Nice mod - I'm enjoying it so far. Particularly like the encouragement to shift most bros away from fat-neut BF to medium armor. Steadfast is great. Quick Reflex is interesting.
How about showing swords some love by having Sword Mastery provide some additional armor piercing? As it stands, swords still feel worse than any other weapon to use, IMO.
EDIT: Longsword seems bugged. Sometimes the weapon skills disappear. Seems to be tied to the Slash skill. Shame, I like the versatility the longsword offers. I submitted a bug report with full details for the authors to take a look at.
EDIT2: Same bug applies to Disembowel and probably any other added weapon abilities.
EDIT3: Giving Goblins Nimble made combat feel absolutely terrible and drag out forever. Combat has become such a drag that I have decided to uninstall the mod, especially since it does not seem to be supported any longer.
Thanks for the mod but I always get a script error when I cause injuries to zombies with crippling strikes ("the index 'HeavyBluntBody' does not exist" or HeavyCuttingBody depending on the type of weapon). Without crippling strikes the fights go normally but with crippling strikes it gets buggy. If I trigger an injury and then change weapons, I can no longer perform any weapon interactions at all (and I can no longer take damage??), hand to hand attacks still work when I put the weapon down, but not much else
As for the new updates to the mod, we have done all the main things that we wanted to do and our person responsible for the game code has completely disappeared + we ourselves are tired and people have their own things to do. I don't know if there will be further changes.
привет, тохаш, ты сделал классный мод но я обнаружил баг с быстрыми руками - штраф к милли скиллу всегда работает в бою, даже со старта и до конца боя, если у тебя двуручка в руках и взят этот перк (проверял только с полеармами)
Привет, спасибо, только мод сделал мягко говоря не я один.) К сожалению только сейчас заметил отзыв, надеюсь этот баг с перком был временный, про баги лучше сообщать либо в дискорд либо на страничку багов здесь.
hello , can i remove The Agent (Follower) in your balance mod , to use this mod [ Agent at start ] starting game with +1 slot on Retinue , and buy agent witll 200 gold .
83 comments
How about showing swords some love by having Sword Mastery provide some additional armor piercing? As it stands, swords still feel worse than any other weapon to use, IMO.
EDIT: Longsword seems bugged. Sometimes the weapon skills disappear. Seems to be tied to the Slash skill. Shame, I like the versatility the longsword offers. I submitted a bug report with full details for the authors to take a look at.
EDIT2: Same bug applies to Disembowel and probably any other added weapon abilities.
EDIT3: Giving Goblins Nimble made combat feel absolutely terrible and drag out forever. Combat has become such a drag that I have decided to uninstall the mod, especially since it does not seem to be supported any longer.
Without crippling strikes the fights go normally but with crippling strikes it gets buggy. If I trigger an injury and then change weapons, I can no longer perform any weapon interactions at all (and I can no longer take damage??), hand to hand attacks still work when I put the weapon down, but not much else
Game version: 1.0.5.15
Installed mods, from log file (in data/ folder):
Unexpected file or directory found: mod_hooks.zip-42-20-1-1621709174.zip
Unexpected file or directory found: mod_msu-479-1-2-0-1677435554.zip
Unexpected file or directory found: True_Balance_Mod_3.0.2-333-3-0-2-1699878837.zip
Unexpected file or directory found: vortex.deployment.json
Log shows errors
mod_hooks: mod_true_balance (True Balance Mod) version 2147483647 registered.:
12:15:20
Script Error
wrong number of parameters
Function:
main -> scripts/!mods_preload/!config/!mod_true_balance.nut : 369
Variables:
updatedTooltips = Array, addPerk = Function, updatePerk = Function, _setPerkStrings = Function, extend = Function, gt = Table, vargv = Array, this = Table
Function:
unknown -> NATIVE : -1
Function:
main -> scripts/preload.nut : 62
Variables:
@ITERATOR@ = 4, scriptFile = scripts/!mods_preload/!config/!mod_true_balance, @INDEX@ = 3, scriptFiles = Array, dlcInitScriptFiles = Array, configScriptFiles = Array, priorityScriptFiles = Array, scriptsDLCInitPath = scripts/dlc/, scriptsConfigPath = scripts/config/, scriptsPath = scripts/, gt = Table, vargv = Array, this = Table
12:15:20
Script
Failed to execute script file "scripts/!mods_preload/!config/!mod_true_balance.nut". Reason: "wrong number of parameters".
Fixed.