Introduces more indefinite numerals to describe the different sizes of enemies you encounter in the game and extends the use of those numerals to world parties essentially making the game more difficult as you can't be sure of the exact enemy army size anymore.
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Changelogs
Version 1.1.2
- fixes harmless but annoying script error in the log during loading of a save
Version 1.1.1
- fixes crash when changing mod settings in the main menu (for example when using BBParser)
Version 1.1.0
- add two options in the menu to customize how the troop sizes are presented to you
Version 1.0.2
- fixes this mod crashing the mod-queue (unless you were also using Modular Damage Notifications)
Version 1.0.1
- fixes bug where sometimes after a campfight the bandit contract would not count as completed (only after reload)
Main Changes: - Introduces the new indefinite numerals Several, Dozens and An Army - Changes the ranges of the existing numerals a bit - Shows actual numeral ranges of those numerals in tooltips and combatdialogs - Enemy troops you encounter on the world map no longer show their exact number. Instead they also just show an indefinite numeral here
Other Information: Requirements: - Modhooks or Legends - MSU
Compatibility: - Should be safe to remove and add from any save-game - This mod includes and will very likely overwrite the changes of the Numbers for text, Number's Detailed mod and similar mods
Known Issues: - This mod changes the thresholds of the existing indefinite numerals a bit which may be confusing at first