Perks are op and ripped from the legends mod. Stabilized is the only balanced and original perk, everything else kills the game (+10% to hit for all aoe attacks beats other accuracy perks, devastating strikes is passive executioner without the need to set it up, double attack is the same, return favor makes parry useless, rebound and battle flow kills stamina managing and fat neutral builds, thus making the stamina guzzling/management easier and cheesier, sprint is stupidly op, it makes smart flank plays and necromancers/hexen/southern battles into ooga-booga curb-stomping, battering ram is just free orc trophy for everyone) The other ones are either stupidly op or completely useless/direct downgrade, comparing to other op perks. Can't recommend if you want to feel challenge, for cheesing - go ahead.
Mod is working for me along others mods, even the perks like "sundering strikes" that doesn't show any icon are working. There is only a typo for the "battle flow" perk, description shows:
Once per turn, killing an opponent reduces current fatigue by [ color <-#8f1e1e]-15%[Icolor] of the base maximum fatigue (before penalties due to armour are applied).
If you want to fix it you have to enter x_more_perks.nuts inside the mod itself and change that <- for a = and then will show the description as intended.
The "Double Strike" and "Vengeance" icons do not show up on top of the units when perk is activated. It only displays the empty space in the place of the characters' heads where the icon should have been.
One thing I have notice is the info for the battle flow perks says the following.
Once per turn, killing an opponent reduces current fatigue by [ color <-#8f1e1e]-15%[Icolor] of the base maximum fatigue (before penalties due to armour are applied).
All the other perks seems fine just this one for some reason.
10 comments
There is only a typo for the "battle flow" perk, description shows:
Once per turn, killing an opponent reduces current fatigue by
[ color <-#8f1e1e]-15%[Icolor] of the base maximum fatigue (before penalties
due to armour are applied).
If you want to fix it you have to enter x_more_perks.nuts inside the mod itself and change that <- for a = and then will show the description as intended.
And somehow update this mod to match with this mod
https://www.nexusmods.com/battlebrothers/mods/214
The "Double Strike" and "Vengeance" icons do not show up on top of the units when perk is activated.
It only displays the empty space in the place of the characters' heads where the icon should have been.
Please fix and thank you!
One thing I have notice is the info for the battle flow perks says the following.
Once per turn, killing an opponent reduces current fatigue by [ color <-#8f1e1e]-15%[Icolor] of the base maximum fatigue (before penalties due to armour are applied).
All the other perks seems fine just this one for some reason.