Battlefleet Gothic: Armada 2

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+++[Transmission start]+++
+++[To all loyal servants of the God Emperor]+++
+++[Skalgrim Mod v.2.2 Released]+++
+++[Arks of Damnation]+++




V.2.2 "Arks of Damnation".

This latest version of the Skalgrim mod adds 45 new ships (!), a whole new playable subfaction - the Dark Mechanicum, and also does some pretty big overhauls and balance changes. I'v said it several times before, "that this is the last version"... and then I just go and make a new one. But after adding a whole new faction and the last of the Glorianas left from the lore, which took an entire year, I really can't think of anything else to add. So lets just say that the chances of me making more versions of this mod are very slim and leave it at that. ;)

I want to give special thanks to the awesome guys in the community, Mirolog , JonathanZotack, Imperator, Dire_Venom, aZmoDen and IHorizonI for various help with the mod. (Also a special thanks to the people who donated to me - as promised I bought a nice bottle of rum to celebrate the 2.2 version)

That is all. I hope you, the player, enjoys the mod. Its a work of a dedicated fan with the help of friends for a game that the devs gave up on long before it reached the hights it could have. Its a fun game and I hope I'v managed to make a fun mod for you that expands on that game. Well over a thousand hours of unpaid work have gone into it and I hope you get thousands of hours of fun from it.


About the mod:

Skalgrim mod adds a total of 154 new ships to the game, including buildable titans and mega-titans. It changes stats for Ordnances like fighters and bombers, decreases their reload time and makes them better and more worth the points spent on carriers. It changes the stats for weapons, units, and campaign related things. It rebalances the game and makes for several times larger battles by both lowering shipcosts and increasing the amount of points available for both fleets and battles.Fleet sizes grow with levels just as in the original game, but to much greater sizes. You can also have more fleets. It rebalances critical hits, making bigger ships more resistant to crits. It rebalances morale, but increasing the rate at which morale regenerates, and several morale related effects. It buffs and changes many abilities, meaning that your choices matter more as a admiral. There are also submods that further can alter your gameplay experience and campaign submods that lets you play all the otherwise unplayable factions in the game.


This modversion includes the Greater Customization Submod - It lets you change your campaign settings to an higher degree.


Skalgrim mod does not strive to be perfectly balanced, but promises massive battles unlike that in the original game, and includes alot of new content that significantly changes how the game plays.

(READ THE INSTALLATION INSTRUCTIONS! [I can't stress this enough since so many people screw up what is a very simple installation!])

________________________________________
Changelog: Major changes from 2.1:
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Lots of changes have been implemented. But lets focus on the most important ones:

*Morale has been reworked so that fleets are less probable to rout when ships start to explode. Something which would make very big battles turn into entire enemy fleets just fleeing the battlefield. Factions which suffer most from morale, Tau, Ork and Tyranids have been buffed in various ways to help them a bit. Tyranid BS and Titans will no longer flee meaning that even if you kill the Admirals, you will still have to fight the biggest of their ships even if the smaller ones flee.

*Titans and Mega titans have been reworked so that they cost alot more - but are also alot more durable. This also makes them far less frequent in battles as the AI doesn't bring as many to battles as they used to. All in all, this means that Titans and Mega Titans are rarer - but more dangerous.

*Lance weapon damage for Imperials and Chaos have been nerfed a bit - meaning less alpha strike damage.

*Orks have had yet another overhaul making them even more deadly - now finally they are a real threat when they close the distance - and trust me, they will do that more often now.

*Admech has seen a general faction boost of shield levels to buff the faction a bit.

*Necrons have seen a substantial boost to HP and weapon damage across the board - but are also alot more expensive now. Meaning smaller but even more deadly necron fleets. They have also gotten several new ships with unique functions and abilities.

*The Dark Mechanicum has been added as a new faction. More about them further down in the document.

*45 new ships added.


New Faction: Dark Mechanicum
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Overall this faction focuses more on lances, high power weapons, powerful shields and unique ships with strange abilities and functions rather than heavy armor or boarding. The faction is a bit weaker in regards to fighters/bombers as well than other factions, but have access to novas and some highly specialized carrier ships to make up for this. They cost a bit more than Chaos/Admech overall - but also have access to less skills/traits in the campaign to even it out a bit. It has access to several extremely dangerous titans and mega titans.


Ships of the Dark Mechanicum:

Qliptic Scalpel: a frigate armed with a void lance that can snipe enemy craft from long range.

Phaeonite Stalker: A LC carrying a two shot Nova cannon as main weaponry. Can be stealthed

Phaeonite Thorn: A close combat oriented LC with a Volkite weapon, similar to the Admech Spear.

Phaeonite Claw: A close combat oriented boarder ship with a unique set of weapons for this task, boarding torps and a boarding "tentecle" as well as ample, but slow, torpedoes as its main weaponry.

Gloeph Drone Ship: This is a curious ship in the Cruiser class despite being only an escort in size. Very durable for its low cost and size, but also run entirely by a single tormented servitor with most of its brain still functioning. It will get boarded in most situations, or might have its servitor drone brain damaged - and thats when its main function as a suicide ship can start - it will scuttle and explode with massive force causing damage in a large area. As such, its function should be used to target/ram/blow up enemy ships. (For those that know the lore, the Golep killer/suicide drones are a thing in 40K lore - terrifying constructs that kill its user while murdering scores of targets) I just made a ship in their image.


Samech Tormentor: A close combat cruiser with broad side and short-mid range rapid fire focus.

Samech Rebelliant: A cruiser with launch bays and lance weaponry.

Samech Infuriant: A cruiser with focus on long range lance weaponry.

Samech Defiant: A cruiser with a Nova cannon, launch bays and lance weaponry.

Thanathean Curser: A BC with focus on very powerful long range lance artillery and nothing else.

Voltarc Destroyer: A BC with Necron teleportation and battery weapons and a Hellfire special weapon. Perfect for taking out high value targets.

Qliptic Marauder: A heavy torpedo ship with guided torpedos and standard torpedos as well as forward facing looted xenos [Designated Aeldari] weaponry.

Qliptic Jaeger: A heavy torpedo ship that focuses more on a mixture of long range powerful lance artillery and missiles, poor effectiveness unless facing the enemy.

Samech Ravager: A heavy and close combat and broad side oriented GC for DM. Much like the Admech Spartan.

Janus Class: A heavy carrier that does what a heavy carrier does. It carries.

Samech Abhorant: A GC armed with several bombardement cannons that gives it quite a punch.

Heretek Ark: A generalist all round BS with a Nova cannon.

Mithraic Ark: A broad side focused BS with several Render cannons for close range rapid fire.

Maltek Incarnea: A battleship armed with several very dangerous forward facing lance weapons, but slow turn rates, and poor side/rear armor and high costs as well.

Xanite Deliverence: A expensive, but powerful battleship with dangerous weapons to maximize damage output and powerful shields to keep it safe while it takes on its enemies. Hellfire Beam + Volikite = Ouch.

Qliptic Annihilator: One of the strange creations of the Dark Mechanicum of the Qliptic expanse, known for their xenos-heretek research. This BS ship class is a beast in its own right with lots of mid-short range weapons, and a few powerful long range lace artillery as well. It also has access to aeldari type acceleration tech making it hard to counter in battle as it can get to strategic targets in a matter of seconds befor needing to recharge its propulsion.

Qliptic Drone Carrier: One of the strange creations of the Dark Mechanicum of the Qliptic expanse, known for their xenos-heretek research. The Qliptic Drone Carrier has a dangerous front facing battery collection that can devestate targets - but its main power lies in its massive drone tech swarms that can ravage enemy ships or provide defensive screens. It also has access to aeldari type acceleration tech.

Ironghast Leviathan: A super heavy carrier titanclass ship that functions as a mobile weapons platform armed with various forms of torpedos, including guided ones.

Furnace Lord: A titan armed with a single Armageddon gun lance - capable of destroying any target - if it hits. Heavily armed, but also very expensive, it is a threat to any enemy titan and Mega titans.

Mithraic Scorn: The Mithraic Scorn is one of few titans in the DM roster aimed at all out close combat warfare. It has ample weapons, torpedos, HP and armor to do this, but lacks the very long range or carrier capacity needed to combat targets far away.

Hefaistos: This titan closely resembles the Iron Hands gloriana, the Fist of Iron, but has also strange Xenos tech incorporated including a Annihilator Beam.

Damnator: A heavy broad side focused titan armed with massive amounts of missiles.

Arkifane: The Arkifane Mega Titan is one of the premier ships ever built by the Dark Mechanicum, as to give praise to some dark diety. It has ALOT of weapons and the HP and Shields to stay in combat as need be. This is a ship that worships war and the weapons of war.

Void Scream: The absurdity of the Void Scream titan is that it rends open the very fabric of reality into the warp - and tears out power from it that it then aims at its targets - which are destroyed in turn. This titan is best used to destroy high value targets with its Warp Cannon.

And finally: The biggest of them all...


The Ark of Omen: The biggest ship in the game, and just a beast to face. Its only real downsides is that it lacks carrier capacity, is very slow, and can be destroyed by One shot weapons like the ones on the Eclipse titan. Built over the carcass of a young craftworld, its mockery of its precious owners is completed by the fact that it is now used to hunt down entire craft worlds to use as material and experiments for the Dark Mechanicum.

Planet Killer: The Planet Killer titan is known for its one shot Armageddon gun. Now you can build it in the campaign.



Major Imperial Navy Changes from original game:
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General Description: The Imperial Navy have cheap and thus very numerous ships. They have access to strong and powerfull high-tier ships at a low price. Several GC and BS have now gotten more turrets thanks to JonathanZotacks work.

New ships in this version:

New BC: Dominion. This BC has several heavy missiles for broadsides.


New Heavy Titan: Malcador. This heavy titan is geared for punching through enemy fleets, with ample ramming, torpedoes and short range broadside weaponry.



New ships from older versions:


Ardent. This BC has better armor and Hp than other BC's in the roster, and is cheap at that. But only has light and rapid fire weapons. Best at taking out smaller ships or tanking damage.

Jericho. This GC is slow and weak, but packs a punch as its a dedicated torpedo/weapons platform with a ton of missile and torpedo weapons to use from a long distance.

Amphion. This titan was the lynchpin of the Fleet Solar before the horus heresy.

Subjugator. This GC is a long range sniper type ship that can do alot of damage to selected targets with its Omega Beam and Hellfire Beam weapons.

Imperatoria Aquilae. This is a heavy short range titan aimed at broadside damage.

Banisher. This GC is a heavy front line ship, armed with an array of broadside weapons, a spur and turrets it does its work best by charging and ramming the enemy ships at close range.

Damocles Super Heavy Battleship. A new Class of ships, inbetween a Battleship and a Light Titan, the Super Heavy class can counter most other factions mightier ships, and even go toe to toe with a Titan if supported. The Damocles is a brawler, armed with a short range melta cutter that does tons of damage, but at a very slow reload speed, and several heavy macro batteries.

Arbiter Super Heavy Battleship. A super heavy carrier capable of blanketing enemy ships with swarms of bombers or fighters and with four lances to deal some damage from afar in the process.

Warlord Super Heavy Battleship. Armed with a Archeo-tech Volkite lance, a short range but very deadly weapon, and tons of lances, this ship can turn the tide of a battle, from afar or close.

Lux Imperator. This Mega Titan was the ancient flagship of the Emperor of Mankind before he moved his flag to the Imperator Somnium. Originally called the Bucephalus, after the horse of an ancient terran warrior namned Alexander, the ship was renamed the Lux Imperator and rebuilt, refitted and now serves as the flagship of the Custodes when bringing the light of the Emperor (and tons and tons of weapons) to the enemy.

The Imperator Somnium. This Mega Titan is the ancient flagship of the Emperor of Mankind. It is massive, deadly beyond compare, but also very expensive. (Looks best in Fleet Solar colors).

Agamemnon, a Battleship for Imperial Navy. (Replaces Lunar Cruiser)

Defender, a LC for Imperial Navy (replaces Dauntless mk1)

Victus Imperialis, a Gloriana Class Battleship for Imperial Navy. (Replaces the Dominator Cruiser.)


Major Space Marine Changes from original game:
________________________________________

Space Marines are better equiped than other Imperial forces, with faster and sturdier but also more expensive ships. They are best at destroying the enemies of mankind with highly specialized warfare and brutal close quarter battles and boarding.



New ships in this version:


New BC: Annihilator, this close ranged ship is excellent for dealing massive damage at short range with its two Melta cannons. They have a fairly long reload time though.

New Titan: Shadow of the Emperor a Gloriana class flagship of the Raven Guard. (Thought destroyed in the Horus Heresy) A deadly predator that can use stealth and has lots of launch bays for assualt crafts. Its armament and special abilities lets it decide when to deal the most damage to the enemy.

New Titan: Swordstorm, a Gloriana class flagship of the White Scars. (Thought destroyed in the Horus Heresy). This is the fastest gloriana class ship out there and is deadly when it rams enemy ships as its also armed with several short range melta cannons which can tear enemies apart if they dare get to close.



New ships from older versions:

Flamewrought. A Gloriana Class Battleship for the Adeptus Astartes Salamanders chapter. This ship is armed with a ton of ancient Volkite weapons that can burn through armor with ease.

Lex Talonis. This Gloriana was originally named Chronicle of Ashes, and belonged to the Word Bearers before it was captured by the Ultramarines near the end of the Horus Heresy, cleansed of chaotic corruption and later given to the Nemisis Chapter. Its a long range ship with lots of weapons kept from the traitors. What better than to blast them to ash with their own weapons after all?

Fist of Iron. The flagship of the Iron Fists chapter. This ship is not made with aestethics in mind. Only destruction. Armed to the teeth with weapons, its main weapon is a ancient Dark Age of Technology Melta beam weapon.

Red Tear. The Gloriana class flagship of the Blood Angels chapter. This beautiful ship can devestate enemies at range with focused fire, but can be just as deadly in close range with the switch of a button.GC MK3, this is a heavy carrier that works very well for boarding attacks.

Castellan BB, This Dark Angles BB is armed with ancient and devestating plasma weaponry and lances. It's slower reload and shorter range is however a downside a commander needs to take into consideration.

Hrafnkel, a Gloriana Class Battleship for the Adeptus Astartes Space Wolfs chapter. It has a large amount of rapid fire lighter cannons and a special torpedo launch system that can devestate one target at a time with a precision strike.

Invincible Reason, a Gloriana Class Battleship for the Adeptus Astartes Dark Angles chapter. It has many high tech weapons, like lances, a nova cannon and is also armed with several plasma batteries. Deadly at longer range, but more of a glass cannon than most other Imperial Glorianas.

Reworked Eternal Crusader, a Gloriana Class Battleship for the Adeptus Astartes Black Templars. Now it is a broad side beast.

GC Mk1, this is a close quarter Grand Cruiser that has the Spur ability and can deal lots of damage close up.

GC Mk2, this is a long range Grand Cruiser that can devastate enemies from afar with powerful lances.

Warmonger BB, This White Scars BB is like a spear, ultra fast and with lots of torpedoes and a Spur its best used to ram into selected targets to cause massive damage.

Ravens Claw BB, This Raven Guards BB is the only BB that can become hidden, and has greater range for its boarding and more room for assualt craft, making it a deadly enemy that can cripple high value targets from afar with boarding strikes.

Centurion BB, This Ultra Marines BB is a powerfull BB with extended Sensor range. Its excellent as a leadership role but does not excell in any specific thing other than this.

Aegis BB, This Imperial Fists BB is a slow, lumbering medium range BB that can take a pounding and still turn the tide of battle with its massive broadsides and numerous cannons.

Luminor BB, This Iron Hands BB is deadly in long range and has the Nova Cannon, but struggles at closer ranges.

Sangius BB, This Blood Angels BB is the ultimate assualt craft carrier, while lightly armed with only one powerful weapon, its extra launch bays more than make up for this for the commander that knows how to use them.

Bane Bringer BB, This Space Wolf BB is a true beast in dealing damage at a short to mid-range frontal assualt, with lots of torpedoes and several rapid fire light cannons in its extended prow.

Vulkans Flame BB, This Salamanders BB is deadly with its many torpedoes, including its melta ones, but what sets it appart is its ancient Volkite weapon in the front, which has a very short range but deals immense damage with high critical chances.

Mega Titan: Phalanx. The Upgraded Phalanx has untold numbers of weapons, and while slow and lumbering can crush any ship that dares get to close to it.

Indomitus Battle Barge mk1, a "light"Titan class Battleship for the Adeptus Astartes with great mobility and a varitey of weapons.


Major Admech Changes from original game:
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Major rework of Admech forces that buffs weapons, and differentiate their cruisers as follows:

Gothic Cruiser - Long range with lots of lances and a deadly prow mounted heavy artillery lance. Removed Nova cannon.

Dictator Cruiser - Carrier with 4 launch bays and one Lance turret.

Lunar Cruiser - Gets to keep its Nova Cannon. Increased price because of this.

Tyrant Cruiser - Close Combat cruiser. Better morale. Crew. Increased number of turrets and hull. 1X Bombardement cannon and 4 plasma batterys.


New Ships in this version:


New Heavy Titan: Astra Regnum, this titan represents a unique ship in the Admechs fleets. Its filled with Dark Age of Technology broadside railguns and other such deadly weaponry that can devestate any fools that get to close.




New Ships in previous versions:

Eclipse. The Eclipse is a devestating super weapon platform brought back into service by the Mechanicus to serve as a dedicated titan killer. It has a unique super weapon that can one-shot any foe, but needs to charge and is harder to hit with than the Armageddon gun that the Planet Killer and Abomination titans has access to.

Omnissiah Titan. This is the pinnacle of Admech design and power, a massive Mega Titan and deadly ship bristling with long range weaponry and powerfull shields to defend it.

Spear - this Light Cruiser is armed with a short range melta cutter- a weapon that does a ton of damage, but has a very slow recharge. Best used to ram enemy ships, swarm them with Skitarii forces and accept that it probably will die in the process.

Omega - this Grand Cruiser only has one purpose - to blast its enemies away with its super-heavy lance artillery, that while having a long range and causes alot of damage takes a long time between its shots.

Spartan, this heavy Grand Cruiser is at the front line of any Admech fleet worth its cogs - heavily armed and filled with Skitarii forces as well as having a heavy armor it represents a new form av warfare more like that of the Imperial Navy.

Cetacea, this is a heavy carrier best keept away from combat.

Bellum Aeterna Ark, This expensive Battle Ark is often seen as the flagship of a Admech fleet and can devestate most other enemy ships with its high-tech weaponry.

Skitarius Ark, This Ark-ship is special in its form and function, for while most Admech void ships keep their distance, this one is aimed to destroy its enemies at close range with a variety of deadly weapons - while boarding parties consisting of deadly creations of the Admech skitarii forces deal more damage than most other Imperial forces.

Archeo Tech Ark, This ancient wonder from the Dark Age of Technology can turn the tides of battle with long range beams, guided torpedoes and deadly unique short range weapons - but its rarity and cost make it a uncommon sight amongst the stars.

Achilles, a long range Battleship for the Admech with several powerful weapons and strong shield, but also expensive.

Mars Class Carrier, a super heavy carrier for the Admech. Weak except while facing straight forward towards the enemy. Best kept out of harms way.

Fabricator Ark, a Superheavy Titan for the Admech. Pretty much a mobile base that can fire in all directions.


Major Necron Changes from original game:
________________________________________

General Description: Necron ships are faster, have faster turnrates, higher and faster regen, crewcount, regen of crewcount, better weapons, and can jump farther and faster than other races. They are the OP faction that others should fear. Their fighters also do some bombing damage and damage over time, so are a bit more versitile than other factions fighters. But their ships cost alot more now than any other faction. You will always be outnumbered. "Good" I hear your inner Necron Overlord say, "more chattle to strike down."


New ships in this version:


Drizi'apt, a Escort ship armed with the new Gaus Flail weapons - capable of either hiding or dealing damage from long range.

Hapthotaek, a Light Cruiser armed with several Gaus Flails - capable of either hiding or dealing damage from long range.

N'phoran , a new GC with the unique Arc Flare weapon that can target entire fleets by itself from long range dealing damage to many ships at once, but that isn't as good at taking down single targets.

Soul Eater , a new GC with several Gaus Flails and weapons and abilities that lets it be an effective sniper or increase its firerate to deal more damage to one target at a time.

Iash'uddra (Titan) ("The Endless Swarm") which is one of the most unique ships in the Necron roster by far. It is a close combat- ramming- and terror-ship that has very powerful shields, rapid fire shield piercing weapons and causes severe AOE damage as long as its shields are up.

I think this says alot about what kind of ship would house a piece of the Iash'uddra C'tan:

"The Endless Swarm is described in the Book of Mournful Night as an everlasting sickness that was birthed in the minds of mortals, continuously being behind and seeing through the eyes of all. In the end, the sorrow of the void brought it to the mortal brink and severed its bonds beyond site. Upon its breaking, a thousand tides of misery were released upon the stars, whereafter it was entombed within its casket."

Its also considered the vilest and most hated of all the C'tan according to the Silent King. This one is best used at a "0" range setting, forward facing and making sure you get it into combat and use its ramming ability. Used correctly it can tear up enemy titans with relative ease, but its best at taking out Cruisers and smaller ships as it will still take some damage if it rams or tries to go toe to toe with an enemy titan.



New Ships in previous versions:


Set, this is a long range cruiser with a special particle whip artillery weapon.

Imotekh Cairn, this is a Cairn ship aimed for close range battle with several enemy ships at once, preferably smaller ones. Its faster and more durable than a regular Cairn, but more expensive.

Nyadra´zatha, this is a Cairn ship that has a shard of the C'tan Nyadra'Zatha, "the burning one" used as a devestating weapon that fires faster and faster the closer it gets to its target. Its aimed at destroying one target at a time with high crit damage bolts of aetherial burning lightning tearing through the very fabric of space.

Aza'gorod, this is a Titan that has a shard of the C'tan Aza'gorod, "the nightbringer", that its used as a extremely dangerous long range weapon capable of tearing out even the hearts of other Titans, devestating their shields and hulls with tight beams of void energy.

Osiris, this massive super carrier can strike from hiding in the shadows with swarms of deadly necron fighter crafts. Weak in close combat and only having some offensive weapons itself its best kept away from the fight.

The Throne of the Silent King. This massive, slow and lumbering, but very deadly Mega Titan can decimate entire fleets of enemies.

Aphophis, this BS can become hidden while moving at a suprisingly fast speed towards its foes. It has the best assualt-crew ready to strike at the heart of enemy formations, a Hellfire beam cannon and lots of short range weapons. Its main advantage however comes from it having the Spur ability - letting it ram ships in quick succession with devestating effect.

Anubis (Replaces the Cruiser Scythe Harrower) Its a very slow, but ultra powerfull ship. It has more weapons, and life, than any other Necron ship. Its also VERY expensive.

Cairn Annihilator. (Replaces the Khopesh light cruiser) This is a behemoth, massive, slow, but with more weapons and range than the standard Cairn. Including the new Weapon Annihilator Beam Turret.

New powerful Necrons defensive structures.



Major Tyranid Changes from original game:
________________________________________

General Description: I'v redone Tyranids from the ground up with a major overhaul of the faction. They now have much better weapons, all ships have a constant regen, they deal more damage from their shields, they are faster and can turn faster, and their abilities have been buffed just like the other factions the mod affects. This has made them into a very dangerous foe. They also get some new ships.
Also note that all ships that have any of the Claws-weapons are faster and geared to actually use this weapon. Ships with Hook/Feeder tendrils do more damage/troop damage etc. Pyro weapons do more critical = flame damage etc.


New ship in this version:

New Cruiser: Psionic Stalker. This entity can take up a long distance role unlike other tyranid ships and deal damage while hidden.

New Titan: Psionic Omega. This gigantic ship focuses the will and power of the Hive Mind into massive bolts of deadly psionic energy, tearing at the very fabric of space and time.


New Ships in previous versions:

New Titan: Pyroclastic Titan. This beast can spew a torrent of pyro-acid all while tanking damage. Monumentally dangerous at close ranges.

New Titan: Behemoth. This massive titan only has its powerful psychic powers and its hard outer shell as offensive weapons and lacks shields - but with this you can smash through most enemy fleets with ease.

New Escort: Infected Plasmoid. [Redacted by Order of the Inquisition. This ship has been removed from the mod due to it screwing the AI over.]


New Titan: World Eater Hiveship (replaces the Cruiser Bio infestation razorfiend Theta)

This behemoth is a true monster. Gigantic -while lacking in bioweapons- its bulk and its added Tyranid propulsion abilities, its Ancient Psychic Scream, its Hooked and Feeder tendrils combined with its resilliance makes this a terror on the battlefield. Be aware though that unlike other Tyranid ships it cannot cloak itself due to its vast size and will as such be a prime target for enemy fleets and heavy weapons and ordanance.

New Battleship: Bioplasma Hiveship that only has Bioplasma weaponry. (Replaces the Hiveship)

New BC: Swarm Ship that only has the Feeder/Hook Tendrils, and lots of shields (1200) meaning that this ship can soak lots of damage and deal lots of Area Damage over time. (Replaces Corrosive Tentacles Devourer Epsilon)

New BC: Hardened Clutch Devourer that only has massive claws for close combat damage. It is a specialized ship that is much faster than other Tyranid ships of the same class, has more life and armor.(Replaces Corrosive Clutch Devourer)


Major Chaos Changes from original game:
________________________________________

General Description: Chaos are a bit fewer in number than Imperial Navy, and cost a bit more. Their ships are faster and in general have lots of ranged weaponry and high-damage dealing weapons for mid-range. Their ships are a bit less sturdy than Imperial counterparts as a result. All in all I have made a massive overhaul of Chaos forces, abilities and skills to broaden the choices you can make with them. Their ships are more specialized now, with certain ships excelling in certain roles instead of just being generally good at most things like in the vanilla game. Do you want a Khornate dedicated brawling fleet or a sneaky long range Tzeenchian? Perhaps you like to spawn thousands of fighters like the flies of Nurgle, or do you feel that striking fear into your enemies using super-weapons? You can do it all now. Note that certain ships are locked to certain chaos subfactions in the campaign. All ships are unlocked for skirmish battles.


New Ships in this version:

New Titan: Vengefull Spirit as a buildable titan. Its the Vengefull Spirit. Its big and nasty. Alot more so than the vanilla version of the game. And now you can field it. (The VS in campaign has been changed out... but lets leave that as a delightful surprise.)

New Titan: Fidelitas Lex, the gloriana class Fidelitas Lex was the Word Bearers first gloriana class and was (supposedly) destroyed during the Horus Heresy. Its a slow, but powerful mobile church/base that can target enemies from all directions, but excel at broad sides. This titan replaces the old Balestar titan.


New Ships in previous versions:


Terminus Est. This ancient and utterly corrupted ship will always be affiliated with nurgle no matter which fleet uses it. It is slow, has few but deadly weapons and focuses on carrying the plauge to the enemy. It also represents a massive threat to enemies due to it causing extreme corruption as long as its shields are up and the enemy are withing 4500 range as a AOE damage effect.

Alpha. This is the flagship of Alpharius of the Alpha Legion. It focuses on *)367y2b*^`" [ERROR. We Are All Alpharius.]

Beta. This is the flagship of Alpharius of the Alpha Legion. It focuses on *)367y2b*^`" [ERROR. We Are All Alpharius.]

Nightfall. This Gloriana class titan is the flagship of the Nightlords Legion. It spreads terror with abilites and skills unique to this ship and can strike from the darkness of the void with great and deadly force or deal massive damage by ram - or its unique weapons: the render cannons.

Pride of the Emperor. This Gloriana was one of the first built, for the Emperors Children Legion. It stands above the rest in all-round perfection.

Photep. This is the flagship of the Thousand Sons legion, and is unique both in design and weapons. It has access to unique and warp spawned abilities, strong shields, and deadly weaponry, but is somewhat of a glass cannon once one gets through the shields. This ship is locked to Marked fleets in the campaign. (IE only god-specific fleets can have it.)

Harbinger. This is the sister ship of the Vengefull Spirit, albeit a weaker version.

Endurance. This is the old flagship of Mortarion, the primarch of the Death Guard legion. Its heavily corrupted with nurgles blessnings, and heals over time, has a ton of HP, specialized and unique weapons that wreak havoc at mid-close range by corrupting and melting the enemy ships while sapping away their morale. This ship is locked to Marked fleets in the campaign. (IE only god-specific fleets can have it.)

Conquest. This is the heavily corrupted old flagship of Angron of the World Eaters legion. A ship made for ramming enemy ships with devestating effect, its faster than most other Titans and has unique weapons and abilities that lets it board enemy ships, or cause extra damage. Blood for the Blood God! Skulls for the Skull Throne! This ship is locked to Marked fleets in the campaign.(IE only god-specific fleets can have it.)

Iron Blood. This gloriana class ship is unusual in that like its master, Perturabo, the primarch of the Iron Warriors legion, it withstood most of the corrupting effects of the warp. Its heavily armed and armored with tons of lance weapons to deal damage from afar and close. This ship is locked to Legion fleets in the campaign. (IE only fleets belonging to one of the non-marked legions can have it.)

Xana. This dark dream of the Dark Mechanicus is armed with exotic weapons. It can flay enemy ships appart in short ranged barrages with its unique Warp lance weapons or cripple them from afar with warp missiles and lances. Expensive, it represents a threat to any ship under a Titan classification.

Mega Titan: The Abyss class. This represents the greatest power that the forces of chaos can wield, a massive ship class that can turn the tide of a battle with tons of weapons and HP.

Erebus. This is a massive and deadly titan with lots of firepower.

Deviant. This is a "glass cannon" of sorts that does alot of damage at range but cannot take the fight up close and personal.

Dark Mechanicum. A long range BS that has access to forbidden tech, most prominently the Nova cannon and Gravity cannon.

Abomination Titan (Replaces the Battle cruiser Hecate) This aptly named Abomination uses the same main weapon as the Planetkiller Titan, and is also armed with the super-weapon Hellfire Beam Cannon, and lots of super heavy missiles and tons of launchbays. Its a bit weaker than other Titans and is very expensive. It can destroy anything with one shot, but aiming might turn out to be tricky and the chaos gods are fickle.

Astra Dominus Battle Barge (Replaces Cruiser Slaughter) This Battle Barge has not been in the service of Chaos for very long, its renegade and traitorus Space Marines defecting during the launch of the 13'th Black Crusade. Its faster than other Space Marince Battle Barges and sports heavy weaponry and assualt capablities.

Render Battleship (Replaces Cruiser Emasculator) This ship is unique amongst Chaos forces as it is not only very fast, it also has a special prow made to ram enemy ships and deal lots of damage. While it burrows into the enemy fleets its many macro weapons turn its foes into shredded chunks of metal scrap.


Major Eldar Changes from original game:
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General Description: I'v rebalanced all the eldar factions, added new ships, changed and rebalanced most abilities. The most important change is that the three diffrent factions now play differently in certain regards. Also their holofields/shadowfields are now alot better so they will take less damage in general while moving or keeping their shields up. Their eldar movement abilities have been buffed alot which makes them faster.

Corsairs:
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Are weak, but very fast. Glasscannons in every sense of the word. They have constant regen on their ships - since they are in essence "living" ships made out of Wraithbone, a psychoactive substance that can mend itself. They are a medium to long range faction with very powerfull weaponry and deadly torpedoes.


New Ships in previous versions:

New Titan: Eldanesh. This is a surprisingly sturdy ship with higher armor level than the rest of the Corsair ships. It also has lots of very powerfull and dangerous weaponry mostly seen on the Aeldari Craftworlds.

New BC: Baharroth Class: A heavy carrier class of ships that can swarm enemies with superior Eldar attack and fighter craft.

New BC: Jain Zar Class: A heavy gunboat class of ships that has a ton of long and mid range weapons with a surprisingly high damage output.

New BC: Irrilyth Class: A heavy torpedo class of ships that is geared towards closer combat and unleashing its mass-torpedo barrages with devestating effect.

New Titan: Cegorath (replaces the Vaul Eclipse class cruiser)

This very fast titan is one of the most well armed titans in the game. While having far less armor and health than other titans, it has the advantage of speed, and blistering firepower. A glass cannon in every right with a deadly salvo of torpedoes capable of destroying any Battleship with a well placed salvo.

Craft World Eldar:
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Their ships are slow, for eldar, but also very heavily armored, especially in the front. They also have constant regen on their ships as they also use Wraithbone. They are short to medium ranged, but do very high amounts of damage at that distance.



New Ships in previous versions:

Mega Titan: Asuryans Pride. The Aeldari grow their Craftworlds using wraithbone. Generation after generation of aeldari build upon them and they can thus become gigantic in size. This is a younger ship, one of the many that the Aeldari have founded over the long millennias to try and repopulate their species. While still a small Craftworld, it is one of the largest ships in the mod. It has mighty shields, massive amounts of launchbays (note that its not actually 30+ that work, due to complicated ship construction, but it has alot.) a ton of torpedoes and can deal damage from many ranges.

Mega Titan: Khaines Resurgence. Like the Asuryans Pride this ship is a young craftworld, but one dedicated to war and the resurgence of the broken god of war Khaine. It has less launchbays, but more health and armor and a super weapon channeling all the wrath of its inhabitants in a psychic beam that can destroy any enemy ship - if you can hit them.

Vauls Crown. This ancient ship was nearly forgotten, but found again in dormant ship yards between the stars, far from prying eyes of lesser beings. It only has one weapon... But it only needs one.

Fuegan Class. A GC armed with the unique weapon the Fuegan lance, a short range beam weapon that deals a ton of damage and high crit chances - burning the enemies of the Eldar to cinders and molten slagg.

Maugan Ra Class. A GC armed with the unique weapon Maugan Ra Scythe, a long range weapon that is best used with the Kin Crewed skill as it can spool up to incredible speeds over time if you stay on the same target - meaning it can take on even ships of BS or Titan class given enough time.

Karandras Class. A GC that is a mixture of heavy carrier and cloaked close quarter killer - heavily armed and armored.

Ulthran Class. The most dangerous of Eldar ships, the Ulthran Class is a deadly BS armed with an array of long to mid range weapons including the Maugan Ra Scythe, heavy beam weapons and torpedoes. It can go toe to toe with even Titans of other factions, but lack the HP and staying power to win, unless you move it in and out of combat- something that Eldar are masters at.

Flame of Asuryan (Replaces the Starfall/Dragonship IV Cruiser) This is a powerfull, but expensive Battleship capable of going to to toe with any other Battleship in the game. It has lots of weapons, high armorlevel, and the Hellfire beam cannon special weapon - meaning that its a very capable Heavy ship hunter that can strike, and then retreat.



Drukhari:
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Their ships are very fast, but weak with low armor, but slightly higher damage output than the other Eldar factions. They are medium to long range and work best by "sniping" of enemy ships and then retreating. Their main focus is raiding parties that overwhelm the enemy forces and kill of their crews. They do not have wraithbone constructs and thus lack the constant regen of the other eldar factions.Changing between firing modes are usefull depending on which ships you use as the Dark Lance has been buffed.




New Ships in previous versions:

Impaler. This GC focuses on delivering lots of Impaler crafts while staying at a distance.

Dark Skies. This BS is a super carrier.

Pain Bringer. This BS is aimed at dealing massive amounts of long range damage, and has more HP and armor than the other BS in the roster.

Cradle of Torment. This titan is a mobile base, ship and torture craft of one of the Cabals of Commorragh, the Dark City in the Webway. It brings weapons and strike craft that can cripple most if not all enemies, and is tankier than other Drukhari ships, at the cost of being much slower. Still the massive ship is the deadliest of a race of torturers and killers. Thats says alot.New

Titan: Spear of Khaine. (Replaces Balefull Gaze light cruiser)

This is a carrier titan that has lots of torpedoes, fighters/bombers, and a fair amount of lances and missiles. Its weaker than many other titans, but still has more than enough health for it to be dangerous, like all other Eldar ships hit and run tactics are usable for this Titan.



Major Ork Changes from original game:
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General Description: I have rebalanced and overhauled the Ork faction. Their Roks are now alot slower, but have alot more health. I'v boosted their fighters somewhat as they were to bad earlier, these can now also do damage over time to ships. Ork weapons have seen alot of changes aswell. They are still really bad in regards to accuracy, but for a few weapons this has been upped one tier. In general the heavier a Ork weapon is now - the more range it has aswell instead of the oposite as in vanilla. Their Zzap guns are now less common, but alot more deadly. Ork ships are also more specialized now meaning that they will act differently in game. The last thing is that I have overhauled all the abilities/skills of the orks, with some very interesting results. Using the Trakktor Beam as an example will now pull ships alot further, faster and longer - meaning that you can pull off (or see the AI) crazy stunts like crashing the enemies ships through his fleet.



New Ships in this version:

DAKKDAKKA: This BS is armed with lots and lots of dakka and torpedoes, and can deal immense amounts of damage even at longer ranges but is only capable of shooting targets straight infront of it. With a slow movement speed and turn rate it can be dealt with by attacking from the rear or sides.

New Ships in previous versions:


Da Horde. Its a super carrier for orks. Remember- ork fighters are also dealing damage over time. Enough of them, like say a "horde", can take out even other BS.

Dethdeala. One of few named ships in the ork lore, the Dethdeala is a downsized Bismork in many ways, except that its focus is almost entirly with lots of heavy forward facing weapons instead of tons of side facing batteries.

Big Bad Thraka, Mega Titan. This is it. The Biggest Baddest ship of the lot. It has all the Dakka. And then some more Dakka. And armor. And health. And Dakka. Did I mention the Dakka. Because I don't think you understand just how much DAKKA DAKKA it has. No fighters. No room. Needed all the room for Dakka. You do not want to let this ship get in your fleet. Because then you won't have a fleet left.New Mega Titan: (redone) Space Hulk. The Space Hulks from vanilla have been redone so that they look better, and have alot more weapons and health. It is now a true danger on the field, albeit a very slow one.


The Gorka Morka titan. This represents the ferocity of the Orks and their devotion to their gods, Gork and Mork. The Gorka Morka is a very heavily armored and armed ship with tons of dangerous high damage weaponry. It has all the DAKKA DAKKA an Ork warboss could crave.


Eavy Ramma BS (Replaces the Cruiser Killa Stompa) This looted Deadnot class is the only large Ork ship that has a Spur, and it also has heavy frontal armor and massive engines that gives it more speed than other Battleships while its weapons in general are pretty short ranged and geared towards broadsides once it gets into range.


Eavy Boom Flinga (Replaces the Heavy Cruiser Hammer Smaka) This looted Deadnot class is probably some crazed Mek-Boys dream. It only has forward facing short range but rapid firing guns, less health than other ork BS, but it has a shit-ton of torpedoes. More than enough to tear even other Battleships apart in one volley. If the slow Ork torpedoes can hit their mark that is.


Deadnot Eavy Zzappa (Replaces DeadnotLotsaBigGunz) This is like its predecessor, only it has more Heavy Zzap guns than any other ships. And these are very much powered up versions of the vanilla guns. Zzap away admiral!


Bismork Titan (Replaces Deadnot) Every now and then a Ork warboss thinks to himself: "Wat iz da meaning ov life?" The awnser quickly comes to mind. "Gunz gunz an more gunz". This is a slow, but very dangerous Titan to get to close to as it is brimming with heavy weapons, mid-short range batteries and other things that make you wish you had kept your distance. As the orks say: "Dis iz da Way!"




Major Tau Changes from original game:
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General Description:The Tau fleets have gotten a major overhaul in how they work and function from the vanilla game to better follow the lore. Their weapons have been overhauled aswell as their skills and abilities, and the factions as a whole are a much greater threat now than in previous versions, all to lead up to future expansions with campaign submods that will let players face Tau in the campaigns. Their fighters and bombers are slightly better than their Imperial counterparts, but not as good as Eldar, Necron or Space Marine versions. They do alot of damage at range, but have poor shields and horrible troops meaning that they must keep the enemy at bay or let their allies fight for them. Im sorry to say that currently the Tau cannot get added custom ships - but must still replace current ones with new variations or the game crashes. New for this version is that Tau are now an AI faction in the campaign, and while using the "Imperial Pirates" logo, fleets of the far flung Fourth Sphere Expansion have now settled around the Eye of Terror, perhaps not by their own chooice, but what are the little blue xenos supposed to do except try and fight for their lives in this part of the galaxy, so very far away from home.


Tau Allies: Tau allied ships now follow the lore more and are more specialized. The Nicassar for instance now have heavy shields - representing the fact that they are powerfull telekinetics in the lore. Kroot have been made better at boarding, and can speed up to faster speeds, but it takes them longer to do so. Demiurg have heavy armor but are slow and focus mostly on mid-close range weaponry that does alot of damage. Good for protecting and supporting more fragile Tau ships.


Protector Fleet:
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The Protector Fleet have been remade to represent the fact that in the lore this is the main combat oriented fleet of the Tau. As in the lore it focuses mainly on barrages of torpedoes and missiles at long range, then long to mid range heavy fire followed up by rapid short range weaponry. The closer the enemy gets, the more damage you will heap upon them.

New Ships in previous versions:

New GC: The "Thousand Daggers" is armed with a unique weapon called a Star Ripper gatling cannon that fires at a rapid rate at mid range, enough to tear through even mid-sized ships with ease. (NOTE: its weapon profile says 0.0 seconds reload, but that is an error based on the game not allowing to show fast than 1 second reload speeds unless affected by skills. Its ACTUAL reload speed is set to 0.5 seconds. The weapon IS affected by reload skills and can fire even faster it just wont show this in text, but will see it in game.) (Replaces the "Tolku" Cruiser)

New Titan: The "Victorious Ethereal" is the Tau's first attempt at building a true Titan, capable of facing the other races of the galaxy and their massive and deadly ships. Its brimming with weapon systems to accomplish this, but like all other Tau vessels suffer from weak shields and troops to defend it from boarders. Its expensive but deadly. (Replaces the "Tolku" LC)


Merchant Fleet:
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The Merchant Fleet have been remade to represent the lore better. Their ships are not as combat oriented in general, cheaper and have access to more smaller ships. They focus more on having stronger carrier abilities than the Protector Fleet, while instead having fewer long range weapons in general as a trade off.

New Ships in this version:

Ta'shiro "Expansion Class" Aun'va Titan represents the Tau ability to set up shop in a system and bombard enemy fleets from long range with torpedoes, missiles and swarms of fighters and bombers. Its in essence a mobile base capable of tearing down enemy titans if need be.


New Ships in previous versions:

New Titan for Merchant Fleet: "Star Spear" (replaces Merchant Battleship Galleath Borkan) This new Titan has lots of weapons, and a superweapon, the Antimatter Lance, as a main gun that has a long re-charge and a very narrow field were it can shoot - straight forward. But if it does, it can cripple other Titans in just a few blasts or blow up even cruiser with one shot.



Greater Customization submod (Included in the mod):
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This included submod lets you change the campaign settings to a greater extent and also lets you have larger fleets of up to 400% amongst other things. A word of advice though is that Skalgrim mod lowers the ship cost to around half for most ships = 2X Size of vanilla game fleet sizes. It also increases the available Fleet and Battle sizes throught the game - meaning that you will eventually get larger and larger fleets.

Using the changed customization options for up 400% increase leads to quite insane battles at end game levels. This will most likely cause most players problems in regards to stability. If you have tried the massive battles mode ( 4000 pts) and your computer had problems with this I would recomend you to lower the settings to 50-70% Fleet/Battle sizes.

I just give the player the option to have truly massive, insane battles on a scale never before seen. I take no responsibility for how your gpu feels about it.



Known bugs:
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New ships have a blue screen instead of a ship-picture in their shipslot. While in game this changes to a picture of the Macragges Honor. This is part of how we'v added new shipslots to the game and unavoidable.

Some abilities/skills added to the new super defensive stations for Chaos and Imperial Navy do not work as intended - some do not damage the enemy, or cause no effects. Their addition was never intended, but unavoidable based on how such structures are built.

Star Ripper Gatling Cannon (Tau) shows a 0.0 reload speed in text - it is infact a 0.5 second reload. The error is game mechanic based and cannot be fixed, but doesn't affect the gameplay at all.

Sometimes the Eldar reload skill needed when using the Kin crewed guns skill does not trigger - unknown why, but the solution seems to be to switch between stances once, then it works.

Movement ability UI's can be bugged when playing as certain factions and with alliance submods as some ships use different faction movement abilities and the game doesn't know how to handle this. Hotkeys for them still works though.("A" is the standard hotkey for moving forward faster if the UI button is bugged.)


Coop-play:
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You can play the mod in Coop since I worked with the devs to fix the errors that their latest update caused for modders- however there are some things that are needed:

1: You must both have installed the Steam Beta version of the base game. (Right click on the game in your steam game library - select properties - select Beta options. Download the beta version of the game.)

2: You must both have installed the same version of Skalgrim mod, as per installation instructions.




The Emperor Protects!


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