Battle Brothers
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kiecolt

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Kiecolt

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9 comments

  1. KEVs77
    KEVs77
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    Is this mod compatible with the new version of BB?
    1. Randomnm25
      Randomnm25
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      I don't think so, it causes strange behavior with roaming enemies. Its like they are locked into place.
    2. zarrazee
      zarrazee
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      This mod doesn't work on V1.3.0.25. All NPC & enemy units are locked into place and don't move. Auto-pause works, but that's no good if every unit is rooted to the spot!
    3. Nesano
      Nesano
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      Any way of getting it working or are the Battle Brothers devs too incompetent to make a moddable game?
  2. jwoolman0
    jwoolman0
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    I had added a simple (lazy) 'encounter pause' in the world_state.cnut triggering with the discovery sound itself.
    I prefer your approach as it does not trigger on enemy encampments - only enemy parties.

    Thanks for the mod =)
  3. Stenrose
    Stenrose
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    One thing worth noting is that the pause will only trigger once per enemy group.

    So if you are travelling and one unit appears, the game will pause. But if you unpause and run away slightly, putting the enemies out of sight, the game won't pause when they reappear next time.

    Not sure if there's a cooldown period for the pause to work again for the same unit, but this could potentially mean that the pause won't trigger against roaming enemies you already encountered days or weeks before.

    Certainly worth endorsing though. Makes a big difference early game when travelling along road or during the night in forest. No more quick reflexes required to avoid a sure wipe to some ambush. Or alternately, slowing the game down to a bore, where all travel takes painfully long.
    1. Kiecolt
      Kiecolt
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      Yes you're right, the game will only pause if the 'party discovered' sound effect is triggered. I think this sound will trigger for the same party a second time if enough time has passed, based on my experience playing the game, but I haven't been able to find reference to the exact cooldown period in the code.
    2. Stenrose
      Stenrose
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      Perhaps enemies are "refreshed" when you enter and exit a save game, so units trigger the pause again, but i'm not sure. Worth making note of.
  4. Stenrose
    Stenrose
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    Aw yiss. No more micro managing the world map to avoid engaging when you don't want to. Never understood why this wasn't a standard feature.

    Edit: Looks like it's working as intended so far!