Just lost a sallet helmet to a bro dying of cut artery + bleeding (necrosavant cleaver). While I'm sure this issue is "normal" (read, similar to the one "Raypulsif" posted about), I think such cases are just bugs (case overlooked by devs)
I'm not even sure my helm was damaged, but anyway, I got blacksmith... Don't you think it definitely looks like a bug and should be fixed ?
-- EDIT : oh, and also lost my named javelins in the process... thats definitely bs. I don't know if the fix belongs there or in some other mod, but this clearly shouldn't happen.
Didn't know this one, but looks extremely plausible (my guy fled among my bros, in an area littered with wiederganger corpses, which I assume could be a reason) (EDIT : Btw, I just realized I could use the Bro editor mod to export my stuff from a previous savegame via a string. This magic !)
Anyway, thanks for your mods&fixes, and the fast answer. I really wish Overhype was more supportive of the community which is making their game live
This mod doesn't affect loot in any way. There are ways to lose stuff even in vanilla game, i.e. if bros were raised as zombies then blacksmith would not work on them, or if there were no place to put a corpse then everything on a bro is lost.
Thanks for these fixes. Can't believe the Cook has swindled me for this long! ALSO: I see that there is a Perks mod (poss a conversion of the old but gold WoTN extra perks?!?) on your github; is that one usable?
Yes, it is. I am still testing it myself but plan to release it soon.
It's not a mere conversion of older WoTN perks or more perks though. I've chosen some perks from there, added a medium armor one inspired by stabilized mod, created one entirely new one. And rebalanced stuff too.
Some things there were either too strong, duplicating existing stuff or just boring. So in the end it's only 6 new perks but ones that should read easy and play fun. And the overall balance is still to be evaluated for sure.
Working together no problem. For me. And you don't need to wait for a release you can just get it from Github and zip yourself. It's safe to add midgame and even remove, although perk points won't be refunded. Probably makes more sense to try in a new campaign though.
16 comments
in 1.5.0.14 there is line about fixing a bug related to blacksmith but nothing about cook.
While I'm sure this issue is "normal" (read, similar to the one "Raypulsif" posted about), I think such cases are just bugs (case overlooked by devs)
I'm not even sure my helm was damaged, but anyway, I got blacksmith... Don't you think it definitely looks like a bug and should be fixed ?
--
EDIT : oh, and also lost my named javelins in the process... thats definitely bs.
I don't know if the fix belongs there or in some other mod, but this clearly shouldn't happen.
(EDIT : Btw, I just realized I could use the Bro editor mod to export my stuff from a previous savegame via a string. This magic !)
Anyway, thanks for your mods&fixes, and the fast answer.
I really wish Overhype was more supportive of the community which is making their game live
on a fight I lost 2 brothers, but the gear weren't in loot or in stash
https://rehost.diberie.com/Picture/Get/f/221023
https://rehost.diberie.com/Picture/Get/f/221024
https://rehost.diberie.com/Picture/Get/f/221025
https://rehost.diberie.com/Picture/Get/f/221026
https://rehost.diberie.com/Picture/Get/f/221027
it never happened without the mod
I don't understand
Thanks for the mod !
ALSO: I see that there is a Perks mod (poss a conversion of the old but gold WoTN extra perks?!?) on your github; is that one usable?
It's not a mere conversion of older WoTN perks or more perks though. I've chosen some perks from there, added a medium armor one inspired by stabilized mod, created one entirely new one. And rebalanced stuff too.
Some things there were either too strong, duplicating existing stuff or just boring. So in the end it's only 6 new perks but ones that should read easy and play fun. And the overall balance is still to be evaluated for sure.