The file has been updated with loaaaads of new or updated assets, improving or expanding on a lot of things in a way that I'm very happy with! Ultimately this massive update brings the project to closer parity with my 1916 mod, but, of course, keeps the early-war aesthetic. Be sure to read the changelog for a more comprehensive list of changes, and please let me know if there are any issues. Enjoy!
PLEASE NOTE: Frosty is designed around Origin, if you're playing on another platform (Like Steam) it's going to have issues. You can change the primary platform that Frosty launches from through its settings tab. Tutorial here.
Also make sure you are using the latest version of Frosty (Download here) when using my projects.
I'm quite new to Nexus but this was the first mod I needed to download since I'm a massive fan of BF1. How do I properly download it? I'm not familiar with NexusMods at all.
Hi there! Glad to hear you wanna play with my mod!
Firstly you'll need to download this: https://github.com/CadeEvs/FrostyToolsuite/releases/download/v1.0.6.1/FrostyModManager.zip
This tool allows you to use mods for BF1. Then download 1914 from the "Files" tab on Nexus, just save it to whereever. Open the Frosty Mod Manager you downloaded earlier, it should automatically detect that you have BF1 installed but if not then you can hit "scan" to make it locate the game, or you can manually guide it to your game files if you need to. Once it's seen BF1, select the BF1 profile, at which point it'll take you to a tab where you can install your mods for BF1!
From there you'll see an "Add mods" button near the top left, hit that and guide it to the 1914 file you downloaded and select it. It'll install the mod, but it won't be active yet. You'll see this tab is split into two columns, left and right. The left column is installed mods, the right column is for activated (applied) mods and the the description tabs for those mods. Double click 1914 in the left column and it should activate it, putting it in the "Applied mods" tab on the right.
At that point you can launch the game with "Launch" button at the very top, and enjoy it! :D
Hey, friend.My mod is creating. But I need your help,About Some Models, I hope you can provide me with they.but I don't know your name in discord.Can you help me?( I used a translation robot, I'm not even sure if you can understand what I'm saying lol)
So this file should work with the later releases since that's what I've tested it on, so all I can recommend trying is deleting everything in this folder: C:\Users\[Username]\AppData\Local\Frosty
Then deleting and reinstalling Frosty and all your mods, making sure it's set to the right launcher in the settings like from that tutorial, and always be sure to launch Frosty with admin privileges.
When i start the game with the mod applied FrostyModManager gets an error and shows me this
Access to the path 'mods.json' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.Delete() at Frosty.ModSupport.FrostyModExecutor.RecursiveDeleteFiles(String path) at Frosty.ModSupport.FrostyModExecutor.DeleteSelectFiles(String modPath) at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths) at FrostyModManager.MainWindow.<>c__DisplayClass13_0.<launchButton_Click>b__0(FrostyTaskWindow task) at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Hi! Sorry for taking so long, been a very busy couple of weeks. It's kind of possible, but it would be a lot of work, and is a long term goal I have in mind for my projects, although my aim isn't to remove the gloves completely, just to make them wool instead of leather!
They are really cool to have bur he cheated a little since it's a retexture of the leather ones (No shade to him though of course hah). I'm hoping to get them properly woolly, I just need to make time for it since I've been super busy irl.
Sorry for the long wait! Been very very busy in life, but yes this is actually something I'm hoping to implement at some point but it might be a while off still!
Hi! Sorry it's taken so long to reply, the mod should still be working as of version 1.0.6.1 since that's the version it's designed for. I'm not sure about 1.0.6.2 as I haven't tested that build yet since it's still in beta, so I'd recommend sticking to 1061 for now. Hopefully that helps!
Hi there, sorry to hear you're having issues. I can't seem to recreate it so if you could please tell me a few things:
1. What version of Frosty Mod Manager are you using? 2. What launch platform are you using (Steam, Origin, etc)? 3. Depending on the answer of the above, have you made sure to set Frosty to launch with the correct launcher?
So I'm not too knowledgeable on Frosty errors and the technical side of things, but according to some people I know it likely has something to do with a bad installation of Frosty and that one of the files has either been corrupted or removed by anti-virus or something like that.
The best thing to do would be a completely fresh install of Frosty and make sure it isn't altered at all by any other programs, and be sure to run it as admin, then try the mod again. Be sure to delete the ModData folder from your BF1 installation location as well.
223 comments
The file has been updated with loaaaads of new or updated assets, improving or expanding on a lot of things in a way that I'm very happy with! Ultimately this massive update brings the project to closer parity with my 1916 mod, but, of course, keeps the early-war aesthetic. Be sure to read the changelog for a more comprehensive list of changes, and please let me know if there are any issues. Enjoy!
PLEASE NOTE: Frosty is designed around Origin, if you're playing on another platform (Like Steam) it's going to have issues. You can change the primary platform that Frosty launches from through its settings tab. Tutorial here.
Also make sure you are using the latest version of Frosty (Download here) when using my projects.
Thank you for downloading, and I hope you enjoy!
Firstly you'll need to download this: https://github.com/CadeEvs/FrostyToolsuite/releases/download/v1.0.6.1/FrostyModManager.zip
This tool allows you to use mods for BF1. Then download 1914 from the "Files" tab on Nexus, just save it to whereever.
Open the Frosty Mod Manager you downloaded earlier, it should automatically detect that you have BF1 installed but if not then you can hit "scan" to make it locate the game, or you can manually guide it to your game files if you need to. Once it's seen BF1, select the BF1 profile, at which point it'll take you to a tab where you can install your mods for BF1!
From there you'll see an "Add mods" button near the top left, hit that and guide it to the 1914 file you downloaded and select it. It'll install the mod, but it won't be active yet. You'll see this tab is split into two columns, left and right. The left column is installed mods, the right column is for activated (applied) mods and the the description tabs for those mods.
Double click 1914 in the left column and it should activate it, putting it in the "Applied mods" tab on the right.
At that point you can launch the game with "Launch" button at the very top, and enjoy it! :D
Also be sure to use the recommended version of Frosty to play with mods that are as big as mine. Download here.
Hope this helps!
C:\Users\[Username]\AppData\Local\Frosty
Then deleting and reinstalling Frosty and all your mods, making sure it's set to the right launcher in the settings like from that tutorial, and always be sure to launch Frosty with admin privileges.
Access to the path 'mods.json' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileInfo.Delete()
at Frosty.ModSupport.FrostyModExecutor.RecursiveDeleteFiles(String path)
at Frosty.ModSupport.FrostyModExecutor.DeleteSelectFiles(String modPath)
at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths)
at FrostyModManager.MainWindow.<>c__DisplayClass13_0.<launchButton_Click>b__0(FrostyTaskWindow task)
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
1. What version of Frosty Mod Manager are you using?
2. What launch platform are you using (Steam, Origin, etc)?
3. Depending on the answer of the above, have you made sure to set Frosty to launch with the correct launcher?
Hope we can get it sorted!
2: steam
3: yes I have.
The best thing to do would be a completely fresh install of Frosty and make sure it isn't altered at all by any other programs, and be sure to run it as admin, then try the mod again. Be sure to delete the ModData folder from your BF1 installation location as well.
Hopefully that yields some results!