Battle Brothers
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Iver

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Iver34

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About this mod

Reworked Break Free Skill it's my personal vision of immobilization mechanic in Battle Brothers.

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The Issue:
In vanilla game Break Free is a skill that spawn on entity when it is immobilized by skills like Throw Net, Throw Reinforced Net, Root (by Goblin Shaman), Web (by Webknecht) and Ensnare (by Kraken's Irrlicht). Break Free work by idea: chance of success is Melee Skill (MA in future) -10 (-25 for Reinforced Net only in all game) as negative modifier. After fail chance get +10 additional chance. I personally don't like this thing and wanted to rebalance it.

How i made it:
Now all skills except Throw Reinforced Net has -200 chance of success for first attempt. Next attempt will get +300 additional chance.
As result, every first attempt will be guaranteed fail, and every second will be guaranteed success.
For Throw Reinforced Net first attempt will be -500, so with every step by +300 additional chance it will be 3rd attempt with 100% chance on success, when 1st and 2nd attempts will have negative chance and be guaranteed fails.

It's how i like this to work, but mod has settings for your to be able to make it personal.

Impossible chance to break free. - it is a value that will be subtracted from chance of success. Understand it as absolute minimum chance in game.
Normal addition to chance to break free. - so, game has some stranges in it's code, function that set unique additional chance for every skill (Throw Net, Root, etc.) is not called everywhere in code, only in some places. I didn't wanted to hook to much functions, because mod would be too incompatible because of that. As solution, every time, when Break Free skill is spawning, it gets this value as additional chance. It works for everything.
Drop of chance to break free for reinforced net only. - it's working only for Throw Reinforced Net, It sums with Normal addition to chance to break free.
Additional chance for next attempt. - this value is adding to chance of success after every failed attempt.
Melee skill level for enabling lucky chance of success. - compromise with Vanilla mechanic. If some Entity (any enemy or ally or your brother) has enough MA, this entity will get Chance of lucky attempt as % of successful attempt. For every skill this chance will work at 1st attempt, for Throw Reinforced Net at 2nd attempt.
Chance of lucky attempt. - it is value of % of success for 1st (2nd for Throw Reinforced Net skill) attempt that entity will has if it has enough MA.