Battle Brothers

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hackflow

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hackflow

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17 comments

  1. N4rcus
    N4rcus
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    I think Battle Flow is a bit too strong because it usually gives you one free AOE attack per turn. How would it be if it only gave half of the FAT back? (I would still use it then in any case)
    1. hackflow
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      Only against numerous weaker enemies. If enemies are tough then you don't kill one for every bro every turn. Or you only take this for one or two bros and finish with them, then it balances out too. Also it is not free in AP sense only in fatigue.
  2. anl93
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    How does stabilized and battle forged work? Do their damage reduction additive?
    If yes; taking both is OP.
    Let's say that i have an named armor set with 500 armor and have a total bonus from these perks. (%25 stabilized+ +%25 bf) Makes %50 armor damage reduction. 

    Since average Damage to armors are ~%60 ; our brother will only take roughly ~%30 armor damage from hits at most. 

    A only few points damage to HP too if not zero.

    Thanks. 

    Edit: Please, more perks. This mode is greater than "Quirks" mod in every way.
    Also "more traits" mod would be great 😃👍🏻
    1. hackflow
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      They are multiplicative, i.e. if you have 400 total armor and if fits 37 sum fatigue then you get 20% from BF and 25 from this, or in other words BF lets though 80% of damage and stablized - 75%. When we multiply 0.8 * 0.75 we get 0.6, so 60% damage goes through and 40% is blocked.

      This is balanced that it will make you somewhat more durable when combining perks with normal armors, all of Stabilized + BF, Stabilized + Numble and Nimble + Stabilized + BF give their bonus. The added advantage is ok for normal armors and might be strong for named ones, but remember that you do need to spend perks taking them from something else. 
  3. anl93
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    thank you more perks are always great
    1. hackflow
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      You are welcome. 
  4. YarikY
    YarikY
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    Hey man.

    All of the perk descriptions make enough sense to me, except one.

    What does the Flesh on the Bones perk actually do?
    - Is it an active skill that the bros will use? (like Recover)
    - Is it a passive that somehow activates or is always active?
    - Does it interact with bandages in some way?
    - Perhaps something else entirely?

    I know I could actually select it on one of my bro's, and it may be obvious what it does, but perhaps you'll get a chance to respond.

    Thanks!
    1. hackflow
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      It has two effects, both passive. First double the rate of restoring HP, outside of combat, HP only restore themselves outside. Second makes bro ignore effects of any new injuries until combat ends, i.e. the injuries that you start combat with do have their effect. 

      Both things only work as long as you don't have any temporary injuries mentioning broken bones. 
    2. YarikY
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      Awesome, thanks for the explanation.
      Since I'm kinda cheating with the extra veteran perks and attributes, I might be picking it up for some of my bros then.
    3. Brotagonista
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      There are a couple different ways to restore HP mid combat though, does it work with those?
    4. hackflow
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      No, only normal healing. Which are those though? I can only think about Nine Lives so far.
    5. TheAxFairy
      TheAxFairy
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      I believe one of the anatomist potions grants health regeneration, and the Ijirok armor as well.
    6. hackflow
      hackflow
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      Maybe making this double that as well is a good idea. 
  5. N4rcus
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    Has anyone tested if this mod is compatible with True Balance?
    Stabilized and Full Force are very similar there but it would be nice if you could use Hackflow's perks (or mods in general) in combination with the True Balance mod.

    And by the way, thank you for your outstanding mods! The Battle-Brother community is truly fortunate to have passionate and dedicated modders like you.
    1. hackflow
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      This mod in particular probably won't be compatible with True Balance, I never tried though. Other my mods have good changes to work with it. Still need to try.
    2. N4rcus
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      Thanks for the answer, I'll test it a bit
    3. N4rcus
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      It all works, if you use both mods, you can use all perks and the effects are then added (I really only tested it briefly but didn't get an error message)


      To combine things "correctly" I deleted Balance from you and used Quick Reflexes from True Balance. I also deleted Fullforce and Steadfast (perk_lithe) from True Balance so that Fullforce and Stabilized from you are not duplicated.
       
      If someone wants to do it too, you just have to be careful, that you don't just delete the perks from True Balance, only the entry in the
      perk tree so that some opponents can still use the perks. (I have only tested briefly, skilled the things and did 1-2 test fights, opponents still used Steadfast, even if you couldn't skill it anymore. no error report so far)