Can you implement this to MSU? 1- Enabling dog death sounds for enemy/party 2- Adjusting recover penalty #days. 3- Enabling features to wolfes too. 4- Enabling to equip wolves. 5- Adjusting hound price ratio (some may want to balance it)
@Truxior I got this mod belong with AC mod, and my beloved dog still die :( could you please take a look at this case ???
Here my log file https://www.mediafire.com/file/zlpe7j8j1humtep/Battle_Brothers_-_More_Love_For_Dogs_log.rar/file
and savegame (Autosave is before the battle, and SW test 01 is after that) https://www.mediafire.com/file/2kiwllizqtiql4f/Battle_Brothers_-_savegames.rar/file
My mod list
battlefield_cleanup-255-1-1598142173.zip mod_msu-479-1-2-7-1695155944.zip mod_removableUpgradesVer2-444-1-1631955666.zip mod_reusableNets.zip-302-1-1601785510.zip mod_Weapons-650-0-24-1704117919.zip mod_AC-314-1-26-1615188083.zip mod_hooks_hackflow_21.2.zip mod_hx_breditor_VANILLA-294-4-31-1664773426.zip mod_IAR-501-1-04-1648344929.zip mod_item_spawner-583-1-0-8-1700022011.zip mod_modern_hooks-685-0-4-9-1703587325.zip xxx_More Love For Dogs-686-1-2-0-1701658781.zip
Thank you for testing with AC mod. This mod was indeed not working together with AC mod, due to the fact that AC adds new files for all companions, including existing wardogs, warhounds and wolf, instead of hooking them. And then it overwrites the wardog_item, essentially removing the original wardogs etc. from the game.
For compatibility with AC mod i have created an optional addon file for this mod (in the optional section), that hooks into the new dog classes added by AC. It is meant to be installed in addition to More Love For Dogs and AC, just drop it along in the data folder. I have tested that the game launches with all three mods installed, and there are no errors. However, i haven't tested that the dogs won't die. If you can test and confirm this, that would be great.
Yes dog swap is not removing the condition. The reason is that there is a game mechanic for attaching a condition to a brother, but not to an item. And the dogs are just items (wardog_item) as long as they are not unleashed on the battlefield.
If you don't like the condition, you can modify the mod by removing this line: owner.getSkills().add(::DogLoveACMod.dog_injury_effect);
Make sure to re-zip the file correctly, such that inside the zip there is directly the scripts folder, not first the mod_dog_love folder with scripts inside it.
I understand. No, that isn't the scope of the mod. This mod leaves the dogs etc. at their vanilla or modded capabilities. However, i have thought about a veteran dog mod, where dogs could receive perks as rewards for combat accomplishments, like killing an enemy, holding a fleeing enemy in place, etc.
I really like the upgrade of the accessory company's MOD, but unfortunately it has expired and there are bugs. I am looking forward to the MOD you mentioned.
It also works with the unique event-added animal (whose name must not be revealed) and with the armored dogs anyway
But what happens if the dog's owner dies? Then the dog can't be rescued, can it? (logically, because then there is no one left to take care of the injured dog and it is only programmed so that the dog only comes back to the owner's inventory slots and not to the general inventory?)
I would have to test it again but I think this error message came up, after the owner and then the dog died. It may also have to do with an incompatibility of other mods
18 comments
1- Enabling dog death sounds for enemy/party
2- Adjusting recover penalty #days.
3- Enabling features to wolfes too.
4- Enabling to equip wolves.
5- Adjusting hound price ratio (some may want to balance it)
Thank you.
Here my log file
https://www.mediafire.com/file/zlpe7j8j1humtep/Battle_Brothers_-_More_Love_For_Dogs_log.rar/file
and savegame (Autosave is before the battle, and SW test 01 is after that)
https://www.mediafire.com/file/2kiwllizqtiql4f/Battle_Brothers_-_savegames.rar/file
My mod list
battlefield_cleanup-255-1-1598142173.zip
mod_msu-479-1-2-7-1695155944.zip
mod_removableUpgradesVer2-444-1-1631955666.zip
mod_reusableNets.zip-302-1-1601785510.zip
mod_Weapons-650-0-24-1704117919.zip
mod_AC-314-1-26-1615188083.zip
mod_hooks_hackflow_21.2.zip
mod_hx_breditor_VANILLA-294-4-31-1664773426.zip
mod_IAR-501-1-04-1648344929.zip
mod_item_spawner-583-1-0-8-1700022011.zip
mod_modern_hooks-685-0-4-9-1703587325.zip
xxx_More Love For Dogs-686-1-2-0-1701658781.zip
For compatibility with AC mod i have created an optional addon file for this mod (in the optional section), that hooks into the new dog classes added by AC.
It is meant to be installed in addition to More Love For Dogs and AC, just drop it along in the data folder.
I have tested that the game launches with all three mods installed, and there are no errors. However, i haven't tested that the dogs won't die. If you can test and confirm this, that would be great.
https://ibb.co/kc3L23n
https://ibb.co/T1924yc
https://ibb.co/ZS72CDL
Look like it worked, if I swap the injured dog with a fresh one, the brother still has the condition preventing dog use for 1-2 days
Thank you again for the quick fix of this mod
Yes dog swap is not removing the condition. The reason is that there is a game mechanic for attaching a condition to a brother, but not to an item. And the dogs are just items (wardog_item) as long as they are not unleashed on the battlefield.
If you don't like the condition, you can modify the mod by removing this line:
owner.getSkills().add(::DogLoveACMod.dog_injury_effect);
Make sure to re-zip the file correctly, such that inside the zip there is directly the scripts folder, not first the mod_dog_love folder with scripts inside it.
However, i have thought about a veteran dog mod, where dogs could receive perks as rewards for combat accomplishments, like killing an enemy, holding a fleeing enemy in place, etc.
What did you have in mind with your dog upgrade?
I am looking forward to the MOD you mentioned.
I will fix that, and also make it possible to save the dog in that case.
It also works with the unique event-added animal (whose name must not be revealed) and with the armored dogs anyway
But what happens if the dog's owner dies? Then the dog can't be rescued, can it? (logically, because then there is no one left to take care of the injured dog and it is only programmed so that the dog only comes back to the owner's inventory slots and not to the general inventory?)
I would have to test it again but I think this error message came up, after the owner and then the dog died. It may also have to do with an incompatibility of other mods