Battle Brothers
0 of 0

File information

Last updated

Original upload

Created by

Adam

Uploaded by

AdamMil01

Virus scan

Safe to use

63 comments

  1. wtfsparta
    wtfsparta
    • member
    • 0 kudos
    It seems like this mod occasionally makes my game freeze (and therefore makes me have to reload the battle) when the screen to run them down or end the fight appears. I'll update if this error still happens after having this mod disabled.
    1. SLauq
      SLauq
      • member
      • 1 kudos
      Yep it's so lame and disgusting to be close minded , wiseless and compassionless as an artist ...
      And ofc gate keeping and elitism in things that doesn't even justify it in anyway.
      Being elitist to have a better political system and leaderss make sense (even tho we won't ever have that lmao) but in a freaking ideo game ? 
      A freaking solo  game without online pvp systems ? 
      That's just pure insanity and evil and honestly , i don't get it , i don't understand how so many people and artist are like this in freaking 2023 and almost 224 not like there is enough history and knowledge available on top of your own heart and senses to avoid these bad and often hurtfull behaviors.
    2. Brotagonista
      Brotagonista
      • supporter
      • 0 kudos
      u wot
    3. Oggrinsky
      Oggrinsky
      • premium
      • 0 kudos
      you good?
  2. hamidR7
    hamidR7
    • member
    • 0 kudos
    the only issue I faced with this mod is that the pause rule when facing a enemy party only works once, and if you happen to face the same enemy party sometime later there will be no pause anymore so you might run into them for battle.
    I've seen this many times.
  3. Dumbledood
    Dumbledood
    • member
    • 0 kudos
    Hi, I'm new to using mods in battle brothers. Is it ok to add this to an existing save?
    1. AdamMil01
      AdamMil01
      • supporter
      • 49 kudos
      Yes, it is okay. Very few mods change your save files.
  4. DekkerR
    DekkerR
    • member
    • 3 kudos
    Seems to still work for 1.5.x.
  5. GupdaTallwinder
    GupdaTallwinder
    • member
    • 0 kudos
    Any chance this could be updated to work with F&F update?
  6. DekkerR
    DekkerR
    • member
    • 3 kudos
    Does what it says on the tin. Endorsed.

    PS: Reading a few posts down below, imagine using the phrase 'one of the few real time skill checks' to describe a feature in a turn-based game as a good thing. LMAO. Just one more reason to avoid Legends, elitist douche devs.
  7. bseeder
    bseeder
    • supporter
    • 0 kudos
    Does this mod work with the legends mod?
    1. AdamMil01
      AdamMil01
      • supporter
      • 49 kudos
      I would guess so, but you should really ask the Legends mod folks. They've done a lot of investigation of mod compatibility and have incorporated many mods into Legends, so it might already be there...
    2. Julix
      Julix
      • member
      • 0 kudos
      It's on the "Won't be integrated" section

      Pause on sight / M&B pause  - We have included the pause on changing context, but pausing when an enemy comes in range is one of the few real time skill checks in game. Some enemies are specifically designed to sneak up on you and ambush you, these mods break that. Will consider as unlockable in future.

      But that doesn't clarify whether it'll work, just that they think it's cheaty
  8. Godspark533
    Godspark533
    • member
    • 0 kudos
    When using version 16 of Mod Hooks, and version 4 of this mod, roaming parties sometimes freeze in place. I didn't see it before the later official patches/DLCs.
    Also seems like https://www.nexusmods.com/battlebrothers/mods/38?tab=description has the same issue btw.
    I will update to version 21 of Mod Hooks, and Version 5 of this mod, and see if it happens again.
    1. Godspark533
      Godspark533
      • member
      • 0 kudos
      It is still happening. Latest from the log.

      21:18:35 SQ Save campaign: Ambush Counters
      21:18:35 Scene Finished saving scene.
      21:18:35 SQ TacticalState::onFinish
      21:18:35 Resource Unloading: gfx/entity_5.png
      21:18:35 Resource Unloading: gfx/object_0.png
      21:18:35 Resource Unloading Resource Package "Temporary Tactical Resources".
      21:18:35 Resource Unloading: gfx/detail.png
      21:18:35 Resource Unloading: sounds/enemies/dlc4/barbarian_fury_01.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc4/barbarian_fury_02.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc4/barbarian_fury_03.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc4/barbarian_fury_04.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc4/barbarian_fury_05.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc4/barbarian_fury_06.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc4/barbarian_fury_07.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc4/barbarian_fury_08.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc4/barbarian_fury_09.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc4/barbarian_fury_10.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc4/barbarian_fury_11.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc4/barbarian_fury_12.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc2/wake_up_01.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc2/wake_up_02.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc2/wake_up_03.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc2/wake_up_04.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc2/wake_up_05.wav
      21:18:35 Resource Unloading: sounds/enemies/dlc2/wake_up_06.wav
      21:19:18 SQ contract added: Ending the Nightmare
      21:19:23 SQ contract added: Armed Courier
      21:19:27 SQ Location entered: Leifsted
      21:19:27 Scene Finished saving scene.
      21:19:31 Resource Unloading: music/victory_01.ogg
      21:19:41 Scene Finished saving scene.
      21:19:41 SQ Save campaign: Ambush Counters
      21:19:45 Resource Unloading: music/city_01.ogg
      21:20:08 SQ contract added: Return Item
      21:20:08 SQ Location entered: Wolkenstein
      21:20:08 Scene Finished saving scene.
      21:20:09 SQ showing contract: Ending the Nightmare (id: 72)
      21:20:12 Resource Unloading: music/worldmap_05.ogg
      21:20:13 Scene Finished saving scene.
      21:20:18 Scene Finished saving scene.
      21:20:21 Scene Finished saving scene.
      21:20:22 SQ showing contract: Ending the Nightmare (id: 72)
      21:20:23 Scene Finished saving scene.
      21:21:13 Scene Finished saving scene.
      21:21:18 Scene Finished saving scene.
      21:21:35 Scene Finished saving scene.
      21:21:37 Scene Finished saving scene.
      21:21:38 SQ Save campaign: Ambush Counters
      21:21:42 SQ Location entered: Battle Site
      21:21:42 Resource Unloading: music/city_02.ogg
      21:21:48 SQ contract added: Escort Caravan
      21:21:53 SQ Location entered: Leifsted
      21:21:53 Scene Finished saving scene.
      21:21:54 SQ showing contract: Escort Caravan (id: 75)
      21:21:57 Resource Unloading: music/worldmap_03.ogg
      21:21:57 Scene Finished saving scene.
      21:22:03 Scene Finished saving scene.
      21:22:11 Scene Finished saving scene.
      21:22:13 SQ Save campaign: Ambush Counters
      21:22:16 Script VM collected 132 object(s) and deleted them.
      21:22:17 Resource Unloading: music/city_02.ogg
      21:22:31 SQ contract removed: 51
      21:24:20 SQ Save campaign: Ambush Counters
      21:24:20 Scene Finished saving scene.
      21:24:21 SQ ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
      21:24:21 Resource Unloading: gfx/entity_4.png
      21:24:21 SQ WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
      21:24:21 SQ Clearing World Scene
      21:24:21 Resource Unloading: gfx/entity_6.png
      21:24:22 Core Shutting down engine core
    2. Godspark533
      Godspark533
      • member
      • 0 kudos
      It happened again, with no errors or warnings in the log. I quit the save when it happened, but when I load, the roaming party starts moving again. Although the movement seems to be towards north-west for a short while, before they attacked me.
  9. LWmodder02
    LWmodder02
    • member
    • 0 kudos
    Were there any reports of a mod collision between this mod and Stronghold mod and/or Davkul rising mod? I installed this mod with Stronghold mod and Davkul rising mod, and something is not working. Before these two mods, pause worked just fine. Log files show no error. 

    More precisely, after two (stronghold and davkul rising) mods, the pause at every morning works. But the pause when facing the roaming party is not working. 

    I checked without two mods, but still not working. So I think the problem may come from elsewhere... 

    ps) I reinstalled the game, now it works OK.

    Funny enough, when the pause mod was not working, mod hook failed to recognize and register the pause mod from the log file. I still don't know the reason why. I was testing my own mod and installed/uninstalled mods frequently. I think that may cause the issue. 
  10. WarDesigner
    WarDesigner
    • member
    • 0 kudos
    few problems , 

    1 it worsen by the speed the more speed the worse  , i use 4 speed (faster mod) and enemy catch up .

    2 it only pause on first time , so if i run from an enemy and they find me later on the mod wont pause .