This mod doesn't work on V1.3.0.25. All NPC & enemy units are locked into place and don't move. Auto-pause works, but that's no good if every unit is rooted to the spot!
I had added a simple (lazy) 'encounter pause' in the world_state.cnut triggering with the discovery sound itself. I prefer your approach as it does not trigger on enemy encampments - only enemy parties.
One thing worth noting is that the pause will only trigger once per enemy group.
So if you are travelling and one unit appears, the game will pause. But if you unpause and run away slightly, putting the enemies out of sight, the game won't pause when they reappear next time.
Not sure if there's a cooldown period for the pause to work again for the same unit, but this could potentially mean that the pause won't trigger against roaming enemies you already encountered days or weeks before.
Certainly worth endorsing though. Makes a big difference early game when travelling along road or during the night in forest. No more quick reflexes required to avoid a sure wipe to some ambush. Or alternately, slowing the game down to a bore, where all travel takes painfully long.
Yes you're right, the game will only pause if the 'party discovered' sound effect is triggered. I think this sound will trigger for the same party a second time if enough time has passed, based on my experience playing the game, but I haven't been able to find reference to the exact cooldown period in the code.
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I prefer your approach as it does not trigger on enemy encampments - only enemy parties.
Thanks for the mod =)
So if you are travelling and one unit appears, the game will pause. But if you unpause and run away slightly, putting the enemies out of sight, the game won't pause when they reappear next time.
Not sure if there's a cooldown period for the pause to work again for the same unit, but this could potentially mean that the pause won't trigger against roaming enemies you already encountered days or weeks before.
Certainly worth endorsing though. Makes a big difference early game when travelling along road or during the night in forest. No more quick reflexes required to avoid a sure wipe to some ambush. Or alternately, slowing the game down to a bore, where all travel takes painfully long.
Edit: Looks like it's working as intended so far!