Battle Brothers
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Truxior

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Truxior

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18 comments

  1. Pangolinii
    Pangolinii
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    Do the companions added by ac still die?
  2. Mortar93
    Mortar93
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    "Horrific sound"? Seriously? In Battle Brothers? Really?
    1. mojavedreams
      mojavedreams
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      tbf I don't like my dog hearing the constant dogs dying so this is a good mod for me lol
  3. anl93
    anl93
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    Can you implement this to MSU?
    1- Enabling dog death sounds for enemy/party
    2- Adjusting recover penalty #days.
    3- Enabling features to wolfes too.
    4- Enabling to equip wolves.
    5- Adjusting hound price ratio (some may want to balance it)

    Thank you.
  4. T22112
    T22112
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    @Truxior I got this mod belong with AC mod, and my beloved dog still die :( could you please take a look at this case  ???

    Here my log file
    https://www.mediafire.com/file/zlpe7j8j1humtep/Battle_Brothers_-_More_Love_For_Dogs_log.rar/file

    and savegame (Autosave is before the battle, and SW test 01 is after that)
    https://www.mediafire.com/file/2kiwllizqtiql4f/Battle_Brothers_-_savegames.rar/file

    My mod list

    battlefield_cleanup-255-1-1598142173.zip
    mod_msu-479-1-2-7-1695155944.zip
    mod_removableUpgradesVer2-444-1-1631955666.zip
    mod_reusableNets.zip-302-1-1601785510.zip
    mod_Weapons-650-0-24-1704117919.zip
    mod_AC-314-1-26-1615188083.zip
    mod_hooks_hackflow_21.2.zip
    mod_hx_breditor_VANILLA-294-4-31-1664773426.zip
    mod_IAR-501-1-04-1648344929.zip
    mod_item_spawner-583-1-0-8-1700022011.zip
    mod_modern_hooks-685-0-4-9-1703587325.zip
    xxx_More Love For Dogs-686-1-2-0-1701658781.zip
    1. Truxior
      Truxior
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      Thank you for testing with AC mod. This mod was indeed not working together with AC mod, due to the fact that AC adds new files for all companions, including existing wardogs, warhounds and wolf, instead of hooking them. And then it overwrites the wardog_item, essentially removing the original wardogs etc. from the game.

      For compatibility with AC mod i have created an optional addon file for this mod (in the optional section), that hooks into the new dog classes added by AC.
      It is meant to be installed in addition to More Love For Dogs and AC, just drop it along in the data folder.
      I have tested that the game launches with all three mods installed, and there are no errors. However, i haven't tested that the dogs won't die. If you can test and confirm this, that would be great.

    2. T22112
      T22112
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      Sure Bro i will test, and let the dog die in the battle. Will give you the feedback soon, thank you for the fix
    3. T22112
      T22112
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      Tested it, and the dog did not die

      https://ibb.co/kc3L23n
      https://ibb.co/T1924yc
      https://ibb.co/ZS72CDL

      Look like it worked, if I swap the injured dog with a fresh one, the brother still has the condition preventing dog use for 1-2 days

      Thank you again for the quick fix of this mod
    4. Truxior
      Truxior
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      You are welcome. Thanks for testing.

      Yes dog swap is not removing the condition. The reason is that there is a game mechanic for attaching a condition to a brother, but not to an item. And the dogs are just items (wardog_item) as long as they are not unleashed on the battlefield.

      If you don't like the condition, you can modify the mod by removing this line:
      owner.getSkills().add(::DogLoveACMod.dog_injury_effect);


      Make sure to re-zip the file correctly, such that inside the zip there is directly the scripts folder, not first the mod_dog_love folder with scripts inside it.
  5. qilinsecret
    qilinsecret
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    Can we upgrade the dog?
    1. Truxior
      Truxior
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      In case you mean the armor upgrades for wardog and warhound - yes, both work fine.
    2. qilinsecret
      qilinsecret
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      No, I want to know if it's possible to upgrade Dogs like Accessory Companies.He is outdated, and I don't want to tame other pets.

    3. Truxior
      Truxior
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      I understand. No, that isn't the scope of the mod. This mod leaves the dogs etc. at their vanilla or modded capabilities.
      However, i have thought about a veteran dog mod, where dogs could receive perks as rewards for combat accomplishments, like killing an enemy, holding a fleeing enemy in place, etc.

      What did you have in mind with your dog upgrade?
    4. qilinsecret
      qilinsecret
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      I really like the upgrade of the accessory company's MOD, but unfortunately it has expired and there are bugs.
      I am looking forward to the MOD you mentioned.
  6. Wilczek21
    Wilczek21
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    Thanks for this!
  7. halifax0815
    halifax0815
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    Very nice mod. It work's - thanks!
  8. Truxior
    Truxior
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    Thanks for testing, and good catch with the condition of the dog's owner dying!

    I will fix that, and also make it possible to save the dog in that case.
  9. N4rcus
    N4rcus
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    Very nice mod, thanks!

    It also works with the unique event-added animal (whose name must not be revealed) and with the armored dogs anyway

    But what happens if the dog's owner dies? Then the dog can't be rescued, can it? (logically, because then there is no one left to take care of the injured dog and it is only programmed so that the dog only comes back to the owner's inventory slots and not to the general inventory?)


    I would have to test it again but I think this error message came up, after the owner and then the dog died. It may also have to do with an incompatibility of other mods