It would be great if autofight would allow you to disable friendly fire shots. I've killed so many of my bros in super easy but lengthy fights I decided to use the autopilot on, just to have my crossbow penetrate armor and kill my own guy
I have a problem where occasionally when I press the all characters wait button (maybe the skip all button too) the game becomes unresponsive. The music keeps playing and I can see the currently selected character bobbing up and down but I can't press the yes or no button. The only thing I can do is is shut down the game with alt-f4 or other means. This has happened irregularly a couple times so far and I don't know what could be causing it. I do have other mods running but this happens so infrequently I don't know how I'd figure it out.
This is the log file of the latest time this happened https://www.mediafire.com/file/pwl0aflj6hhga32/log.html/file
Thanks for fixing this mod. Is there any quick and easy way to get rid of the net using behavior? I generally want to use this autopilot when I've already clearly won an easy fight and just need all the enemies cleaned up. In this scenario, a valuable reinforced net isn't worth using on fleeing/beaten enemies.
i was sure at the time of writing that bros werent using it. i must check again. fencing sword however is broken. The bro sometimes just skips turn if he doesnt see any lunge target even though he could just slash in place. Can you fix that?
So whats up? is there something wrong with my game? Fencer skips a lot of turns. I would be happy to help with testing stuff if you are up to. I absolutely love the idea of autobattler battle brothers.
Thank you for the great mod you made. I would like to ask you something about modding, if I add a controllable custom companion (e.x bear), how can I make it be autopilot? I found that using the autopilot mod, all skill and shortcuts will disappear when it's the bear's turn.
I've tried that, but sadly it still doesn't show up with legend's The Cabal's zombie summons: Human carrion. Interestingly, the character can still be controlled using shortcut keys such as 1,2,3,space.
64 comments
This is the log file of the latest time this happened
https://www.mediafire.com/file/pwl0aflj6hhga32/log.html/file
in my case i wanted to control 2 player bros while the rest of player party ai controlled by this mod.
Edit: this worked! thanks again. for anyone curious this is the line you will need to comment out in the file that hackflow mentioned:
agent.addBehavior(this.new("scripts/ai/tactical/behaviors/ai_attack_throw_net"));
SQ
-> Behaviors to pick from:
Attack.Default (124)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Indomitable (0), UnbagNet (0), UnbagShield (0), Attack.KnockOut (0), Attack.Gash (0), Attack.Reap (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Disengage (0), Attack.ThrowNet (0), Attack.Lash (0), Defend (0), Adrenaline (0), Pickup.Weapon (0), LineBreaker (0), Attack.Deathblow (0), Rally (0), Flee (0)
04:08:42
SQ
-> Behavior picked: Attack.Default (124)
04:08:42
SQ
* Bertel the Shadow: Using Slash against Nomad Cutthroat!
04:08:42
SQ
Bertel the Shadow uses skill Slash
04:08:43
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Indomitable (0), UnbagNet (0), UnbagShield (0), Adrenaline (0), Attack.Gash (0), Attack.Reap (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Disengage (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Pickup.Weapon (0), LineBreaker (0), Attack.Deathblow (0), Rally (0), Flee (0), Attack.Default (0)
04:08:43
SQ
-> Behavior picked: Idle (1)
04:08:43
SQ
* Bertel the Shadow: Waiting with 5 of 9 AP left.
I would like to ask you something about modding, if I add a controllable custom companion (e.x bear), how can I make it be autopilot?
I found that using the autopilot mod, all skill and shortcuts will disappear when it's the bear's turn.
Interestingly, the character can still be controlled using shortcut keys such as 1,2,3,space.