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RWTB Team

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TOXAsh

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91 comments

  1. vikmar
    vikmar
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    delete
  2. joeprawn
    joeprawn
    • member
    • 2 kudos
    What is the file that causes counterattacks when using daggers, please? I can't find it in the mod.
  3. baldalpaca
    baldalpaca
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    Nice mod - I'm enjoying it so far. Particularly like the encouragement to shift most bros away from fat-neut BF to medium armor. Steadfast is great. Quick Reflex is interesting.

    How about showing swords some love by having Sword Mastery provide some additional armor piercing? As it stands, swords still feel worse than any other weapon to use, IMO.

    EDIT: Longsword seems bugged. Sometimes the weapon skills disappear. Seems to be tied to the Slash skill. Shame, I like the versatility the longsword offers. I submitted a bug report with full details for the authors to take a look at.

    EDIT2: Same bug applies to Disembowel and probably any other added weapon abilities.

    EDIT3: Giving Goblins Nimble made combat feel absolutely terrible and drag out forever. Combat has become such a drag that I have decided to uninstall the mod, especially since it does not seem to be supported any longer.
    1. TOXAsh
      TOXAsh
      • member
      • 1 kudos
      Yes, we have some problems with mod support... Regarding goblins with a nimble, I agree that in some cases they show very high survivability, but without a nimble they essentially have no survivability at all, and besides increasing HP or armor, we can only increase their defenses more, but their defenses are already high. In the original, they can only inflict some damage with ranged weapons while the player is advancing or with random punchers against armored characters, and then the goblins suddenly die and panic, although if you shoot them yourself, you don’t even need to approach them for such a result.
    2. Gutterer
      Gutterer
      • member
      • 1 kudos
      I have also observed that sometimes the weapon skills are bugged. Ive noticed that, suddenly, my warbrand in combat the skills just disappeared!!

      EDIT: by reloading a save, the skill reappear, but its incredibly annoying to have to reload a save after every fight
    3. TOXAsh
      TOXAsh
      • member
      • 1 kudos
      Gutterer, Does this character have the Сrippling strikes perk? as in other similar cases..?
    4. Gutterer
      Gutterer
      • member
      • 1 kudos
      That's correct!  Both characters who have this happen to them have crippling strikes.
  4. N4rcus
    N4rcus
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    • 0 kudos
    Thanks for the mod but I always get a script error when I cause injuries to zombies with crippling strikes ("the index 'HeavyBluntBody' does not exist" or HeavyCuttingBody depending on the type of weapon).
    Without crippling strikes the fights go normally but with crippling strikes it gets buggy. If I trigger an injury and then change weapons, I can no longer perform any weapon interactions at all (and I can no longer take damage??), hand to hand attacks still work when I put the weapon down, but not much else
    1. TOXAsh
      TOXAsh
      • member
      • 1 kudos
      I hope this is fixed now, we should have done this a long time ago...
  5. Colonists8
    Colonists8
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    Было бы здорово получить мод уникальных зверей-минибоссов (волки, гули, пауки, змеи) отдельной частью.
    1. TOXAsh
      TOXAsh
      • member
      • 1 kudos
      Да было бы здорово, и планы похожие были, про зверей-чемпионов, но большие сомнения что они когда-либо реализуются уже..
  6. iWanderero
    iWanderero
    • member
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    Tooltips for the new perks don't appear when I hover my mouse over the icon of the tooltip.

    Game version: 1.0.5.15

    Installed mods, from log file (in data/ folder):
    Unexpected file or directory found: mod_hooks.zip-42-20-1-1621709174.zip
    Unexpected file or directory found: mod_msu-479-1-2-0-1677435554.zip
    Unexpected file or directory found: True_Balance_Mod_3.0.2-333-3-0-2-1699878837.zip
    Unexpected file or directory found: vortex.deployment.json

    Log shows errors
    mod_hooks: mod_true_balance (True Balance Mod) version 2147483647 registered.:
    12:15:20
    Script Error
    wrong number of parameters
    Function:
    main -> scripts/!mods_preload/!config/!mod_true_balance.nut : 369
    Variables:
    updatedTooltips = Array, addPerk = Function, updatePerk = Function, _setPerkStrings = Function, extend = Function, gt = Table, vargv = Array, this = Table
    Function:
    unknown -> NATIVE : -1
    Function:
    main -> scripts/preload.nut : 62
    Variables:
    @ITERATOR@ = 4, scriptFile = scripts/!mods_preload/!config/!mod_true_balance, @INDEX@ = 3, scriptFiles = Array, dlcInitScriptFiles = Array, configScriptFiles = Array, priorityScriptFiles = Array, scriptsDLCInitPath = scripts/dlc/, scriptsConfigPath = scripts/config/, scriptsPath = scripts/, gt = Table, vargv = Array, this = Table
    12:15:20
    Script
    Failed to execute script file "scripts/!mods_preload/!config/!mod_true_balance.nut". Reason: "wrong number of parameters".
    1. TOXAsh
      TOXAsh
      • member
      • 1 kudos
      Thanks, I think I missed something...
      Fixed.
    2. igarik1234
      igarik1234
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      • 0 kudos
      Confirm - it's working now. Thanks!
  7. 624117923
    624117923
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    Is this mod still in maintenance?
    1. TOXAsh
      TOXAsh
      • member
      • 1 kudos
      As for the new updates to the mod, we have done all the main things that we wanted to do and our person responsible for the game code has completely disappeared + we ourselves are tired and people have their own things to do. I don't know if there will be further changes.
  8. ligonflarius
    ligonflarius
    • supporter
    • 0 kudos
    Does the AI have access to the new perks?
    1. TOXAsh
      TOXAsh
      • member
      • 1 kudos
      Hi. Yes, AI have access to the new perks.
    2. ligonflarius
      ligonflarius
      • supporter
      • 0 kudos
      This is great! you're endorsed.
  9. varden2009
    varden2009
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    • 0 kudos
    *соори за спам
  10. pyripyri
    pyripyri
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    • 0 kudos
    привет, тохаш, ты сделал классный мод но я обнаружил баг с быстрыми руками - штраф к милли скиллу всегда работает в бою, даже со старта и до конца боя, если у тебя двуручка в руках и взят этот перк (проверял только с полеармами)
    1. TOXAsh
      TOXAsh
      • member
      • 1 kudos
      Привет, спасибо, только мод сделал мягко говоря не я один.) К сожалению только сейчас заметил отзыв, надеюсь этот баг с перком был временный, про баги лучше сообщать либо в дискорд либо на страничку багов здесь.