I'd be interested in the answer to the duelist interaction! Without duelist I'm not sure how worth it it is considering you lose both the double grip damage and the duelist armour penetration... I've found a niche for a quatal overwhelm build where you can get 2 extra attacks out of berserk instead of one, but other than that I'm left unconvinced of the efficiency.
Also, is the mod still in development? I see there was talk of famed integration...
How does Dual wielding interact with Duelist? I'd assume it doesn't work, but that would make the use cases quite small considering you're probably much better off with a shield if you lose out on the double grip + dueling bonuses for a fatigue heavy extra attack. Anyone can testify on how it all stacks up?
Could you add a version where it's only strategically viable for a few relatively rare individuals with a select few rare traits? DW is actually an extremely questionable concept IRl or at least so I've been told by pretty much everyone I know that ever came anywhere close to mele weapons. Even for ambidextrous people who are already rare, there remains a question of "what the heck am I going to do with that second weapon, anyway?". It's not exactly physically easy to swing both of them without one getting in the way of another. And more importantly there's a matter of human concentration. Ever tried doing two different non-trivial single-handed tasks simultaneously? If you ever did, you'd notice that one of them pretty much halts or even fumbles as soon as you focus on the other one. You'll notice that most dual-wielding-style attacks are generally mirrored (or are close to that). And the ones that don't are just alternating light attacks.
What I'm trying to say is that (judging only from description thus far) this mod seems to be relatively close to how it actually goes (whole lot of extra effort for a little bit of extra "attack frequency"), except for the part where it actually takes a rare trait and a whole lot of training to actually GET to that point, as opposed to anyone just being able to get more attacks in by picking up a second weapon.
Dual Wielding (31 comments)
Also, is the mod still in development? I see there was talk of famed integration...
Great mod regardless, very good fun :)
DW is actually an extremely questionable concept IRl or at least so I've been told by pretty much everyone I know that ever came anywhere close to mele weapons.
Even for ambidextrous people who are already rare, there remains a question of "what the heck am I going to do with that second weapon, anyway?".
It's not exactly physically easy to swing both of them without one getting in the way of another.
And more importantly there's a matter of human concentration.
Ever tried doing two different non-trivial single-handed tasks simultaneously? If you ever did, you'd notice that one of them pretty much halts or even fumbles as soon as you focus on the other one.
You'll notice that most dual-wielding-style attacks are generally mirrored (or are close to that). And the ones that don't are just alternating light attacks.
What I'm trying to say is that (judging only from description thus far) this mod seems to be relatively close to how it actually goes (whole lot of extra effort for a little bit of extra "attack frequency"), except for the part where it actually takes a rare trait and a whole lot of training to actually GET to that point, as opposed to anyone just being able to get more attacks in by picking up a second weapon.