconsistencies in CP HUD indexes in all maps
-fel1: fixed floating health/ammo crates
-fel1: fixed floating flower prop
-cor1, EDN, end1, geo1, kas2, mus1, myg1: fixed poorly-UV'd skydome meshes
-geo1: fixed seam in skydome texture
-cor1: updated skycar movement speeds
-cor1: fixed cliffside foliage transparency
-cor1: fixed flickering building mesh
-EDN: added subtle atmospheric fog
-EDN: added distant hills to background
-EDN: updated distant tower textures
-EDN: updated Collector Ship textures
-EDN: updated lighting
-EDN: improved spawn node locations
-EDN: improved AI planning
-fixed Shepard's pistol running animations
-fixed stretched UVs in A-61 Mantis Gunship mesh
-added barrel recoil to A-61 Mantis Gunship turret
-increased M-35 Mako brakelight glow strength
-optimized A-61 Mantis Gunship collision
-updated load screens containing the Mako
-tat2: updated load screens containing artillery explosions
-EDN: fixed CP HUD indexes in TDM mode
-tan1: updated one of the load screens
-fixed Yavin tower turret explosion offset
-cor1: fixed flickering hallway near CP3
-adjusted health/ammo crate collision
-removed turret buildzone collision
-fixed thermal clip LOD meshes
-cor1: fixed planter collision placements
-cor1: fixed planter foliage offsets
-cor1: updated planter dirt texture
-cor1: fixed cliffside collision volumes
-cor1: fixed window gaps in youngling chamber
-cor1: fixed gaps in corridor columns
-cor1: updated building/prop meshes with normal/specular maps
-updated all weapon models and textures with proper normal/specular maps
-fixed Heretic Geth Destroyer textures
-added barrel recoil to Mounted Turret
-updated Laser Turret with normal/specular maps
-implemented new Scion model/textures/anims
-PRO: updated lighting in garage and bunker
-cor1, nab2, yav1, EDN, PRO, VRM: updated load screens
-implemented proper textures for M-98b Black Widow Sniper Rifle
-implemented proper art assets for Geth Plasma Shotgun
-implemented proper art assets for Geth Javelin Sniper Rifle
-kam1: added landed Kodiak shuttle to landing platform
-fixed M-97 Viper Sniper Rifle scaling and hand position
-updated materials on Hex Barrier meshes
-VRM: fixed floating crate
-added muzzleflash to Scion's Cluster Grenades
-tat2: fixed transparency issue with tent mesh
-VRM: fixed missing polygons in 2-way walkway mesh
AUDIO:
-implemented a sound effect that plays whenever the player makes a kill
-fixed small inconsistencies in the code that alters the command post voice over sound stream property calls
-updated 'clip empty' sound effect
-implemented a low health sound that plays when the player's health is under a specified percentage
-implemented new Collector Tri-Pulse Cannon fire uncharged/charged fire sounds
-decreased Hoth Dish/Defense Turret fire sound min distance and rolloff
-implemented new Hoth Dish Turret ordnance explosion sound
-implemented new Abomination VOs
-implemented Omni-Blade fire sounds
-increased Geth Plasma Shotgun distant fire sound RollInDistance values
-increased Geth Plasma Shotgun ordnance impact sound gain
-optimized the way faction-unique sound effects are loaded
-implemented a feature that plays impact sounds whenever the player is damaged by enemy firearms
-decreased Geth Spitfire and Geth Plasma SMG barrel sound distance values
-fixed crossfade in various music tracks
-added several new music tracks
-updated Singularity Pulse's fire, ordnance, and explosion sounds
-pol1: fixed issue with open audio streams
-global: fixed issues with world emitter sounds
-kam1: implemented new thunder clap/roll sounds
-kas2: fixed foliage collision sounds
-end1: fixed foliage collision sounds
-dea1: fixed superlaser sounds
-adjusted weapon fire sounds for distance-based playback delay
-tat3: fixed ambient sounds for Jabba, Rancor, and screaming droid
-implemented hit marker sounds
-updated ordnance impact and ricochet sounds
-updated health crate recharge sound
-1flag: fixed flag pickup/drop sounds
-improved the looping seamlessness in a lot of the music tracks
-fixed mission ending VOs
-decreased gain of distant weapon fire sounds
-PRO: added proper soundspaces
-tat2: added quadrophonic versions of Cantina ambient streams
-fixed missing Alliance VOs
-adjusted gain/distance/rolloff values of ambient fire emitters
-fixed issue with certain audio streams not always opening properly
SHELL / UI / LOCALIZATION:
-implemented new HUD
-fixed missing load screen tips localization
-implemented new load screen tips
-updated old load screen tips
-renamed all instances of "Submachine Gun" to "SMG" in weapon names
-renamed "M-98 Widow Anti-Materiel Rifle" to "M-98 Widow Sniper Rifle"
-renamed "M-98 Black Widow Anti-Materiel Rifle" to "M-98 Black Widow Sniper Rifle"
-implemented feature in Conquest and Siege mode that attaches an objective marker to each CP
-fixed Barge Turret name localization
-tat2: fixed loadscreens
-adjusted UI slider background texture in ME3 shell variant
-fixed small inconsistencies in radio button textures in ME3 shell variant
-changed "Post-Mission Summary In" timer message to "Mission Success In"
-LZX: added original author credits to load screen
-renamed Geth Prime (ME2)'s "Siege Pulse" power name to "Singularity Pulse"
-updated Anti-Ballistic Shield HUD icon
-implemented new HUD icon for Proximity Mine
-updated reticule markers
-kam1: fixed HUD indexes for CPs in CTF
CONFIG TOOL:
-added "Custom HUD" setting to "General" tab
-added "Audio" tab
-added "Faction Announcer VO" setting to "Audio" tab
-added "'Low Health' Feedback Sounds" setting to "Audio" tab
-added "'Enemy Killed' Feedback Sounds" setting to "Audio" tab
-added "'Player Damaged' Feedback Sounds" setting to "Audio" tab
-moved "Sol Map Music" setting to "Audio" tab
-renamed "Sol Map Music" setting value "Sol" to "Unique Ambient Soundscape"
-renamed "Sol Map Music" setting value "Mass Effect" to Normal Ambient Music"
-renamed "Sol Map Music" setting to ""Sol Map Pack" Map Music"
-renamed "Shell Art Style" setting value "Classic" to "Star Wars Battlefront II"
-renamed "Shell Art Style" setting to "Menu Interface Style"
-renamed "Shield Functionality" setting value "Auto-Regenerating" to "Regenerating"
-added "Shield Regen Functionality (Player Only)" setting to "Gameplay" tab
-moved settings from "Commander Shepard" tab to "Factions" tab
-removed "Commander Shepard" tab
-renamed "Gender" setting to "Commander Shepard Gender"
-renamed "Class" setting to "Commander Shepard Class"
-added "Maps" tab
-added "Eden Prime Weather" setting to "Maps" tab
-added "Virmire Play Area" setting to "Maps" tab
-added "Hit Marker Sounds" setting to "Audio" tab
Mass Effect: Unification is a total-conversion mod for Star Wars Battlefront II that adds the Mass Effect era to Instant Action.
As of the latest release, you can fight as the Systems Alliance, the Heretic Geth, the Collectors, or the Evolved Geth on six new custom maps, all of the stock maps, and all maps from the Sol Map Pack.
FEATURES
4 new factions accumulating 25 playable unit classes and 9 playable hero classes
6 new maps, including support for all stock land maps, the Sol Map Pack, and more
Significantly improved stock game modes and 1 new game mode
A new custom HUD
Authentic sound effects and music accurate to the Mass Effect franchise
Specially hand-crafted art assets tailored specifically for this mod
An external app that can be used to tune various gameplay options such as desired faction combination, HUD/menu interface style, difficulty, Shepard class, and more
Mass Effect: Unification is a fan-made non-profit total-conversion mod developed by Frayed Wires Studios for STAR WARS™ Battlefront™ II. Neither Frayed Wires Studios nor Mass Effect: Unification are affiliated with or endorsed by BioWare or Electronic Arts in any way. Mass Effect is the sole property of EA International (Studio and Publishing) Ltd. All Rights Reserved.