Battle Brothers

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NgGH707

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NgGH707

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12 comments

  1. Tyranicuslol
    Tyranicuslol
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    Amazing idea. I can see how this might be hard to balance. ATM, it feels like augments are either amazing (5% niche) or bad/debilitating (95% of cases). Essentially from a big picture perspective, the mod feels the same as a straight nerf to some builds and a buff to other builds.

    I feel like it might be more fun if these were less readily available but better overall. For example, require a new craftable material with a really low drop% for each augment type and remove the debuffs. A rare material that can augment a wep with +1 range gives players an incentive to find/train a brother to use it.

    Hopefully this doesn't take away from how impressed I am with your idea, 10/10!
  2. Kagarino
    Kagarino
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    Is puncture eating the 75% damage multiplier from devestating? Because I am doing 4 dmg to a hedge knight with a rondel dagger puncture... with
    killing frenzy activated.
    1. NgGH707
      NgGH707
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      Ok, i see where it went wrong. With the multiplier from the augmentation, it also reduces the armor pen from puncture skill, dropping the 100% armor pen down to 75%.

      This is unfortunately something, i didn't expected, will patch it right a way
    2. Kagarino
      Kagarino
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      Welp that was quick. Thanks for the mod!
  3. Wanamingo6991
    Wanamingo6991
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    Thank you  for  this mod !  Can  i ask  you ? If  this mod  use  Modding Standards and Utilities (MSU) ,  Are you planning to add  option  to  configurate  all  weapon mod  in game menu?   
    1. NgGH707
      NgGH707
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      What do you mean "configurate all  weapon mod"? Like able to put 2 or more augmentations on a weapon?
    2. Wanamingo6991
      Wanamingo6991
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        Sorry   for  my  mistake    , i  really  forgot  how  communicate  in  english   :(  
      I  mean  option  like  this  
      
    3. NgGH707
      NgGH707
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      I know everything about MSU. I just don't understand what you were talking about your suggestion?
    4. Wanamingo6991
      Wanamingo6991
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      Sorry to confuse you, I just wanted to ask about the ability to customize your mod specifically in the MSU options in the game, For example, a mod for the lightness of weapons, through the slides to customize? P.S. if I did not write correctly again, then please forgive me, then I will not distract you
    5. anl93
      anl93
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      He asks that are you planing to integrate mod with MSU so he can tweak with the values the way he enjoys i.e: cheating

      You should be able to change parameters if you know little about BB modding though. At least for the time being. 
    6. NgGH707
      NgGH707
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      Well then, i have to reject that. Setting up the mod settings for each augmentations is quite time-consuming, i would rather want to spend my free time on balancing this mod or working other projects.
  4. LukeRM
    LukeRM
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    Neat mod. I had a suggestion for a 'Reinforced' augment for the extremely rare occasion that a weapon (like e.g. an orc or barb weapon) that has amazing stats but bunk durability. Increases durability by XX%, no drawback except can't augment others or maybe slightly more - fatigue.