I've been having a bug lately where the palm rests are removed, but the hand position is underneath where the palm rest would be, so the soldier is holding an invisible palm rest. Not sure what other mods could be causing this.
Can Mosin Nagan's M91 Standard Rifle, M91 Infantry, M91 Marksman, M38 Carbine, and 4 models be changed to the same bayonet model as the M1903 of the CTE serverThere are also Lebel's standard rifles, infantry, snipers, and three bayonets changed to G98 styleThere are also MP18 trench warfare, scope, and experimental muzzle can add the muzzle flash suppressor of Hellriegel 1915's left rear seat
I'm trying to parse this... I'm pretty certain you want me to replace the bayonet on the Mosin Nagant's variants with the Springfield's ('the one it had on the CTE' might not have made it into the base game, but if it was a model swap from something already in the game I can fairly easily do it).
Same deal with the Lebel, getting swapped for the G98's bayonet? Should be pretty straightforward, but I suspect that since they use different bayonet designs this may result in some clipping.
As for the last one... I'm guessing that means you want the Flash Hider that appears on the SMGs when using left recoil bias to be attached to the MP18? That, I don't think I can do, seeing as the MP18 doesn't use barrel attachments and so therefore might not have a barrel attachment slot. I'll take a look, but no guarantees.
I like this one. Will download it. Im really happy modding community for Battlefield 1 is growing, lets hope game becomes independent of its service one day so we can make it the best World War 1 game it can be. Even tho there is Battlefield 1918 mod for BF1942, its dated because of the graphics.
Unlikely, and if it is I don't have the skills to do it. It's possible to change the handgrip animations for these guns relatively easily because (simplifying somewhat) BF1's animation system is built on modifiers- I can take the references to the "foregrip" animation modifier and change it to the stock lack-of-a-modifier. But for the MP18, it doesn't have any modifiers, since it doesn't use any attachments that would require different animations. So you'd have to make and import new animations from scratch (assuming such a thing is even possible with the tech we have).
17 comments
Same deal with the Lebel, getting swapped for the G98's bayonet? Should be pretty straightforward, but I suspect that since they use different bayonet designs this may result in some clipping.
As for the last one... I'm guessing that means you want the Flash Hider that appears on the SMGs when using left recoil bias to be attached to the MP18? That, I don't think I can do, seeing as the MP18 doesn't use barrel attachments and so therefore might not have a barrel attachment slot. I'll take a look, but no guarantees.
??????????????????
???????????????????????G98??
??MP18????????????????Hellriegel 1915?????????